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(unfortunate souls) Who still play Nurse, thoughts?

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  • DevourOfSaltDevourOfSalt Member Posts: 235

    I use to love nurse then her basekit got change couldn't play her after that, that cooldown it just made her sooo unfun.

    I also stop playing this game few months ago when devs went on killer nerf spree and nerf 5 killers in less then 3 months span.

  • copperslycoppersly Member Posts: 2,159

    I wouldn't have minded all the killer nerfs if it meant the game as a whole was moving towards balance but SWF. That's all we ever need to point at. It has been YEARS and nothing has been done to seriously tackle this issue, and everyone knows it's bad but here we are. Nerfing the answers to it while leaving it completely untouched.

  • GHOSTfaceP3GHOSTfaceP3 Member Posts: 1,163

    I play her on ps4 lol before and after the nerf ..meh sometimes I dread it but even with the cool down blinking around the map is fun

  • DevourOfSaltDevourOfSalt Member Posts: 235

    Unfortunately swf will never be touched. Swf will always be and stay broken. That why devs have change it so u cant see who in group anymore as killer to try prevent lobby dodging but if your on console u can tell who usually play with who as name changing have to pay for it. Which i guess is a bonus

  • UistreelUistreel Member Posts: 440

    If you don't suck with nurse, you will still kill just as easily as before. Nurse is harder now because you are punished for messing up, if you don't mess up, there is no punishment. Just hit your blinks, she's a high risk very high reward killer. The kill rate has absolutely nothing to do with how good the killer is, it's how well people on average play them. By that logic you are also saying trapper is a stronger killer than hillbilly, and legion is a stronger killer than huntress.

  • RaptorrotasRaptorrotas Member Posts: 2,111

    The nurse nerf was comparable to forcing survivors to crouch in place every 3 seconds of running or walking.

    Nurse barely had any meaningful movement NOT spent blinking. It wasnt just a nifty ability to use a few times in a chase. IT IS HER MAIN METHOD OF MOVEMENT.

  • snozersnozer Member Posts: 776

    She is still strong, but her map pressure got destroyed and large maps will force you to lose if survivors are on coms and not stupid.

    She is easier to avoid and waste her time if you know what you are doing and it isn't the nurse players fault.

    I really don't understand these survivor mains who just sit there and preach "just hit your blinks" we all know every blind blink is a 50/50 shot in the dark on what the survivor is doing, and if they KNOW what they are doing then they will abuse the 3rd person perspective camera and avoid you.

    I still play her without addons when i am sick of being looped and want to use bp on other killers, but a good survivor who doesn't run predictable paths like the rank 20s ("rank 1") you see in streamer games, will put you in your place.

  • MrDardonMrDardon Member Posts: 1,556

    You guys can just un-nerf the Nurse by using double cooldown Add-Ons

  • TunnelVisionTunnelVision Member Posts: 863

    Masochists

  • copperslycoppersly Member Posts: 2,159

    No, it still has a cooldown of 2 seconds. That's still a strict limit on what you can do, and doesn't reward or challenge people creatively, it just forces you to play her one specific way or get teabagged.

  • dfrenchieedfrenchiee Member Posts: 325

    I still play her occasionally because I miss playing her, but shes not the same.

    Playing against good survivors who already knew how to counter old nurse is beyond frustrating and there is just no point in playing her. I can just play spirit and kill them without having to go through nearly the same amount of stress.

    Her blink is more of a hindrance now than an actual power and the chases go on for way longer than they need to. They did my girl sally so dirty :-(

  • copperslycoppersly Member Posts: 2,159

    I've missed playing her so much. There's a drought of good games and while I don't know what I consider DBD, I know I at least had fun with Nurse.

  • EvilJoshyEvilJoshy Member Posts: 2,319

    I feel her nerf is a double edged sword.


    There's less people using her because she isn't OP anymore. However this also makes the ones that were good with her without 4X blinks are able to stand out from the crowd.

    As for the rework itself I feel they could have just touched her add ons and left her base kit. It feels really punishing now if you miss a blink.

  • copperslycoppersly Member Posts: 2,159

    This is a condradiction in logic.

    If she was OP before because of 4 blinks then she didn't need the basekit nerf. If they had just done an addon pass you would still be able to see good Nurses that didn't require those addons, but now you need addons to even come close to the same performance as basekit Nurse before the changes.

    Also, I and many others have suggested way better ways to touch her basekit and still keep her fun intact but BHVR ignored literally every suggestion, thread, and comment and went ahead and changed NOTHING about the PTB except for nerfing the 2 addons that people would actually want to use after the changes, and even then it was before they fixed the bug that made her cooldown happen sooner than intended and she was hell to play like that, let alone with it fixed.

  • EmpireWinnerEmpireWinner Member Posts: 1,054

    she is still viable

  • copperslycoppersly Member Posts: 2,159

    Have I said anything about her viability? No.

    This is purely about playing her and how fun she is to play. Think of it this way, when the game is literally throwing every single negative it has at you why would you want to play that? What's fun about getting double cooldowns and walking the slowest in the game in-between when it was like that so you could use your power to move but now that also punishes you?

    There is very little if any fun to be had while playing Nurse regardless if you can still 4k every single game.

  • EvilJoshyEvilJoshy Member Posts: 2,319
    edited January 29

    I probably phrased it poorly. I meant because of the nerf were seeing less nurses. Ive seen a lot of nurse players(before the nerf) that absolutely sucked without 4 blinks. They needed those add ons to be good with her. Now that those add ons are gone those bad nurses have moved on. Leaving the few nurses who were actually skilled with her.


    As for the devs ignoring the PTB. I honestly feel the PTB isnt for testing. They dont listen to anyones feedback. I really feel the PTB is just a way for them to prepare us for the incoming bullshit.

  • copperslycoppersly Member Posts: 2,159

    Yeah people who could only play her with certain addons should be playing a different killer, I can agree with that. No need to hurt those of us who don't though :(

    Yeah when was the last time they had a PTB with feedback that actually made it to the live game? I literally cannot remember.

  • copperslycoppersly Member Posts: 2,159

    Last off topic post for this thread but also notice how all the new player friendly changes just happen to only affect survivors? 👀


  • HexDevourSWFHexDevourSWF Member Posts: 10

    I'm newer to nurse and honestly don't have a problem with her. I don't think I'm god tier with her or anything but I don't think she needs a buff at all. I have no problem blinking once to get close and then the second to get on top of them and hit them. Then I wait for my two blinks to recharge and do the same thing. I don't find it that hard or anything that you guys talk about. Yeah it's annoying when I miss a attack but that isn't that often. As for the looking down after blinking, it's annoying to begin with but I got used to it rather quickly. She is still the best imho and the buffs your guys talk about would be stupid. Especially more blinks.

  • copperslycoppersly Member Posts: 2,159

    I'm not talking about buffing, but undoing the recent change that added the cooldown in the first place. It is unnecessary and adds literally no new ways to change the way in which you play Nurse, and in fact it limits you into playing her in a very specific way or pretty much hand the game to the survivors on a silver platter.

    You can't mind game anymore because using your blinks for such things will punish you and let the survivor run away for free.

    You can't traverse the map the same anymore because if you use 2 blinks you'll get punished when you do find a survivor.

    Missing a blink in a chase now can mean the difference between starting the chase over again entirely and not even being able to find a survivor because of the stun and slowness of her walk speed.

    Also this is coming from people with 300+ hours on Nurse who are very much used to her old playstyle. I preffered when it took skill to not only play her but also counter her. Before it was a skillful interaction between the Nurse and survivors, as they had to think about when and how they were going to try and break LOS or juke. Now you can just run in a straight line and get almost the exact same result as before with a braindead amount of thought.

  • edgarpoopedgarpoop Member Posts: 2,444

    I can only play her in small doses. Way too much effort for the reward now. Too much easy counterplay for smart survivors to utilize. They never asked themselves why anyone would choose Nurse after the changes. There's no compelling reason to take her over Spirit IMO.

  • copperslycoppersly Member Posts: 2,159

    Or someone like Hag with a similar power of teleportation that doesn't get punished for using her power...

  • edgarpoopedgarpoop Member Posts: 2,444

    Or someone that doesn't show a survivor where she's about to go and then suffers a cooldown if the survivor reacts in time

  • avilmaskavilmask Member Posts: 600
    edited January 29

    She actually does. It's setup time. Can't apply pressure if have to walk places where nobody is yet. So she have to play in very specific way as well. But the punishment isn't that bad compared to Nurse, even though all her setup can be easily destroyed with little coordination or even play against her because of lack of QOL things (she keeps getting teleported to wrong clones, so best strat is run around and trigger all you can while Hag is in chase).

  • HexDevourSWFHexDevourSWF Member Posts: 10

    You don't need to mind game with her. Blink to them and hit them it's really not that hard. Maybe it's because I didn't play her before the Nerf but I honestly have no issues getting a 4k against red ranks. Her mobility around the map for checking gens is still decent. Blink to a gen if someone is there use your second blink to attack them if there is. Then depending on what they do either leave them or use another blink to smack them down. It's really not that hard when you don't over think it and learn to juggle the survivors. Idk if I adapted to her quicker and easier sense I didnt play old nurse, but if survivors are running in a straight like from you to get away you're doing something wrong no offense.

  • HexDevourSWFHexDevourSWF Member Posts: 10

    I should also mention that the only add on I use is the flannel sense I'm still getting used to the distance for blinks

  • copperslycoppersly Member Posts: 2,159

    Oh my god I raged so hard playing a great game of hag with mapwide tele + shackles and I was plowing through them with Amandas unhook perk and about halfway through I keep teleporting to traps across the map instead of the ones I mean to. It was so rage inducing oh my god lol

    I hope you see how dumb this look. If you're still getting used to her teleport distance I can assure you any good survivor will easily evade you. There's a reason for "baby Nurses."

    So if you're still not completely muscle memory aware of her distance than you clearly aren't 4king good survivors.

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