I agree with your first point about the community. Unfortunately this is what the community is and its been like this for a while. Thankfully the Mods/Devs of the forums made the rules more strict so I see less aggressive and toxic behavior, buts its still here.
Anyway, I think your idea is okay but looking at it from a Solo Survivor's point of view (yes I do run BT religiously) I'm usually the only Survivor that has it as the others are (most of the time) running the classic META perks (Adrenaline, DS, SB, SC, Head-On, etc) When we look at making changes based off of games that were bad, we need to look at it from all aspects. Not everyone is a SWF team and not all Survivors run BT. I realize a lot of players come onto forums after a tough game and voice their complaints based off of it. BT is fine in my eyes, I do see it being a little stressful at the end game and especially when the gates are open though. Unfortunately, tunneling is a real thing and this is an anti-tunneling perk for someone like me that doesn't mind dying and saving others.
Edit: Lets also keep in mind that stealth Killers negate BT. If BT were to be nerfed, the perk would literally rot.
I don't see how you'd nerf borrowed time lol
If I were to make any changes to Borrowed Time it would be for it to activate only if the killer is within 24 meters. Note that this would be both a buff and a nerf. It would make it independent of the killer's terror radius. So you can't be a stealth killer with 0 terror radius and camp to your heart's content. But 24 meters is also less than the standard killer's 32 meter terror radius. So whether it is a buff or nerf would depend on the killer. But if the killer isn't within 24 meters then objectively it isn't camping and shouldn't proc.
BT is fine, if the survivor tanks a hit is not playing cheap, is playing smart. It's like saying 99 ing with Myers is playing cheap. It's a strategy, if you don't like it play Civilization V.
I can't count the number of locker grabs, gen grabs, and chest grabs I've had against DS players. That isn't anti tunneling. Example, I was playing killer and saw scratch marks leading to the hook. I followed the scratch marks, The survivor drops a pallet and unhooks. The unhooked survivor gets on the gen 5 feet from the hook and starts grinding away. I get an interrupt and DS.
Did I camp or tunnel. Nope. I capitalized on a survivor mistake, which is required as a killer. The perk needs to be nerfed so that it only activates when they are the next basic attack the killer makes. Unless you feel that survivors are entitled to 40-60 seconds of objective time with immunity.
Borrowed Time: Survivor hook techs the hooking animation and resuces with Borrowed Time. The unhooked survivor body blocks for the rescuer. Would you classify this as anti-Camping, anti-Tunneling, or exploiting?
Survivors like this make me want to bring bubba and ground camp them until they bleed out. I am under no obligation to make your DBD experience enjoyable. I will reciprocate your behavior.
This is not how every Survivor plays, just like every Killer doesn't tunnel.
Edit: If BHVR were to nerf every Killer/Surv perk based off of a portion of people that use it for anything other than whats it supposed to accomplish, every single perk would be bad rn.
I remember when borrowed time guranteed an escape for both unhooker and hook person. It was a one time used perk.
I think thats exactly the question. Should there be perks that CAN be abused in a way they were not intented to work?
Absolutely not. The only time I'd see taking a hit for someone else if you have BT being a problem is when the gates are open. Otherwise you can choose to get either of those Survivors down if you can maintain a chase successfully.
it is pretty fine where it is; if you are proxy camping close enough to prock borrowed time in the first place you really should be pressuring elsewhere better; however in an endgame perspective yes it can be frustrating with gates being 99 or open.
Well if you use the Ruin nerf as a guide, they would nerf 2 perks. Borrowed Time and Decisive Strike. They wouldn't even be nerfs really just adjustments. They wouldn't turn strong perks into trash, such as the Ruin nerf did.
So we agree on that.
Like you were saying, BT is an anti tunnel perk. So if you would forcefully bait the hit from the killer with BT active (eg for protecting another surv), its not tunneling. And so BT shouldnt be able to work like this. Also circle unhooking with BT is a thing. The unhooked with active BT unhooks another survivor. If BT is anti tunnel, you shouldnt be able to do that.
Agreed. So what did you have in mind for a rework? I'm interested. I'm not sure if you posted one already.
No I didnt. But in another thread @Blueberry had a great idea. Make that the unhooker gets the hit from the unhooked. For example if you get unhooked and hit, the damage is transfered to the unhooker. So the unhooked has a protection but not the 15 sec invulnerability. What do you think?
I hear you pal, I just was hoping to make sense of what killers and survs would see as "fair". This game is a continual balancing act and I can see why some might think that this needs to change. In that same light, I fully understand that if you or I complain about a killer's main perk (mainly BBQ Chilli) I would get flak like "get good" and such. If I were to make such claims I would hope to see more conversations and less needless degrading.
Thats actually a reasonable idea. It'll still do something about tunneling for sure but it wouldn't screw the Killer over if they weren't tunneling the unhooked Survivor.
Yes! I really like this idea. As survivor you would have to play it smart to get some nice plays out of it. You cant just mindlessly farm in the terror radius without risking anything and get the save unhook. And the basement would get a little fear factor back.
BT is fine the way it is. Just go for the one who keeps farming in front of you
I dread when my solo queue teammates run BT. Without fail, the Killer hits me and then just tunnels me through the whole timer, rendering it completely useless.
I've had it work once in 18 months of play, against a Hag -- and I mean literally once, no exaggeration. Every other time has been a tunnel fest, so I wouldn't miss that perk even a little bit
The only thing I would want to see is a cooldown on it... make it more of a strategic perk than a spam-ish perk.
get good and dont camp
BT should become inactive, once the exit gates are powered. While there are still gens to work on, it should stay the way it is or may be even become the way it was before (give BT to both).
As a killer mostly player, BT is fine. Doesnt need a nerf.
BT is a perk that prevents tunneling from happening.
Just stop being a party pooper tunneler and you won't have to deal with BT?
What are you on about?
Do you know what BT's purpose is?Do you know what a no skill perk is?
Perks are not there for skills there are there to boost your chances of survival/getting more and faster kills.
The funny thing is, I don't tunnel.But there are instances where I lose one survivor and move on to the next in a very short amount of time, thus it ends up being the person with BT :) Don't assume
I'm sorry but you must have a really bad memory then.Because that has never happened to me.
"Heavily survivor sided"
Where do you get that from?
Bodyblocking is already in the game...
Extending chase is not useless at all imo.