One of the things it allows to do is genrush in the beginning of the game. You can leave the person on the hook and do gens. If the killer decides to punish it and go back and make sure the survivor hits struggle the rescuer can just trade places with him, while rescued survivor hops on the gen. Since killer most likely wont live a person slugged just to be picked up or have unbreakable and chase the rescued survivor who probably has DS,even if he bypasses BT
No no we need to limit survivors' ability to punish the killer for playing dirty.
Genrushing is more effective with 4 people over 3. I think you mean that BT can be used to punish camping and not patrolling gens?
While gens are not powered i dont even notice BT. I dont camp and i usually dont go for the unhooked. I dont like BT after gens are powered, because as a killer u cant patrol gens. Checking the 99 gate usually is not worth it.
You can't escape from the Killer who is distracted with another Survivor for 15 seconds?
What? I think we're thinking about different things...
You said that 15 seconds will end by the time you down another Survivor. Are you saying that the Killer spend 15 seconds downing the unhooker, and then from there the unhooked goes down?
No I didn't say the unhooked will go down, but the killer can now find them and chase them like normal.
Campers are against BT....what a shocker
If the killer camps during end game I go for the BT save. It's usually just a hook trade but everyone gets more points. Guaranteed saves would be ridiculous.
As opposed to what?
No second chance perk is balanced. I know why they are in the game, but that does NOT make them balanced.
It is because of this imbalanced hand holding, and focus on survivors "FUN" at the expense of the killer, that we have huge wait times on survivor and they are now going to hide ranks and just shove everyone in one giant pool.
Lie all you want devs but we know there will be no mmr.
As opposed to the killer tunneling and getting 2 downs without even having to switch targets.
Because all perks are super useful.
How does that work?
You hit the unhooker, they unhook, you tunnel the unhooked, hit them, unhooker goes down, keep chasing unhooked until you down them.
Never heard BT to be nerfed.
BT is an anti tunneling perk, whereas DS is not used just as that
I just expect BT and if they try to unhook in front of my face immediately after the hook I hit the person doing the rescue. They don’t have BT.
BT just needs to work off distance not TR as others have said so that Freddy and stealth killers can’t abuse it since stealth killers are often the biggest campers.
So if a killer wants to camp then you lose a token.
If the killer doesn’t camp you dont lose a token.
That makes no sense because the campers are the ones you need it against.
Then someone heals up the unhooker while the unhooked is being chased and hooked.
Don't try to understand killer logic mate, they think you should be allowed to tunnel someone through DS.
Yes but that means you just got 3 survivors off gens just by camping. All because the perk that is supposed to punish camping actually doesn't anymore!
The third person is barely off the gen. Just heal them out of Dying (which takes less than 30 seconds) and then back to business. Meanwhile, you were still busy with one person who may or may not have DS.
No.I meant genrushing. Because a lot of those saves happen by the person who was found on the gen by the killer so now he goes hook-diving since he knows he'll go down
Getting a save =/= getting gens done
It encourages safe saves while maintaining the tool you have against campers.
That doesn't counter camping in the slightest what?
BT is balanced as is and currently something that counters camping which we all know is something insanely hard to counter especially in solo
It was in the perfect place before it got changed with the legion update.
Now that it has deep wounds..... Its a perk with super high reward with very little risk. For a perk of its type