Anyone know why DBD's animations and textures are so pathetic?
I am well aware that balance is a hugely more important issue than visuals, but seriously... its pathetic. On high settings on PC, the hair texture is literally PS1 level of #########. The Clothing is simply tighly pasted to the base character model, with no actual depth or organic flow, look at the way tank tops will stretch around a surviviors armpit... lol. And the final biggest thing: Mori's! God damn they are pathetic! can someone explain why the Mori's have so little weight to them? It looks like the Trapper is swinging a foam pirate sword at the survivor, with some corny ass sound effects played over it! Why when I get Moried, my body stays fully intact? No cuts, tears, blood, gore, anything?? Are the animators on strike? Or just incompetent? Demogorgon bites my entire head, and I just pull it out without a scratch? Laughable.
Would love to hear other opinions on this.