Sure dude you only use it cause its sometimes useful, uh huh, by this logic ruin was a weak perk since it got taken out early so much since there were so many variables that led to it being inconsistent like totem spawns, player spawns, gen spawns, etc. And as such needed a buff not a nerf.
Dead hard in its current state is generally fine, but I'm thinking about how the concept behind the perk is flawed. I don't usually have a problem with the perk unless I play Trapper, & in certain cases it can screw over a killer completely. Even if the perk doesn't work correctly a good amount of the time it shouldn't have the ability to hard counter a trap.
Is this a PC thing? I do not experience these issues on Xbox. Even in my time playing a trapper I never even paid attention this small detail.
just no, just no
That's why you don't place Traps on standing pallets. I wouldn't even do it if I had the Iri. Stone
Sure dude, but without a question mark cause that not a question
I understand this is a horror 'fantasy' game...but the fact you can run over a bear trap defies logic.
One of Trapper's major tactics is to hit a survivor, putting them in to a panic and having them carelessly run in to a trap.
With Dead Hard, this is easily overcome. And that's not right.
Well, not so long ago there was a change to one certain perk that gave faster recovery from stuns to recovery from only pallet stuns (and some extra conditions if its Wraith). So, ugh, you know, for consistancy reasons this perk probably should be looked at.
So no, most of these killers can force you to leave the loop even if you have DH, so there is nothing wrong with Trapper being able to disable loops too. DH is fine, but shouldnt be able to counter Bear Traps
They could make it so dead harding over a trap still closes the trap but doesn't trap the survivor. This would completely fix the issue of Trapper having to pick up his trap to continue a chase.