Home Discussions General Discussions
The 4.0.0 PTB is now available on Steam! For patch notes, instruction and more details, click here.

Demgorgon re-work?

Honestly let’s all come back to earth and take a second and realize how boring and weird the demogorgon is.

I’ve been playing with him and I just keep thinking how much he needs a rework just think about it. His dash is useless every half decent survivor can easily dodge that, there is an obstacle right next to you at any given moment just press A or D and boom your safe.

His portal ability like come on, I’m usually never standing on top of one when I need to be, and the time to travel just gets you in the general proximity of a survivor especially given the a heads up for survivors to gtfo.

I don’t consider myself a bad killer and usually please the entity even with the demogorgon, I just don’t enjoy him. He is a interdenominational adapt, primed, and prime hunter who can infect, rebirth, 4 legged sprint, and is a hive mined controlled beast.

I’m conclusion could there not be a re-work just making him fun to be played and contest against, He’s just missing something. Don't take this with a grain of salt :)

«1

Comments

  • KrispiesChickenKrispiesChicken Member Posts: 171

    In honesty I believe every killer is missing something. It's supposed to be a horror sided and no one is actually scared of any of the killers. Only Spirit freaks me out

  • CronkCronk Member Posts: 283

    Too new of a character let then do what they did to doctor with older characters first

  • DBD_PinheadDBD_Pinhead Member Posts: 584
    edited February 4

    When it comes to portals, you never want to place them in an obvious area like on top of a gen or totem and always keep one on you to use to get to a portal in a pinch, instead of putting them all down and hoping for the best if you can make it to one in time.

  • TKTKTKTK Member Posts: 631

    I'd like his portal setting times to be faster and less finicky and maybe his undetectable to be a bit longer cause it's kinda useless with how loud he is just by stomping around.

  • CoolwhyCoolwhy Member Posts: 12

    The only time I place a portal on a gen is when there is one gen left to do. I place a portal on the last 3, activate them, and then set up backup portals if possible. Demo does need something, but not a full-blown rework. Let’s focus on the very bad killers first, unbalanced maps, and matchmaking before making slight changes.

  • legionIsBackBabylegionIsBackBaby Member Posts: 28

    I regret paying for IT

    Demo needs a rework or buff srsly

  • LoverOfDemogorgonLoverOfDemogorgon Member Posts: 168

    As a fellow demo main I agree with his statements, this post needs a git gud vibe check

  • ZoneDymoZoneDymo Member Posts: 1,946

    I think Demo is fine

  • TheDizTheDiz Member Posts: 207

    I can't ever hit anyone with his dash unless I corner them or they run into a wall trying to dodge. The survivor literally just has to move left or right when you lunge and they are safe

  • MysterTalMysterTal Member Posts: 151

    Just as a further remark, BHVR usually designs Killers with self-defeating features built into their own Power that essentially punish you for your using your character's Power.


    As for Demogorgon, I'd say the worst thing that irks me about him is how you can't turn your camera after his Rend. Worst feeling in the world is giving Survivors easy escapes, free flashlight blinds and being unable to look aside to see what the explosion I just heard was about.


    Even if they never buff him, please for the love of god let us [BAD WORD] CONTROL OUR CAMERA like with every other Killer after every other attack. FFS.

  • Archimedes5000Archimedes5000 Member Posts: 1,589
    edited February 4

    There are many people that like current Demo, I think he is not that bad either, so I dont think he should face any major rework.

    What pains me is that after watching Stranger Things, I realise how much wasted potential Demogorgon has, both in his power and in his perks, he is so much cooler in the series, and honestly some of these things wouldnt be gamebreaking to add. Demo in DBD is just completly different than in ST, this did not happen with killers like The Shape, The Cannibal, The Ghostface or even The Nightmare is not that bad, considering he got rework. Its just kind of sad that Demo is so limited.

    1. Demogorgon places the portals both while being in the Upside Down and the real world, basically half of his power is blocked.
    2. Upside Down looks more like Spirit's power, definitely not how it works currently.
    3. Demo can feel blood from enormous distances while inside Upside Down, and maybe in the real world too, none of this is in the game.
    4. He can hear people being near his portals while in Upside Down. This is represented by the Killer instinct while charging shred and surviviorvs are near the portal. But well, actually hearing them while in Upside Down would be cool, but you cant stay in there for some reason.
    5. Demo does not have Shred. Who's idea was that...
    6. Surge is quite ok.
    7. Minbreaker is definitely not Demogorgon's power as ingame description suggests, but having something from the Mind Flyer is ok, I guess.
    8. Cruel Limits is complete bullshit... Not only there was no power like this ever, but also the description and quote are completly wrong, and 100% conflict with ST lore. What happens in the Upside Down does not affect the real world, where did you get that idea.
    9. Surviviors cant enter the Upside Down for some wierd reason
    10. Even Demogorgon cant stay in the Upside Down for some reason
    11. Demogorgon cant close his own portals for some wierd reason
    12. Surviviors can seal the portal with THEIR BARE HANDS for some reason

    So yeah, what we have in game is not really a Demogorgon, but as a DBD killer he is balanced enough.

    Post edited by Archimedes5000 on
  • aGoodOldRubaGoodOldRub Member Posts: 168

    He is fun to play but weak imo lol.

  • White_OwlWhite_Owl Member Posts: 2,396

    I disagree, the Demogorgon's power has an above-average skill ceiling but once used right it is very effective. If you don't find him fun that is entirely subjective.

    If that's the case, you're doing it wrong. His dash is kinda like Huntress' hatchets, you need to use it in bottlenecks or when they're going to a pallet/window so that they have little to no space to dodge.

  • Hag.is.DtierHag.is.Dtier Member Posts: 1,303

    Demo only needs QoL changes and optimisation.

  • ZtarShotZtarShot Member Posts: 437

    1. Who says the Mind Flayer (the one I assume created or at least expanded and gave life to the Upside Down.) Had the ability to expand his realm under say Coldwind, an alternative universe from it's. Hawkins is also just reaped from the memories one of the ST characters. The "Upside Down" is just some tunnels thrown together by The Entity.

    2. ???

    3. He can smell blood in the ST universe, everywhere. Tis a letdown.

    4. Don't feel the need, you already explained it.

    5. The Entity's.

    6. Thumbs up emoji.

    7. Did you see how Barb's loss affected Nancy throughout season 2?

    8. I don't believe it is against any lore, but it is BS.

    9. See (1.)

    10. See (1.)

    11. I don't believe he was able to do that anyway. In the series, I mean

    12. No sense made, gotta agree.

  • Archimedes5000Archimedes5000 Member Posts: 1,589
    1. I get your point but I think devs just didnt bother making it or didnt want it to be similiar to Spirits power.
    2. I meant that Upside Down is like a mirror world, not some black mass, but thats in 1)
    3. ...
    4. Yeah, this one is ok, its just that you should be able to use it all the time you are in Upside Down, but you cant stay in Upside Down, so I just dont like how they did it.
    5. Lol
    6. ...
    7. You could say that about every murderer, not just Demo. It think they meant what Mind Flyer did to Will in S2 and S3, so whatever. But that perk is still bad...
    8. When Demo destroys things in Upside Down it doesnt affect the world in any way, so I think it conflicts. The idea of this perk is flawed by itself anyway.
    9. Again, I think they just didnt know how ro make it work.
    10. ...
    11. He does that all the time. The portal in the house gets closed, the one in the tree in the forest, the ones that people were kidnapped through, the one he escapes through after getting trapped and burned.
    12. ...
  • Malik1178Malik1178 Member Posts: 34

    Honestly i dont think demo needs a rework. His dash is really useful but you have to put yourself in the right position to get any use out of it kinda like curving around corners with billy. His portals are pretty decent for gen pressure and exit gate pressure if you place them in the right spots. This is coming from a frequent demogorgon user

  • Archimedes5000Archimedes5000 Member Posts: 1,589
    edited February 4

    Thats why I said that DEMOGORGON AS A DBD KILLER IS FINE

    And I said this twice.

    I am just displeased that they did not do him justice like they did with Myers for example.

  • WaffleyumboyWaffleyumboy Member Posts: 6,616

    Yea he is far off from ST lore sadly. I personally think Shred suits him though.

  • Archimedes5000Archimedes5000 Member Posts: 1,589

    Shred is cool, portals are not that terrible too.

    But his perks...Oof... I think he is the only killer whose highest level perks are worse than lower level lol. Surge is lvl 30, Mindbreaker lvl 35 and Cruel Limits are lvl 40. And clearly Surge>Mindbreaker>Cruel Limits.

  • TheDizTheDiz Member Posts: 207

    I just think it should have a little bigger hitbox than it does because there has been several times that look like you hit the survivor but it must just barely miss.

  • TheDizTheDiz Member Posts: 207

    it's too much like Huntress's axe when it should be a lot wider since its not nearly as ranged and can't go over things.

  • FeydFeyd Member Posts: 271

    The problem starts with all the tracking perks and abilities killers have at their disposal. If those were removed, stealth becomes viable, with stealth viable we can gut the entire concept of looping and the game becomes all about stealth. Because the moment you're found, you know you're screwed fairly quickly.

    If stealth becomes the focus, you won't see people running everywhere all the time and pounding out gens with the killer nearby. Suddenly the killer is frightening and the gen speeds slow to a crawl.

    Getting rid of the tracking perks is the first step to fixing a hell of a lot of this game's issues.

Sign In or Register to comment.