Are you guys working on something to fix Huntress in dedicated servers? She feels extremely unfair for both sides since you get hit by hatchets that shouldn't have hit and some others go right through you.
Can you consider to implement "animation priorities" into DbD? The idea came into my mind from my dark souls 1 pvp experience. Basically, the game has "rules" in order to decide which actions take priority over others. For example, rolling takes a higher priority than attacking. This means: of you roll and dodge the attack from your screen you won't take damage, even tho on the screen of the opponent u rolled slightly to late.
I think this would be really needed in order to fix the issue with dead hard, fast vaulting windows or dropping pallets.
Console sensitivity change when?
Why the hitboxes has a cylinder form instead of covering the body, head, arms and legs?
Why does performance seem to gradually decrease with certain updates for at least some of us?
Any progress on the various sound bugs that have been in the game for 2 and a half months?
Why does autoaim exist? Does it work like a "successful hit" mechanic or something?
How are the servers performing, according to your data? Is there any current feedback or future plans regarding the servers that you're able to share with the community?
How does the auto aim work? and will you give the option to remove it? i ask this because the auto aim will mess up my swings instead of actually helping me, i feel it should be optional so i dont have to try and fight where it thinks i should swing to where i actually want to swing.
Are the frame rate issues that force you to restart the game after a number of consecutive matches planned to be addressed within the year? Especially on console, where the problem seems to arise quicker?
Do you guys consider making vaults not lag you back anymore in any possible way?
How does pipping and BP work specificly in terms of gens being done? I mean, early game, how many were done, etc.
Why does the hitbox for the killer disappear when they vault, which allow for things such as the window tech to be used.
Can we please reduce the speed of survivors turning on console? The sensitivity is too low and it may be unfair, especially on legion during frenzy. Thank you
How is the console optimization process coming along? Can we expect some major improvements in the near future?
Do you plan to rework OoO?
Are you still considering to add specific survivor hitboxes for projectiles? You've talked about it a while ago after reversing the Huntress' hatchet hitbox changes.
will hatchets ever get better with hitboxes or will you always get hit by literally nothing?
Apparently Spirit is bugged, are you guys going to fix it so that survivors cant hear her phase while in her terror radius. Makes it really difficult to play tricks.
Or, are there any plans to fix the Hag lag with dedicated servers?
Will walking through the killer in an animation ever be changed into having a collision ( window tec)
Technical question regarding Doctor's shock: So basically, when I shock a Survivor with Doctor's power, JUST before they vault, half of the time they STILL can vault.
I once heard (before dedicated servers existed) that the reason is apparently when they already pressed the button, the vault does override the shock. Is that correct?
Because if that is true, why is it, that the other half of the times the survivor is in the MIDDLE of the vaulting animation, the shock hits, and THEN they suddenly get pushed back, like vaulting in the same place as if there was a wall in front of them, and not getting the vault.
When I (the killer) see the survivor vaulting, the server already acknowledged that, or not? Else I would NOT see it? Am I understanding that correctly? And then suddenly, the shock hits and the already acknowledged vault from the SERVER gets aborted/overridden? This ENTIRELY counters the first argument...
So how is it really?
Since I love coding games, I'm curious on what some of your code looks like? It doesn't have to be a lot, just a small, harmless portion you wouldn't mind showing because I want to see what I'm getting myself into! 😁
Could you please explain why survivor grab animation almost always stops halfway through and the survivor runs away? It's very frustrating when playing as killer. I was told that it was dedicated servers latency but I have had the issue before dedicated servers. Playing on PS4 btw.
Who came up with the idea of the dedicated servers?
Will keyboard and mouse ever be implemented into console ?
On PS4, often when I play The Demogorgon, I will use the pounce attack and the animation will end as soon as I get to the survivor like it didn't reach them even though I was in range of securing the hit. Is this something to do with hitboxs or am I missing something with the pounce attack? Thanks for the feedback!
I could answer this for you. It's because on a controller you have analog input, and your inputs can be in any direction. On a keyboard, you have a digital input and can only move in 8 cardinal directions. It's easier with a controller because you just spin the stick, where on a keyboard it's more complicated.
Why do notifications on console cause such serious frame drops? Xbox players have come to hate Sloppy Butcher because your screen will freeze for a solid 2 seconds when you get hit, which means you end up running into a wall or sometimes directly back into the killer. It's quite unfair. Doc is a giant walking frame drop even after his rework. PLEASE LOOK INTO THIS!
I know it's not an actual autoaim. It just "makes the hit look better". But can we please have a button to turn it off?
What do you think about Scott junds idea of a "trial warm up"?
Will it be tecnically easy do make? Do you think it can be a solution to some of the problems of the game?