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The 4.2.2 Bugfix Patch drops today. Click the link below for release times and patch notes.
https://forum.deadbydaylight.com/en/discussion/193991

Live Q&A: Technical Stream

24

Comments

  • touchfuzzygetdizzytouchfuzzygetdizzy Member Posts: 7

    Are you guys working on something to fix Huntress in dedicated servers? She feels extremely unfair for both sides since you get hit by hatchets that shouldn't have hit and some others go right through you.

  • DwightOPDwightOP Member Posts: 2,329

    Can you consider to implement "animation priorities" into DbD? The idea came into my mind from my dark souls 1 pvp experience. Basically, the game has "rules" in order to decide which actions take priority over others. For example, rolling takes a higher priority than attacking. This means: of you roll and dodge the attack from your screen you won't take damage, even tho on the screen of the opponent u rolled slightly to late.

    I think this would be really needed in order to fix the issue with dead hard, fast vaulting windows or dropping pallets.

  • Speshul_KittenSpeshul_Kitten Member Posts: 1,647

    Console sensitivity change when?

  • Angelicus23Angelicus23 Member Posts: 1,699
    edited February 6

    Why the hitboxes has a cylinder form instead of covering the body, head, arms and legs?

  • BossBoss Member, Trusted Posts: 10,779

    Why does performance seem to gradually decrease with certain updates for at least some of us?

  • TKTKTKTK Member Posts: 883

    Any progress on the various sound bugs that have been in the game for 2 and a half months?

  • CLAUDETTEINABUSHCLAUDETTEINABUSH Member Posts: 1,537

    Why does autoaim exist? Does it work like a "successful hit" mechanic or something?

  • cricketscornercricketscorner Member Posts: 560

    How are the servers performing, according to your data? Is there any current feedback or future plans regarding the servers that you're able to share with the community?

  • Stitch7833Stitch7833 Member Posts: 632

    How does the auto aim work? and will you give the option to remove it? i ask this because the auto aim will mess up my swings instead of actually helping me, i feel it should be optional so i dont have to try and fight where it thinks i should swing to where i actually want to swing.

  • Divine_ConfettiDivine_Confetti Member Posts: 1,635

    Are the frame rate issues that force you to restart the game after a number of consecutive matches planned to be addressed within the year? Especially on console, where the problem seems to arise quicker?

  • luka2211luka2211 Member Posts: 1,387

    Do you guys consider making vaults not lag you back anymore in any possible way?

  • CarlosyluCarlosylu Member Posts: 2,780

    How does pipping and BP work specificly in terms of gens being done? I mean, early game, how many were done, etc.

  • TruffleTurtleTruffleTurtle Member Posts: 217

    Why does the hitbox for the killer disappear when they vault, which allow for things such as the window tech to be used.

  • JasonisanicefellaJasonisanicefella Member Posts: 227

    Can we please reduce the speed of survivors turning on console? The sensitivity is too low and it may be unfair, especially on legion during frenzy. Thank you

  • Every1poopsEvery1poops Member Posts: 60

    How is the console optimization process coming along? Can we expect some major improvements in the near future?

  • ParallaxParallax Member Posts: 191

    Do you plan to rework OoO?

  • FreudentraumaFreudentrauma Member Posts: 858

    Are you still considering to add specific survivor hitboxes for projectiles? You've talked about it a while ago after reversing the Huntress' hatchet hitbox changes.

  • ocafghanistanocafghanistan Member Posts: 3,573
    edited February 6

    will hatchets ever get better with hitboxes or will you always get hit by literally nothing?

  • KliahKliah Member Posts: 29
    edited February 6

    Apparently Spirit is bugged, are you guys going to fix it so that survivors cant hear her phase while in her terror radius. Makes it really difficult to play tricks.

    Or, are there any plans to fix the Hag lag with dedicated servers?

  • Andy111777Andy111777 Member Posts: 59

    Will walking through the killer in an animation ever be changed into having a collision ( window tec)

  • SnapshotSnapshot Member Posts: 848
    edited February 7

    Technical question regarding Doctor's shock: So basically, when I shock a Survivor with Doctor's power, JUST before they vault, half of the time they STILL can vault.

    I once heard (before dedicated servers existed) that the reason is apparently when they already pressed the button, the vault does override the shock. Is that correct?

    Because if that is true, why is it, that the other half of the times the survivor is in the MIDDLE of the vaulting animation, the shock hits, and THEN they suddenly get pushed back, like vaulting in the same place as if there was a wall in front of them, and not getting the vault.

    When I (the killer) see the survivor vaulting, the server already acknowledged that, or not? Else I would NOT see it? Am I understanding that correctly? And then suddenly, the shock hits and the already acknowledged vault from the SERVER gets aborted/overridden? This ENTIRELY counters the first argument...

    So how is it really?

    Post edited by Snapshot on
  • NMCKENMCKE Member Posts: 7,287

    Since I love coding games, I'm curious on what some of your code looks like? It doesn't have to be a lot, just a small, harmless portion you wouldn't mind showing because I want to see what I'm getting myself into! 😁

  • Hail_to_the_KingHail_to_the_King Member Posts: 153

    Could you please explain why survivor grab animation almost always stops halfway through and the survivor runs away? It's very frustrating when playing as killer. I was told that it was dedicated servers latency but I have had the issue before dedicated servers. Playing on PS4 btw.

  • ElenaElena Member Posts: 592

    Who came up with the idea of the dedicated servers?

  • hex_genrushhex_genrush Member Posts: 736

    Will keyboard and mouse ever be implemented into console ?

  • DemodoogunDemodoogun Member Posts: 1

    On PS4, often when I play The Demogorgon, I will use the pounce attack and the animation will end as soon as I get to the survivor like it didn't reach them even though I was in range of securing the hit. Is this something to do with hitboxs or am I missing something with the pounce attack? Thanks for the feedback!

  • thesuicidefoxthesuicidefox Member Posts: 7,724

    I could answer this for you. It's because on a controller you have analog input, and your inputs can be in any direction. On a keyboard, you have a digital input and can only move in 8 cardinal directions. It's easier with a controller because you just spin the stick, where on a keyboard it's more complicated.

  • thesuicidefoxthesuicidefox Member Posts: 7,724
    edited February 6

    Why do notifications on console cause such serious frame drops? Xbox players have come to hate Sloppy Butcher because your screen will freeze for a solid 2 seconds when you get hit, which means you end up running into a wall or sometimes directly back into the killer. It's quite unfair. Doc is a giant walking frame drop even after his rework. PLEASE LOOK INTO THIS!

  • WeckWeck Member Posts: 3,315

    I know it's not an actual autoaim. It just "makes the hit look better". But can we please have a button to turn it off?

  • Kalec84Kalec84 Member Posts: 414

    What do you think about Scott junds idea of a "trial warm up"?

    Will it be tecnically easy do make? Do you think it can be a solution to some of the problems of the game?

This discussion has been closed.