Depends on who I play as, but to be honest I go after who uses what. If I see one or more people with toolboxes I try to go for them first so gens don't get rushed as easily. If I can hook them then the entire other half must save their hooked friends while I bust up gens and patrol around hooks for the survivors if they haven't unhooked yet just in case they are hanging around before I head to the other gens. I find it always works to go after the "valuable players" imo. Medkits and Toolboxes mean more time for me trying to stop gens and keep people downed.
I've been either running Lightborn, Agitation, Mad Grit, and Discordance, using Discordance to find two or more survivors, down one and slap the inevitable flashlights and sandbags, or I've been trying to do a stupid sac everyone during the endgame build with Deerstalker, Blood Warden, Noed, and Fire Up. The goal is to slug someone as egc starts and keep the near a hook, then drop them on when there's more time on Blood Warden's lock than the egc timer. It was meant to punish butt dancers, but I suppose it also punishes overly altruistic survivors.
I’ve been forced to just 3 gen on legion
I've been using Huntress' Lullaby, with I'm all ears, Whispers and Thrilling Tremors. I'm more on the low ranked end of things though (15-10 is my usual ranking) so I'm not sure how it holds up at higher level play.
I've had a great time since Ruin got changed as killer, only had 3 escapes I think in my last 15 matches. I've found using Corrupt Intervention really helps you if you can get a hook or two before a gen pops.
With how I play most games i don't bother kicking gens and just focus on catching survivors since I don't run Pop and haven't had much of an issue with gens anyway.
Being slugged sucks for survivors, and isn't fun, and unbreakable is a one time use to counter it. Your comment tells me that you're probably one of those self-absorbed players.
Me oni, oni slug!
Infectous fright is a nice perk on killers who can make chases end quickly. By that, I'm not just talking about killers with great chase powers, but also just any killer with an instadown. I use to run it on Bubba without ruin before the ruin changes hit.
New ruin though I've been trying out on afew killers with surveillance. Knowing exactly when a survivor hops on a gen when they think your busy has landed me alot of freebe hits because of it. Been having alot of luck with it on Myers for example, which is a killer that has a horrible early game.
Its also got me playing Legion, which is usually just an idea I randomly get and then regret. Using this build though had proven pretty fun and pretty decent...
Admittedly the game this particular screenshot shows was pretty much just a meme game with none of the survivors being serious at all, lol.
Pretty awful. Any Insta down killer doesn't pip because of the garbage emblem system. If I want to get kills I have to play like a scumbag. Basically I stick to doctor, plague, and ghostface. Corrupt, pop, whispers, and devour hope are my go to perks.
If you get a big map with survivors intent on doing gens, no amount of pressure on the world is going to stop them. The devs screwed the pooch.
Well, actually it is running pretty good. Although i made a few changes.
First, i used to play every killer, more or less. Clown, Legion, Trapper, all of them (well, not nurse and billy actually) . Now, i dropped all except spirit and freddy.
I dropped ruin, and instead i bring a mori every game and tunnel hard. I often get 4ks (well, at least i count disconnects as kills in this). Sometimes more than one escapes, but that just happens.
It's not selfish to try to get 4K by slugging, and why should we care only about the survivor's fun?
It's a "hold M1 and W to win" fest if I'm not using Doc, Spirit, Oni, or hostage Plague/Legion.
And it's pretty much the same as when I play survivor. All I have to do is run forward or slap gens to ez victory.
Dude you should try ruin. It's so good after the buff.
I wasn't implying to only care about survivors fun. It should be fun everyone. A solid, honest, legit game.
Games have been going pretty much the same.
Crushing potatoes, destroyed by god loopers.
They play exactly like they did before the RUIN change, simply because I didn't use RUIN.
I win most games, lose others and sometimes it's a draw.
Honestly, before the changes, I never used ruin, but survivors seem determined to complete them faster now. It's harder even though I never used that hex. Even still, I can 4k, it just requires way more sweat and toxicity. It just seems not worth it to be a high rank killer anymore.
Also, I've been bringing NOED more because of the increased speed.
has nothing to do with high rank killers, you play vs the same survivors as a rank 15 killer
With that build, use ruin, pop, noed, or devour hope instead of whispers. People should be hurt most of the time, and you should be moving fast between gens / healing people. You should be able to hear injured people easily, and you'll get much more value put of almost any other perk than whispers. If you really are having a hard time finding people, use stridor. It makes it impossible to hide while injured, and I am often able to locate healthy survivors purely through their breathing. Almost anything will do you better than whispers with that build.
I can't begin to say how many chases need to be dropped during a match. If it takes longer than a minute to land a single hit, I move on to gens. A lot of people get obsessed with chases nowadays.
I’m starting to run more and more ‘forever’ builds consisting of Dying Light, Thanataphobia, PGTW and Corrupt Int. Used to think these builds were toxic and unnecessary but ever since the ruin change, some killers need this slowdown badly because they have no evident map pressure whatsoever. If I see any toolboxes I put on slowdown add-ons too- Billy’s purple chain add-on, Huntress’ gen repair add-on, Freddy’s chains and ropes, etc.
I've been relying on the 3 gen tactic a lot because, for some reason, survivors still don't know how to avoid it. It's even better when they 3-gen around the basement.
Well don't know much if i play as killer for tome chalenges then i go doc imposible skill chek on maps that support that till i have it and run spirit since that. Other than that i stoped playing killers after the update since my favourite one depended of the ruin build like traper, clown and ghost face. Tryed billy few times to learn how to play him and that is it. Usualy the games that i played with spirit and doc were without ruins, sometimes noed sometimes save best for last. Usualy 4k from 2 party session top per day. SInce more i play more swf on comms with meta perks is likely to get against it. Sluging and tunneling helps a lot esspecialy in early game with 3 on the map games get slower much so that you can have little easier time. Also detection perks is now must have.
I miss old ruin, it would be in my games like every match and now I rarely see it. I'm 50/50 on the new ruin, I want old ruin back because old ruin had more of an affect to the match but also want new ruin to stay
I just stopped playing killers like Trapper & Hag completely as you just don’t get enough time to make use of their power anymore. Most other killers I’ve played have been doing ok, I do think it’s ridiculous how quickly those 1st 2 gens pop once you get your 1st down(regardless of how quick you are about it). PGTW + Dying Light are what I mainly run now after the ruin nerf.