The original purpose was to make OoO live longer.
But the game has gone a long way and Devs realized that making perks that encourage/help in plays that make the game unfun is not a good thing.
Right now tunneling is one of the bigger issues and surviviors have chosen DS as a tool for that.
So basically surviviors decided that they want "ANTI TUNNELING" perk instead of "Pissing off the killer" perk
The worst thing about current DS is that it has 3 purposes, 1. Anti tunneling, 2. Pissing off the killer, 3. protection while doing objectives. And if you run to the gen, do it in killers face and then go into a locker, you can do 3 of these things at once. 1 perk shouldnt have such power.
DS is fine. Seriously, all this whining about DS is sad. In the last 8 matches, I have come across 17 DS survivors. I was hit with it one time at the end of the game. I've 4k'ed in 5 of the matches. 3k'ed in the other 3.
If you are getting swarmed with DS, maybe you should think about the tunneling. DS is all but an anti-tunnel perk. It is intended to annoy killers who tunnel. It is working as intended.
Oh yea thanks
Killers always say that survivors have full immunity to being killed, but i think they forget that DS requires you to hit a skillcheck. Id say when im spectating survivors, every one in five or six will miss the skillcheck. Its a small chance, but its there. I think killers only notice when they do hit it. Ive had many killer games where id see after game survivors (that i basically tunneled lol) had ds and missed.
Yes by being a tunnel monster,
Look at the triple tunnel thread, how is this an anti-tunnel perk?
It can bite the window and fling itself over it.
Lol that is tunneling you entitled Killer main. You're supposed to show the Survivors the way out and wish them good luck in their next trial. It's in the Survivor rulebook. You really think that you're allowed to HOOK the Survivors?
Yes, I'm aware of that. That is also a very rare occasion. I've been playing killer for two years. The new version of DS has cost me maybe a handful of games since the change. The old DS cost me scores of games due to getting DS'd four times before the first hook. More times than now, DS hits tunneling killers more than anyone else. The occasional victim is like in the video above. You can point to several perks that screw over players like that though. How NOED that costs the survivor who cleansed 4 totems by himself, but because of circumstances beyond his control, he is the one who dies, not the others who did nothing.
There are lots of perks we can say create situations like this, as in a no win scenario. That does not betray the fact that DS's most effective use is as an anti-tunnel perk. How many times do killers tell survivors on this forum that if they don't like tunneling, run DS, that is what it is there for. Irony....
There is nothing wrong with ds as it prevents killers from tunneling and it definitely does not have any effect on toxicity. If you want to be annoyed with a perks that does promote survivor toxicity then it would be object of obsession and head on.
If we all agree that DS is an anti tunnel perk, then there would be no problem if it disabled itself when the survivior starts completing objectives? Unhooking, healing, repairing, etc.
You are not getting tinneled as a survivior if you are doing these things.
Okay then what happens if you play against a stealth killer with nurses or one that just follows you without you noticing to a gen? The perk is situational. I play as killer too, but I don't ever like going after the survivor I just hooked, unless they are the next survivor I find I'll just down them and look for other survivors while waiting for ds to deactivate or it's been a solid minute without finding other survivors. Point is, if you find the survivor that you hooked, then chances are the person that unhooked them is close by, if not healing them or working on a gen next to them. It's only like a minute, if you just anticipate that every survivor has DS, then you'll never get stunned by it.
The thing about stealth killers is that they have stealth, you know. If you let killer follow you all the way to the generator AND you touch the gen before you notice the killer, then sorry, you got outplayed.
The solution is simple: dont touch the gen unless you are sure you are safe. If you have DS then you have to think about how you are using it (LIKE WITH EVERY OTHER PERK) and not treat it like some sort of immunity shield you can mindlessly use.
I personally find Borrowed Time more irritating. But as a survivor, I don't run either.
Yea BT always screws me over when I try to camp. Lately I put on Insidious and suddenly camping is a lot easier :)
first of all, if a teammate takes you off the hook right infront of me without borrowed time, and you dont have DS. You're going straight back to the hook....If it helps towards a kill/betters my score and will slow down gens as a result I don't care if you cry tunnel or not, because its not my problem your teammates suck.
secondly, If bvhr would stop spitting on killers I'd feel sympathy towards "fixing DS". If anything it needs a big fat nerf, and as you know anything that they "fix" is actually just a nerf (spirit, nurse, legion as a few examples) So I'd be careful what you wish for
How was the Doctor fix a nerf?
Same question tbh. I really like him now and i'm becoming a doc main myself :F he might not have the insane map pressure but his shock is just great for chases(loops i mean),and static blast is just great as a tracking tool.
Totaly agree, some survivor perks needs same care like Ruin got 😊 (aka destroyed)
"As long as ebonys are, keys will be fine." Same mentality :D But you do not have unlimited moris on the other hand survivors have unlimited chance to do gen rush without any offering. What will happen when moris are consumed or what if you face with really good survivors than you can not even hook some of them... Also there are keys that survivors can bring. DS is perfectly OK. Because even tunnelers consume DS knowingly if the survivor is good he can still make another chase and earn time and also waste the killer's time. I all the time made the chases longer with DS if the killer tunnels me. So I never play without DS. It just gave me another chance if I am being tunneled hardly.
I'd agree with that, if DS was not a one time use perk. Part of the problem is the survivor moves away from the hook for 3 seconds and starts healing, but the killer already returned to hook and followed the blood trail and tunnels anyways. Thus your version of DS disengages when self healing starts, but they are tunneles anyway.
The only thing DS needs is to deactivate within lockers or when gates are opened. Otherwise it is absolutely fine and tunneling killers can whine all they want.
I believe that removing the ruin was a negative adjustment, nobody wants to play as a killer, it takes time to find a game, because there are not many killers and if you find it is a level 10 killer it goes red range survivors
100% agreed. If I load into a match and nobody is the obsession, the killer tunnels the first person they find to death in red ranks. Now we are at a massive disadvantage, and the person that got tunneled had a miserable experience. I don't like running DS cause I find it boring but some days the killers are relentless and I end up putting it on.
DS is fine as it is.
Just because some people choose to use it in a risky way and fail at it doesn’t mean everyone is using it this way.
It is very easy to counter.
There is a simple solution to that. If you dont want to be tunneled, just dont heal under hook. First run away to a safe place, then heal. There is nothing hard to do here. Also its kind of a loophole, but it would only apply to self healing, if someone else starts to heal you then it wouldnt disable DS.
I think DS needs rework, becouse it's used as much as ruin was in high ranks.
I know this might be a shock, but killers actually tunnel harder if they suspect DS.
Why? Because they want to trigger it in early game and get it out of the way quickly, so it doesnt bother them in lategame/engame.
Surprising, I know, but no one wants to have a person on gen for 45+ seconds that cant be caught because they will just hide in a locker and you will have to wait the DS out.
You mean just like the genrush epedamic right now?
Out of all these perks only like 3 are really crutches, (NOED, BW, Stridor on Spirit) and its not like they have no counters.
Now killer combos:
This isnt as simple as you are saying, both sides have some broken perks, this means both sides need to be fixed, not that none of them need.
and there are some like myself that don't tunnel because of DS. If I bump into someone who just got off hook I slug, I've been doing ok so far.
I also do that most of the time.
But so many people here say that to counter DS you have to "eat it early" and that basically requires tunneling.
So if I dont want to be DSed by a guy opening an exit gate/ doing gens right after getting unhooked (well 50s is not that right after), then I HAVE to tunnel him early... This makes no sense...