Scott Jund's Trial Warmup, FIXED!
While Scott Jund's idea has merits, it is fundamentally BROKEN!
Why is it broken? Because the chase mechanic is 100% unreliable. Why do you think Mend no longer uses it. Instead, change the mechanic to
PauseEnd when a player is downed. When any downed player gets up, the mechanic Resumes in full effect. The only way to permanently End the effect, is to hook a survivor. Once the first survivor is hooked, and the Pause /End phase-out is over, the game plays as it currently does. Pause /End should linearly phase-out the mechanic over 15 seconds , while Resume should phase-in the mechanic within 1 second. That is how you balance the mechanic, and there would not be any possible way to abuse it.
EDIT: It appears that many people aren't able to think outside the box. Stealth play is greatly enhanced by this, but people like Scott aren't able to comprehend stealth play. Removing the hooking requirement and changing to just the first down, is an option that only 1 person has voiced, and is a perfectly viable option. Scott's idea depends upon fallible conditions, that are not easy to compute. This solution depends upon binary conditions, where there is no possibility of mistake.