You should be able to tunnel because the survivors did well and finished their objective? Sounds fair enough I guess.
If you see a guy working on a gen, then it shouldnt matter that he got unhooked recently, because you are supposed to PROTECT GENS. So you have the full right to attack him. He came here out of his own violition, felt safe enough to stop running/hiding and then started working on an OBJECTIVE YOU ARE SUPPOSED TO PROTECT, and the survivior is fulky aware of that. This is not tunneling, this is protecting generators.
I was talking about if DS got disabled in endgame. Disabling on gens, unhooks, and lockers is fine.
Yes killer has a few strong perks individually, but you still didn't name a combo that has the same synergy and strength of the one I listed.
Noed has a hard counter. You can pick your items back up with Franklin's. Haunted grounds is way too short to be strong, you're wasting a perk for maybe 2 hooks. Whispers barely gives info at all, just that they're somewhere near.
No sir, ds can be used 4 times per game, same for unbreakable. Dead hard is fine when used as intended, it sucks when used at a loop.
Except that survivors have a multiple second chance perks and few game speed boosting ones, while killers don't.
DS - It rarely prevents killer from tunneling, it often is used as a safety card as killer can't pick you up for 60 seconds and you can work on gens, jump in a locker to prevent slugging or just taunt him entire time.
Unbreakable is the second comeback perk that actually removed only way for killer to pressure survivors from leaving gens as he can't possible down and hook survivors that fast unless they mess up badly.
If we count opening gates as doing objectives then ok. You cant let the guy opening the gate do whatever he wants either.
Yea makes sense
That was just an example. Anything in this game can happen. If DS was disabled by interacting with gens or whatever else or the time that it's active were decreased, then it could just make it as useless as ruin at its current state. If you don't want to believe that ds is balanced right now then I don't know what to tell you other than change the way you play so that you can avoid it. The only perk that I'd argue would need a rework or nerf on survivors is Object of Obsession, it's just plain cheating especially in the hands of swf.
I dont see how that would make DS useless. If DS purpose is to prevent tunneling, then it would do its job. You get unhooked, and you are protected DS. You run away to a safe place, disable protection and start doing objectives.
If you are using DS as a protection while doing gens, then yes, it would become useless for you. And thats what I want, because surviviors dont need a perk that protects them while doing gens, current DS leads to sometimes ridiculous situations, like when someone with a DS active is working on a gen and you cannot stop him, because he will DS you if you grab him and use Unbreakable if you slug...
Alright man if that's what you want, whatever. Everyone has an opinion
Funny that people still say that DS is only against tunneling while in truth DS punishes killers who do too good. You can down/hook 2 other people, get hit with the DS, the killer was not tunneling at all. A 60second timer is a lazy way to determine whether or not a killer was tunneling, no it isn't just lazy it is wrong in many cases. DS needs to be deactivated as soon as another survivor has been hooked.