3 year and 8 months of holding M1. Why is there no rush for the Devs to implement a second objective

In a recent dev stream, McClean stated that secondary objectives are not going to be looked at until potentially way down the line.
The line is almost 4 years and a secondary objective has still not been looked into.
The vast majority of the playerbase want something more elaborate to do other than holding M1, killers too. Killers see an implementation of a second objective as a means to better balance the game in terms of them being able to defend objectives.
I find it insulting that for something which has been an issue for a long time, is repeatedly dismissed as something they might get onto changing one day. The truth is that it's been almost 4 years and that day hasn't yet come.
Some of you will say "how are supposed to balance a second objective?" It's literally their job.
How will they make Claudette's new dress pretty...by making it look good.
How do they make perk X more fair...by nerfing/buffing/reworking it.
The fact is that the option has been there for a while and for whatever reason they don't want to trouble themselves with having to add new gameplay mechanics to their game.
Also before someone says "Cleansing sickness is like an additional gameplay mechanic" while I'll agree the variety is nice but if it's not of vital importance to do a certain thing then it doesn't matter.
Comments
There is a second objective, it’s called cleanse totems. Apparently that is too hard because you have many survivors complaining about NoEd. They’re even asking for a totem counter because it’s difficult to count to 5, bring in a map, or use small game or detectives hunch.
Survivors would riot if they were forced to do anything more.
A lot of survivors who don't bother cleansing totems because if the killer doesn't have noed (very likely) then it has no consequence.
This is why something needs to be added into the gameplay.
The "truth" is, the game is popular & making money... so why fix something that isn't broken? If the game stops making money, they'll look to change things up. Think about that the next time you're looking at cosmetics.
They are lazy.
The only paid cosmetics I've bought in the last half a year is the elf Dwight. I refuse to buy the pass and this could have been avoided if the changes we've been asking for, for years were respected.
You're joking dude. Solo survivors literally have no way of counting how many totems have been hit. Swf do. Simple enough for you to understand, or do you want to come at me with a biased argument?
Because it will be no comfortable and too "hard" for BHVRs precious survivors.
It can't just be laziness. I think it's more down to instruction to keep adding a chunk of new stuff every chapter. In reality the base game is extremely thin and it shows with the match times going by so fast.
The only time core gameplay was touched was for the endgame collapse. A welcome change from both roles.
Adding refueling gen was great suggestion. It will prevent gen-rushing under 5 mins, add fun objective and prolong games. Its not so fun wait longer in queue then game itself.
Even if it was another objective to flip the 3 power switches once gens are repaired to power the gens, that would be at least something.
I don't get why gens are powered once they're fully repaired. Surely if you're repairing something the power would be switched off otherwise it'll be really dangerous jabbing at it for upto a minute.
Without toolboxes and gen perks, generator progress goes pretty slow. You'd be asking to pile more tasks onto something that possibly is already impossible to finish for certain groups. Especially if the killer already has a few hooks and one player is dead. That's if a secondary objective was baseline.
Totems have always been organized as an optional objective despite how powerful they could be.
If they could work it in dynamically; like 3 gens were done under 5 minutes, and not a single person hooked... then yeah it would totally work. But it should be to extend the game, not handicap it.
Blame this community that defends the game to their last breath no matter how bad it gets. People bring up valid points and its lost under a sea of people white knighting for the devs essentially.
Probably because the halloween event (2018) showed that it would be a bad idea/hard to balance.
How would you counter a camping Bubba if doing gens wasn't enough?