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Reverse Thanatophobia?

AAAAAAAAAA Member Posts: 558

Here's a perk idea: Thanatophobia, but the penalty is for every healthy survivor instead of every injured/hooked/downed survivor. I think this would be a lot more interesting and useful, since for the killer it slow down gens in the early game, and for survivors, it forces them to choose between the security of healing and the speed of not healing.

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