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Since Dedicated servers are a while out, do you feel the hitboxes got better overall?

BenZ0BenZ0 Member Posts: 3,772

I personally believe they feel better, still not perfect though, but alot better!


  • MistikusMistikus Member Posts: 1,334

    no for me they are even worst i never get hits 4 meter away from window that many times, plus bs chasaw hitbox

  • BenZ0BenZ0 Member Posts: 3,772


    Hm do you play on console? If not then thats weird.

  • MistikusMistikus Member Posts: 1,334


    No im playing on pc

  • BenZ0BenZ0 Member Posts: 3,772


    I guess jesus doesnt like you? 😂

  • Aztreonam78Aztreonam78 Member Posts: 1,023

    Nah, I Make a step away from a Windows and still get hit.

  • nimesulidenimesulide Member Posts: 39

    Yes, they are definitely more consistent.

  • xeravxerav Member Posts: 392

    They did not change too much on Survivor Side (bit worse cuz Dead Hard feels even worse) i assume peer 2 peer was less of a problem on pc cuz they dont play over WIFI connection (like many console players for whatever reason..).

    But for Killer dedicated screwed up alot of stuff..

    -Grabs not working

    -Scratchmarks not showing up

    -Stalk (Myers/GF) does not build up meter.

    -Killer Instinct does not show up on legion

  • rikaarikaa Member Posts: 81
    edited February 2020

    -Hitboxes are worse

    -Killer grabs are not working

    -Chainsaw hitboxes are worse

    -Huntress hitboxes are the worst

    I tried it with my friend in KYF and also in matches I was recording video. After the matches we played I have seen so many hatches thrown hit me lots of meters away from me without touching me without even near me. My friend was in shock also. They need to fix it dude

  • LordCyphreLordCyphre Member Posts: 194

    Don't you mean latency?

  • KralleKralle Member Posts: 121

    Huntress hatches are still bad but for me I think the rest is fine

  • andyollollollandyollolloll Member Posts: 940

    BHVR appear to have made a mistake from a players perspective in that gameplay goes through the dedicated servers.

    They should have monitored play from servers and client/game for cheating and stats and allow quicker p2p gameplay.

    It is likely something they could change however

  • BenZ0BenZ0 Member Posts: 3,772


    Agree with scratch marks and grabs but stalk works for me normal and killer instincts is just buggy if you use legion pin, thats atleast for me.

  • ColgateAdvancedWhiteColgateAdvancedWhite Member Posts: 616
    edited February 2020

    Hit detection is worse for killers because there's latency instead of 0 ms when killers were the host.

    Not much difference for survivors. Fewer lag spikes/switching though.

  • Warlock_2020Warlock_2020 Member Posts: 1,868

    I had a match where 2 DC at the start because they obviously don't want to face the OP Trapper. So I see a survivor in the killer shack and I move to the door and give a fast swing and nod my head as if to say "go ahead and work the gen". Instead, it hits him and comes across as me being pretty toxic nodding my head after the hit in what is essentially a 2v1.

    He got servered.

  • KuromiStarwindKuromiStarwind Member Posts: 325
    edited February 2020

    Uh, what? Why would dedicated servers change hitboxes lmao. People wanted dedicated servers for more stable, unchanging pings. As it turns out all of those "totally BS" hits that people got because of P2P were actually not due to P2P. Shocker.

  • EvilJoshyEvilJoshy Member Posts: 5,091

    I've jumped out of a 2 story window, got halfway to the ground and the killer clipped my scalp.

    I've vaulted a window, lithe kicked in, took 2 steps and that swing still connected.

    Even as killer there are hits where I feel that shouldn't have connected but it did.

  • AngryFluffyAngryFluffy Member Posts: 443

    The servers are still awful.

    I still get hit behind walls or several meters away from windows and pallets or get downed 40 feet away from the killer.

    Things like these happen in almost every match. I have a constant ping of 30-35 ms, european server. The game feels worse than playing against a 200ms ping killer in the past. Kinda frustrating, but I got used to it and am not even surprised anymore if impossible hits connect. It's just how it is now, sadly.

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