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Why is there so little killers at high ranks

Why? Just curious since apparently it’s so ez to pressure gens and pressure survivors lol

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  • AsePlayerAsePlayer Member Posts: 1,800

    If you're looking for a serious answer, in regards to me personally, it's because I play Hillbilly and chainsaw hits only count as one chase, so I sometimes end games with bronze chaser or no emblem at all.

  • HeartboundHeartbound Member Posts: 1,797

    Tonight is kinda a mess. Nobody's dying on hook. It's either bleed out, disconnect or pig head pop.

    Nobody's playing the actual game lol

  • brokedownpalacebrokedownpalace Member Posts: 5,662

    So this is just a pure troll thread?

  • AsePlayerAsePlayer Member Posts: 1,800

    In all fairness, when is anything on here not a troll thread?

  • FlatskullFlatskull Member Posts: 331
    edited February 13


    For me it's simply because the game as killer can be so incredibly sweaty at times that I don't have the energy to play enough games in a row with the intent of getting a merciless to rank up. Right now I'm lik rank 8/7.


    But between me mostly being a silly bugger, not using optimal builds, not interested or having fun playing optimal loop-lets dance around the same thing 6 times in a roll- or gaming around them-I can loop..I legit just get so bored that I mentally give up on the third one if no other play is made- and randomly switching to killers I don't really play as or know how to use optimally for kicks. I'll probably be knocked back to greens eventually.


    Now I'm constantly facing red ranks who come into the game together and while it can be fun some of them are so optimized and so hell bent on looping stuff constantly to milk time as possible for a sweaty win that I just don't have fun. So when I meet those teams consistently I'll honestly probably not play for a few weeks until my rank resets.

  • tenoresaxtenoresax Member Posts: 76

    I feel like I remember seeing you in a lobby alongside 3 other default nancys with flashlights, boy you know I left that lobby faster than a heartbeat

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    Matchmaking's busted, people are starting to lean more into one-shots which hurt their emblems, more killers are relying on tunnelling and camping, so survivors are adapting to run perks and strategies that completely counter those aspects. Borrowed Time body-block comes to mind.

    Survivors are also more likely to live if they complete their objective quickly. They REALLY don't like to have a drawn out game.

  • ArdjetArdjet Member Posts: 84
    edited February 13

    I don't know, I seem to be part of the minority who actually think getting to rank 1 as Killer is easier after the ruin nerf. Mainly I think this is because I've had to switch up my playstyle.

    Previously against strong SWF teams, ruin would either be completely ignored or instantly cleansed, which more or less made it useless. Against weak teams, I would have killed everyone either way (and rather quickly), so the perk was still kind of pointless.

    I don't know, after the recent changes I've just started playing a bit differently. More mind games, almost no 1v1, sometimes completely filtering out survivors I actually see on screen and instead focusing on gen status. It actually works out pretty well, and I usually end up with a 4k.

    Side note: Yes, the game still suffers from, sometimes heavy, balance issues (matchmaking is terrible, for instance), but it's not nearly as bad as a lot of people in the community claims.

  • DwinchesterDwinchester Member Posts: 961

    It really is quite bad right now. Gen times, map size, map strength, strength of perks, matchmaking, emblem system, and lack of game breaking bugs are all in survivor favor.

    I think region plays a big part in the challenge of this game. Where I am, the survivors are just too good. Bhvr doesn't see a problem because they don't encounter these types on a daily basis.

  • cipherbay_cipherbay_ Member Posts: 344

    Because Killer mains are tired of Devs catering to survivors and seeing survivors stroke their ego for making one decent play.

  • MrPeterPFLMrPeterPFL Member Posts: 548

    Yesterday I played 8 games and had 8 different killers FYI Rank 2 Survivor

  • ArdjetArdjet Member Posts: 84


    What region are you in? I have no experience from any other region than mine (EU on PC), but from what I've gathered it seems to be about the same everywhere... I just don't see how it would differ that much.

  • KycerKycer Member Posts: 337

    Gens get done too fast, too many survivor perks you have to play around, dedi servers denying grabs, and frame rate and sensitivity issues on console.

    if they fix these issues maybe playing killer will feel enjoyable again.

  • aurum_exeaurum_exe Member Posts: 132
    edited February 13

    Well it's very hard to pip when you face 6/8 SWF in a row armed with toolboxes, flashlights etc. I still get "brutal" even if i manage, somehow, to make 4k. I occasionally get "ruthless". I have no problems with solo queue, with Hillbilly. The problem is SWF.

  • DwinchesterDwinchester Member Posts: 961

    Southern USA. I get a lot of players from Chile. 60 percent of my games have a team with over 10k combined hours. They know every loop, every distance, every safe zone, and run the strongest meta perks and items. It's frustrating to say the least.

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