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How do you, as Killer, deal with Head On?

Nos37Nos37 Member Posts: 699
edited February 13 in Ask the Community

I've found a technique of slashing at the side of the locker just when the Survivor thinks you're going to walk in front of their locker. You can't attack Head On head on...

This tech only works once per Survivor per match (or simply once per match if they tip the others off with voice chat).

How do you deal with Head On?

Best Answer

  • FireHazardFireHazard Posts: 5,920
    Accepted Answer


    There are many ways to go about this, usually they either work sometimes or only once, but it's usually the best way you can go about avoiding a Head On Stun. I'll list below the various options you have when facing Head On when you know a Survivor is in that locker, if you don't than it's mostly up to fate on how many lockers are present and your luck when approaching a potential Head On Survivor that's in a locker.

    option #1

    As said before, there are many ways to counter a Head On stun, for one you can do the most common option, which is baiting the Head On attack by walking to the locker (when you know a Survivors in said locker) and than moonwalk back at the last moment to bait them into doing the stun.

    The issue with this option though is that if you just immediately lunge during the animation for the Head On stun than you'll actually get stunned when approaching the active animation, so it's best to wait until the animation is done before attempting to hit that Survivor. Also, this option is finicky and some Survivors will get lucky and still stun you while you attempt to bait it out, so it's mostly up to who's the "luckier one" in this scenario.

    Also, if the Survivor refuses to get out of the locker after you try to bait it out like... 3 times or so, than you can just walk up to the side of the locker and than get in-front of it to open it, this is where option #2 comes in.

    option #2

    Unlike the baiting option above, you can try approaching the locker from the side and than one of three scenarios will occur.

    • [Scenario 1] (The Survivor will pre-maturely use the Head On Stun when you walk up to the side of the locker and miss the Stun.)
    • [Scenario 2] (You'll be able to walk up to the side of the locker and than just spam space bar while walking to the front of it to grab the Survivor.)
    • [Scenario 3] (You attempt to do [Scenario 2] but they get lucky and Head On stun you due to how the hit detection works for the locker stun mechanic, i'll explain that more below.)

    Now, because of how the Head On stuns hit detection works, the Killer is required to be facing in-front of the locker or slightly stand in the extended hitbox itself to stun the Killer. Due to how the hitbox works, it extends forward at a decent length (about 2 to 3 Survivors standing in a line in-front of the Killer) and stuns any Killers that're in that hitbox during the animation.

    The hitbox will also linger and stun any Killers that attempt to lunge at the Survivor DURING it's animation, so in the case for Option #1, you could lunge at a Survivor mid-Head On stun and still get stunned because of the lingering hitbox...

    So for this option, you might get stunned due to the hitbox's linger hitbox and/or because you were standing a bit inside the hitbox when they either Pre-Maturely or perfectly timed their Head On stun during this tactic to avoid it.

    So like Option #1, this one is also finicky.

    option #3

    You can identify which locker the Survivor is it and than ignore them and walk away. Once you do this, they will exist the locker after a few seconds (if you're lucky) and than you can double-back after 2-3 seconds to hit them.

    Usually this tactic is used for Survivors that want to be grabbed out of the locker with DS, but it can also be used here to just out-right avoid the Stun scenario. But... unlike Option #2 and Option #1, this one requires a lot of luck and or fore-sight to pull off, since the Survivor might stay in the locker until you leave and than this just wastes time.

    This option is and option yeah, but I wouldn't recommend it. If you use perks like Iron Maiden than this could be more incising to try out, otherwise I wouldn't bother if you don't.

    other things you could try..

    As said in Option #3, you can try utilizing the perk Iron Maiden while attempting to do options 1 through 3, since if they fail to stun you and than exit the locker, than they'll have the exposed status effect applied to them. So, if they're healthy while doing this than you can use Iron Maiden to basically insta-down them for attempting Head On, it's essentially a luck based counter if you can bait the stun.

    But besides that, there isn't really much else in terms of "tech" you can do, 1 and 2 is your best bet when going about Head On and sometimes you can't avoid it if you don't know which locker their in or if they're fast enough to exit it and stun you, but the stun itself is really scenario specific... so even if you get stunned it's not like it's the end of the world.

    Also, for obvious reasons don't walk next to lockers in tight hall-ways when holding a Survivor or just in-general, since they can just stun you and than you lose that downed Survivor or just get stunned for a few seconds.


  • OicimauOicimau Member Posts: 221

    I laugh a lot when i get stunned by Head On.

    And when I know the survivir is there, i laugh even more.

    Thats a way to deal with that. :D

  • FireHazardFireHazard Member, Trusted Posts: 5,920

    In a positive way yeah, in a realistic answer way no.

  • OicimauOicimau Member Posts: 221


    Your answer already covered the realistic options. So im about the good mood option. :p

  • TurretcubeTurretcube Member Posts: 109

    Head-on's into the forum.

    All the options have pretty much been listed. Its kind of funny since most survivors i have had that get a head on stun are one's when i wasn't chasing anybody and didn't know they were there.

  • FireHazardFireHazard Member, Trusted Posts: 5,920

    That's usually where it stems from for the most part tbh, rarely do you get Head-On stunned in a chase. If the Survivor is good enough with Head-On than they'll usually pull it off MOST the time, since they know the hitbox's length and the mind-games Killers use to try and avoid it.

  • TurretcubeTurretcube Member Posts: 109

    There's also that silly DS into Head-on combo that survivors tend to force themselves to use. It's a good 8 second stun but i havn't encountered a survivor that successfully pulled it off without immediately going back on the hook. It seems rather counter productive since the survivor tends to in most cases, seek the killer out to perform it, and then become the next chase since a 5 second head start is traded for a 3 second head start, 8 seconds were also wasted, so now the killers pretty much better off chasing that survivor.

    Not really related to the topic at hand but it was an instance of when head-on would be used outside of an actual chase.

  • thesuicidefoxthesuicidefox Member Posts: 6,417

    If you down someone near a locker, check the locker before picking them up.

    If you see a survivor use Head On, or get hit with Head On, be aware of lockers during a chase. If the survivor is taking an odd path so as to run in front of a locker there is a chance there is someone in the locker.

    You can bait Head On by making it appear as if you are going to walk past the locker then stop abruptly. Majority of the time the survivor will try to use Head On and then you can smack them.

    If you bait Head On be sure to wait for the entire animation to finish before attacking. You can still get hit at the end of the animation even when it looks like you can't.

  • Raven014Raven014 Member Posts: 2,608

    Head On is the only exhaustion perk I respect at the moment. It requires skill, but doesnt seem scummy to use against killers (unlike DS). If someone uses it, I am tempted to let them leave.

  • FireHazardFireHazard Member, Trusted Posts: 5,920

    Well if you know someone was previous unhooked than you naturally don't pick them up or grab them out of a locker UNLESS you know it won't waste much time or it still hasn't been 60 seconds.

    Also, most Killers know not to tunnel Survivors unless they naturally do it by default, so the "don't tunnel" mentality would apply to this scenario. So in a sense, unless the Killer really wants to get hit by this combo... than it most likely won't occur in or out of a chase.

    And you're better off slugging that Survivor or just leaving them in that locker while you go off to chase someone else, which imo is a better option for the Killer than eating two stuns.

  • TurretcubeTurretcube Member Posts: 109

    Generally the best situation, but sometimes you gotta call the bluff. If i say anything else or start delving deeper into unhook's into chase i'll start getting off topic.

    Have tried using head-on myself though since i saw this topic, is rather fun and is somewhat nasty with dance with me, have had my fair share of mess ups though.

    Alternative method not mentioned is using a stealth killer, have had a few games where i know they have head-on but i manage to get them because of the invisibility.

  • FireHazardFireHazard Member, Trusted Posts: 5,920

    Well yeah, the hitbox lingers when you're mid-animation so going into it for a lunge still stuns you regardless.

    But yeah, we'll refrain from off-topic discussions. The point is though, Head-On is counter-able but countering it is quite limited since the perk itself is fairly straight forward. The perk is also fun yeah, I've used it before during a Challenge to Stun an Oni mid-demon rush, and other times as well.

    Facing it however gives you options to do so, like stealth Killers reducing their Terror Radius for a sneak up, or baiting it out for a Head-On rush.

  • ThisGuuy83ThisGuuy83 Member Posts: 476


  • FireHazardFireHazard Member, Trusted Posts: 5,920
    edited February 15

    Not everyone has a stock-pile of Mori's at the ready, and Mori's in-general won't do much against an insanely optimized SWFs/Solo Queue team.

    Head-On requires a bit more strategy to face than just throwing a Mori at it... You also won't even know if they have the perk on them, so knowing this, you're just using a mori for the sake of using a mori.

  • ThisGuuy83ThisGuuy83 Member Posts: 476

    So what am I suppose to do with them then? Collect them like antique coins and never use them? And just because I run a Mori, doesn't mean I even use it. If someone's playing toxic AF, I'll tunnel and Mori there ass, because that's enjoyment for me. I don't care if the rest of there team gets away, and if there team is dumb enough to hang around, then that's on them. Mori's are a dime a dozen if you play enough...

  • FireHazardFireHazard Member, Trusted Posts: 5,920

    That's not what i'm saying at all lol.

    I'm saying that a mori isn't necessary for an issue like this, and if the team is good enough than they'll avoid the mori all together and escape. Usually when a really good team sees a mori, they'll go extra hard on you just because of it, which makes sense, since nobody wants to be taken out of the game after 1 hook.

    The point is though, a mori isn't the answer to this solution, at least to me anyways. If he wants he can MAKE IT the answer to his issue, but it still won't counter Head-On... a mori is just used for the sake of using it, it's not a means to ignore a perks core mechanics.

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