If you finish gens to fast and win, survivor gets a minus 1. So that's the penalty.
Killers depip for winning too fast at higher ranks
That doesn't make sense. You're being punished for doing an objective? This is especially bad for solo players
I mean, killers already black pip or lose pip if they kill survivors too fast so.
This sounded ironic at first but then I realized it actually applies to OP's suggestion.
Man no disrespect or anything man but damn. Survivor mains are terrible in these threads and killers are getting just as bad.
It's a game guys. What happened to being a gamer and overcoming things by getting better at it? This game is dying. You can only blame the ball-less Devs so much. Smh.
There is no such thing as finishing gens too quickly.
The game design is this:
Killers have so profound an advantage that death is inevitable for all four players. The trick is to escape so fast that you can avoid your demise.
I find it incredibly offensive when people say "get good" but the state of this game right now is absurd.
All of the killers are ridiculously OP and survivors have no way of countering it.
I am a killer main but I do play as survivor with friends.
Every match I play is 4k. I am a red rank level 1 survivor and I escape MAYBE 1 in 15 rounds
So if you are having trouble as killer, it really is that you need to get better. Change your strategy. NEVER chase one survivor for more than 30 seconds. If you don't down them, leave.
Make sure you bust up multiple people working on gens. Run the legion perk that shows you went 2 or more are on a gen. Then when you chase one, KNOW THE OTHERS RETURNED TO THE GEN and sneak back and get them.
The reality is, the killers are WAY too OP. There are multiple killers I can't even play because I feel guilty because they're too OP for an experienced killer.
So if you're having trouble, you need to alter your strategy.
The other problem is killers often feel like they failed if they didn't get 4k.
If you get BRUTAL killer, YOU WON!
if you don't kill anyone, you will won.
You don't need 4k.
As long as you hang everyone once.
And as strategies go...
Stop the camping and tunneling. If you've hung someone, you got them. MOVE ON.
GO GET SOMEONE ELSE.
If you're worried about the hook, you are missing out on the other players.
Everyone I know says the exact same thing.
Most games are 4k. Killers are way too OP.
So none of us have any idea what y'all are talking about.
DON'T BE PSYCHED OUT.
LOOPERS WILL ALWAYS GO DOWN BECAUSE YOURE FASTER.
I LOVE IT when people try looping me. It's a guaranteed down.
Stop approaching the game like the survivors have power.
Stop getting psyched out.
This game gives killers such a huge advantage that is frankly unfair.
So use it.
Whining when the game is already this imbalanced is really unattractive
If that's the idea, why does the emblem system punish Insta down killers? Why does DS exist? Both of those punish killers for doing well.
Penalty for finishing objectives seems like not the best idea.
Uh decisive only works if tunnel.
Huh? You depip as a killer , I've tried and failed to depip awesome. But a killer quits and I depip as a survivor. Wierd
It doesnt work very well. It would make much more sense if you had a base slowdown or the speeds of generators were regulated by how the killer interacts with survivors. Gens shouldnt interfere with one another, regulating that according to what is happening in the match would be a mess. There are 3 ppl on the floor and you complete a generator, now you manage to get someone up and you have less speed?
No hooks = less speed, for every hook (or time bleeding out) there is more speed, same for deaths. This forces ballance into both ends of the spectrum, casual (or new players) and experienced players alike.
HOWEVER. I would like to see more punishment type perks that resonate well with gens getting done rather than aiming to intercerpt them or regress them all the time. Right now one of my fav perks is cruel limit combined with Tinkerer because it lets me work with the flow of survivors as a killer and get to a chase.
A chase that is now more intense and slightly in my favor thanks to CL. It adds a lot of pressure and I do like this idea of a punishment or negative affect occuring when survivor do certain things. There are other punishment perks-make your choice namely- but as a killer I like to get to a chase.
A real chase with japes and mind games and not just looping or watching someone vault through a twin window area endlessly and cruel limits lets me do that. Tinkerer also gives me time to prepare and get in a jump scare.
More perks that have an affect when a gen is done would be great..you know...like fire up...except not utterly useless.
You mean like killers getting the "you killed the survivors too fast so we're disappointed and you don't get a pip harumph!" penalty? lol
that will only nerf solo survivors and not make a difference on swf since they can just communicate and coordinate on gens
They will still blackpip or even depip when they did nothing except Gens.
Not different from playing Killer at this point - if you want to keep the interaction between both sides low, you will get punished. This is for Killer ans Survivor.
We do get penalized for killing them too quick. You have to remember that we are not allowed to kill them fast if you want points. We are points pinata's. The more hooks and chances they have the better bp we get. But we are told that killing is our ultimate goal. We are killers. Or are we?
But this seems to be happening a lot on ps4 red ranks, to the point where even farming BP, unless on a strong killer, has become problematic.
Matches were killers score 20k points and survivors 15/17k should not happen.
I want my BP, tasty BP :)
or just give a secondary objective so the match doesnt end too fast
Why not? If killer get 4k too quickly, its depip and almost no BP, survivors should get same.
No, no, no to the OP. BHVR has said that the game is balanced around two escapes and two kills per match. If you cant get two with gen speeds being what they are (post toolbox rework of course), then try different perks or a different killer. Or somehow improve your skill.
Yes, like that.
Clearly you're not actually trying to depip as killer lol. And a killer DC shouldn't result in a depip, but we're not talking about DCs here.
I don't agree with that idea. Which is why I hate that killing survivors too fast black pips you guaranteed.
They don't need to punish survivors, they just need to reward killers more for all the frustrations they have to put up with and endure. They should make people WANT to play the killer role, not be afraid of it.
"If you get BRUTAL killer, YOU WON!
if you don't kill anyone, you will won."
I contest this claim. According to the in game tutorial, the Killer must kill the Survivors in order to win. Thus both of these claims are false.
Starting to wonder if some even actually play this game... If I go in and rush 2 gens, 2 totems and evade a chase while also escaping and then the others did the other 3 gens I depip... I've got actual video evidence... So don't say survivors don't depip for rushing. This is coming from someone who plays both killer and survivor.
Post that video please. If you have hard evidence then you could not even own the game for all I care.
Oh right your not one of those people that can see things from both sides you should go into politics. And I hardly ever play killer trust me I try cause I hate doing challenges against more experienced survivors but whatever you say boss.
At first glance this is dumb but then I remember that killers get a penalty for killing too fast.
So it's at least as dumb as a mechanic we already have.