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Yeah, nerf NoED š¤¦š½āāļø

Thereās a thread about NoED being fine and the amount of comments opposing NoED is ridiculous.
NoED activates after all generators are completed and can be countered by:
- Cleansing Totems during Gameplay (5 total)
- Cleansing the Hex Totem after generators are completed.
- Run out of the Exit Gates before being Hit.
How exactly do you oppose a perk that is has a higher chance of being a wasted perk, especially at higher skilled gameplay?
Itās pretty much a wasted slot.
Excuses:
- It gives free kills
- nobody wants to cleanse totems
- it rewards failure
how does it give āfreeā kills?
whats so difficult about cleansing Totems? Oh, it extends your 5 minutes of gameplay and forces you to do something else.
It rewards failure? Hmm? Doesnāt:
- decisive strike? You got caught, caught again = failed
- Adrenaline? youāre injured when gens are finished = failed but are rewarded a health slot
- Unbreakable? You got downed, failed but hereās your pass to get up without help
- Borrowed time? The killer spotted your teammate coming to rescue you, failed but hereās a free pass to get away
- spine chill? oh, you donāt want to look at your surroundings, failed hereās a warning the killers otw
- sprint burst? killers close, hereās Usain Bolts legs.
- Dead hard? Youāre injured, hereās a chance at lunging a football field forward to get you away.
- Balanced Landing? Yeah, drop 30ft, no injury but a speed boost š
- self-care? Teammates wonāt heal you, here you can heal yourself with air!
- Boil over? Yeah, youāre 1/4 the killers size but outmuscle them, sure.
- Iron will? Hole through your chest, donāt worry you wonāt make a sound.
- Breakdown?
- Deliverance?
- Hope?
- Inner strength?
- Flip flop?
Literally of the 70+ survivor perks, the MAJORITY of them reward failure.
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Comments
How dare you speak logically in a place so full of horse doody. Next you'll say something ludicrous like Hillbilly is balanced, and doesn't need a nerf. THE AUDACITY.
Kinda agree but I hate noed as a Killer main, since it doesnt provide or require any gameplay fromt the Killer side. Almost all survivor meta perks have the same issues, I agree. But noed is just the same as these perks are. You do nothing but can get some kills without any effort by just 1 hitting everyone you see, also the 4% more movementspeed can give you alot more hits through pallets and windows then before.
So... a rant.
I thought they were changing it in a coming patch.
LMAOOO BUMP
All of those survivor perks are fine. NOED is bad. Please immediately nerf NOED. A 4 minute match should never be extended by a minute to cleanse totems. We, the survivor team, have already used 8 of the 5,000 pallets on this map. We are running low on resources and this map only has 1 infinite and 8 long wall jungle gyms plus killer shack. Yeah we got screwed on the map.
NOED is fine as it is, its high risk, high reward perk that can be easily countered by cleansing totems. Dont know why NOED should be nerfed only because survivors are lazy to cleanse totems during game and better go gen-rush. Its great counter to gen-rushing.
people need the match to be extended, as so many complain the game goes too quick, NOED is fine as it is, survs should be doing totems, least it gives very much something else to do
High risk ššš
Itās low effort, high reward.
Sure, its low effort because survivors ignore totems and better go gen-rush to finish game asap, thats why it is low effort. If survivors dont ignore secondary objectives, NOED will never pop up. Its problem of survivors how they play but they will be punished according to their effort. When Im playing survivor (only for dailies or challenges) Im looking for totems and cleansing, because Im not so stupid to ignore it, but if survivors prefer gen-rush and finish game in 5 mins then they will be at risk of NOED...easy. I really ā¤ļø survivors that ignore totems, gen-rush and then go cry to forum for NOED nerfs because they want comfotably gen-rushing without any distubance of secondary objectives. These ppl deserve to be NOEDed. Ruin was destroyed so gen-rushing is real problem now so calm down your tits kids and just do other objectives then only gen-rushing.
Hmm I wonder how many of those are on the survivor perk side...
So many low effort/high reward survivor perks but it cannot be touched because.....survivors, you know.
None. DS is balanced, and countered by slugging...but you're scummy if you slug. Don't ya know?
Honestly I do want NOED changed. I've had the idea for while now that only tier 3 should give one hits. Tier 1 and 2 should give something like 5% and 10% movement speed and attack cool down buffs respectively.
DS - not if used correctly. Actually used against campers/tunnellers properly.
Adrenaline - Small temporary boost. Rewards staying alive and punishes greedy killers closing hatch.
Unbreakable - Killer left you. Their loss.
Borrowed Time - CAN be abused, but still useful anti-camper perk. Abusable too since it relies on terror radius.
Spine Chill - Stealth killers, genius. Try spotting a cloaked Wraith at 20m with terrain. No audio notification.
Sprint Burst - Walk everywhere for a 3 second boost that you can still get hit in.
Dead Hard - Smaller than you think and works even less.
Balanced Landing - 3 second boost, and killers have zero effect from heights. Find a high point in half the maps.
Self-Care - Play solo in anything below red. Nobody heals you. It's an insurance policy.
Boil Over - Can be used to a killer's advantage and you're going to get one escape in a hundred games instead of a thousand.
Iron Will - Maybe I'm a little sick of hearing Jane's thirsty moans.
Breakdown - 2 uses. Nobody runs it. You'll get your hook back anyway.
Deliverance - One use only . With conditions. Leaves you broken after.
Hope - Used for an Archives challenge. Terrible perk.
Inner Strength - Leaves you vulnerable with maximum 5 uses.
Flip-Flop - Terrible perk. Relies on bad killer play.
Now. NoED
NoED free kills - You can't win a chase normally, so here's a free hidden Exposed effect and a movement speed buff for free.
Rewards failure - No requirements on your end as killer. Just be bad and get to endgame.
Cleansing totems - Can't always find them! Can't exactly use Small Game when I'm limited with Archives for perk slots either.
There's no place for logic here, we accept only hyperbolic vitriolic statements.
Please make way for the emotionally unbalanced people.
Have a nice day <3
Comparing killer and survivor perks is the best sign that you do not understand fundamental game mechanics.
Noed isn't really free though as you have to make sure that a dull totem lasts untill the endgame. If the killer can't do that, then they wasted the perk slot.
People mainly say free since the killer is free from putting in effort. As for defending a dull totem, then it's a dead giveaway that you are running NoED. Free information to the survivors.
The only issue I have with NOED is that it can punish you for having lazy team-mates.
You might cleanse 3 or 4 totems but if no-one else does a totem, you can be on the receiving end of that insta-down.
A simple fix would be implementing a totem counter in the UI.
Enduring is free and rewards ābadā play. Why not nerf enduring. Come to think of it, why give killers perks at all? Killer is already the only player that can injure survivors. Killer never helps us with gens. All he does is sandbag us.
Noed is fine but I do agree that rewards failure.
But you're wrong about survivor perks rewarding failure.
Hope... it rewards you for completing the objetive
Deliverance... it rewards you for performing a safe hook rescue
Balance Landing... it might be uhmmm How do I say it? Unrealistic but. How is that falling from a hill it's a failure? Hmm?
And every other perk you mention How do them reward failure?
You're mixing unrealistic with rewarding failure.
I'm gonna play noed Legion now today. Noed forever UuU
110% agree with everything you said !
I play killer mainly and I do agree that NOED needs either a nerf, or a change. It is 100% low effort, and does reward failing your main goal. You shouldn't be able to get free kills for failing. Almost all of those perks you listed for survivors can be countered in some way, except for DH and DS, sometimes you just gotta deal with those, it's life. NOED is a reward for failing, low effort, and a boring perk altogether. It needs a change.
Actually all Hex perks are "high risk" because they can be nullified before ever seeing use. The issue is too many people are lazy and ignore totems.
Please, elaborate then?
I didnāt compare 1:1 on any perks. I listed how there are plenty of survivor perks that reward āfailureā as people love to claim Killer perks do.
NoED is balanced. It doesnāt reward āfree kills.ā Anyone claiming that is as ignorant as those that continue screaming for nerfs of anything killer related.
Howās it reward āfailure?ā The game isnāt over until the exit gates are open and the survivors escape.
Iām not wrong about the survivor perks rewarding failure, except for, maybe Hope.
All the other perks reward failure in a sense that you got caught in some form or fashion, but are given an OPPORTUNITY, NOT from skill, but from a perk I.e. NoED. š¤š®š®š®
You're not a killer main, but nice bait.
Survivors do not need any more help with communication. You have the option to play SWF and youāre gifted perks that give plenty of information.
Exit Gates open or not, youāre warned when NoED activates. Either cleanse the Hex or get out.