Camping, Tunneling, DC penalty.
Long text warning!!!
It's clear the DC penalty is a good idea put in at the wrong time. Combined with all current issues, it was ill considered. Just had 3 different huntress games literally 12 metre camping with insidious in one of them as backup then tunnel after a very orchestrated unhook. Now in a team this is fine. But with randoms, this is an issue.
It's bad enough it is a random no communication team you're working with which means, unless you know specifically that they're camping, you are wasting time concluding that. Meanwhile you work on gens while the two others try unhooking the guy that's gonna die anyway. Yes that's their choice but why should you equally feel punished by the whole game relying on you to get things done?
And when they do unhook no matter if you run in front of killer to protect, they aggressively want the kill. Hatch pops up and closes right beside the 3rd hooked survivor, right beside a gate. And the second on the same wall. (Great placement devs). And she has NOED also.
Why wouldnt people DC in a game like this when it is rewarding to a lazy killer and punishing survivors that are engaging? I understand killers have faults but it is no excuse to lasily camp, tunnel and NOED your every game. Is this what dbd is now?
Sorry if it seems like a complaint but I cant be the only one that is dealt this and feel the devs are stalling for time releasing new killers and "Potentially fixing" glitches when they should be doing what Rainbow Six Seige did with Operation Health.