And stop feeding kills to Bubba.
There will never be a time where survivors stop feeding basement Bubba kills.
No, the dev's need to make kindred baseline, and buff solo survivor to swf level in general.
Using this perk makes them think they have done something right while they have not.
Baskit would be fair if it didn't show the killer.
That sounds like a horrible idea, why not just shows the killers aura the entire game then..
LOL.. Right!! 😂😂😂💀
Kindred is pointless. The information you give is only as useful as the survivors that are receiving it.
I’ll take it a few games then end up being left on hook and stop using it for another few months.
Maybe that has something to do with how you play because I have the complete opposite experience.
All perks are pointless sometimes, but Kindred is good. Also, it help to avoid everyone going for unhook or nobody going for unhook. Unhooking is important part of the game, so, IMO, pro players must have it.
I used to agree with you, until it's buff. Now I love it
By far the best aura reading perk. I know which direction the killer set off in from the hook and if they're making a beeline for me; I know where every survivor is and if I should try and make the save...I honestly believe it's the best perk in the game due to just how useful it is.
Its a good perk to be sure but now a days you get many killers camping the hook or just outside the range if they are smart and wait for the next hero to save the day.
Kindred needs to not show other survivors aura of killer if he or she is oblivious
As a survivor if you are part of a team that actually plays the game intelligently Kindred is the strongest perk in the game. The amount of information it provides allows a good team to accomplish objectives much more efficiently. Is someone else much closer to the hooked survivor and they are already headed their direction? I don't need to go that way. I can keep working on a generator. That kind of information and usage is fantastic, but it requires others use it the same way.
However, what you end up getting most games is watching team mates play the game with absolutely zero strategy. I have no need to know that 2 survivors are in a race to pull someone off the hook while the killer is standing right next to it. I have no need to watch someone get hooked and realize I don't see the amount of auras I should be seeing so that means people are hiding in a locker doing absolutely nothing.
In other words I rarely use it anymore because well over half the time it ends up being a wasted perk slot. All it accomplishes is watching other survivors play the game with all the intelligence of a rock when I could have equipped something that would actually be useful to me.
That's the exact opposite of what should happen. Knowing where all the survivors are is a massive advantage. But knowing when the killer is within 8 meters of the survivor after 5 seconds of hooking would be the best anti camping measurement they can put in the game.