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No ED doesn't have realistic counterplay



  • Kinguin_Kinguin_ Member Posts: 4

    Imagine complaining about NOED in the current state of the game. 😂😂😂

  • TWiXTTWiXT Member Posts: 1,966
    edited February 2020

    So far the ONLY good idea for changing NOED I've seen while keeping it a threat but more balanced is:

    No One Escapes Death:

    A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

    Once the Exit Gates are powered, if there are any Dull Totems remaining on the Map, this Hex is applied to them.

    While Hex: No One Escapes Death is active your Movement as well as your missed and successful attack recovery speeds are increased by 3/4/5 % per active totem.

    The Hex effects persist as long as a related Hex Totem is standing.

    This way the killers don't instant down every survivor which gives healthy survivors their 3 second 150% movement speed burst after getting hit, while boosting the killers aggressiveness and giving them a better chance of downing a survivor before they reach the exit gate. Currently without something like NOED, hitting a healthy survivor half a map away from an open exit gate pretty much ensures that the killer won't be able to catch them before they leave unless they make a routing mistake, and this change reduces that safe distance to being only a quarter of the map away. It's still countered the same way current NOED is (12 seconds per dull totem x 5 dull totems = max of 1 minute of game time and a max possible minimum of around 24 seconds), and unlike current NOED it allows healthy survivors a chance at getting a hook rescue in the endgame.

    In order for a killer to get the most usage out of it they'd have to pair it with fully stacked STBFL, PWYF, and Unrelenting, which would make for a pretty terrible build meant only for the endgame and still under the condition that the exit gates get powered first. If NOED was changed this way, I can see it being more balanced and making the end game more intense without feeling like its an instant win or "crutch" trump card.


    I get where you're coming from, and honestly I think you just need to play more. The more you play the more accustomed to Totem spawns you'll get. I'm nearing 1,000 hours and I don't have any issues getting all of the hexes down before the last gen pops. Using a Map with Red Twine, Detective's Hunch, and/or Small Game helps as well.

  • JohnofPAJohnofPA Member Posts: 12

    It took me entirely too long to figure out what perk ED was.

  • The_DaydreamerThe_Daydreamer Member Posts: 591
    edited February 2020

    Obsly you can't find them on your own. And on some maps they are pretty hard to find. Even tho you are in 12 meter range you can't them, because they are so hidden. So use Small Game if you have trouble with that.

    Imo NOED has a good counter and it doesn't need more. 4 survivors should find 5 totems. It is not that hard.

  • underlord99underlord99 Member Posts: 1,030

    you can also bring a map ( even green maps have addons to track totems)

  • B3tt33whit3B3tt33whit3 Member Posts: 22

    Small Game counters Ruin, NOED, Devour Hope, Trapper, Hag, and Freddy but yeah she's useless. Okay 200 hour Nancy.

    I knew it. I knew she was a Decisive Striker. You'll get more use out of Small Game than Head On. Which is way more situational than something you'll get use out of every single match.

  • B3tt33whit3B3tt33whit3 Member Posts: 22

    Talk to your Doctor if you have erections lasting longer than 6 hours.

  • VigilStrangeVigilStrange Member Posts: 57

    Some counters for NoED...

    Break totems

    Stealth: Don't get found

    Dead Hard when found(Does require being injured previous to NoED activating)


    Escaping Chase

    When caught with NoED, and slugged: Unbreakable

    There are counters to NoED, you just don't like them. You want the game to cater to your desired play style. It's not. You don't want to change your perks build but there are Survivors and killers who can play a match with 0 perks and still escape/4k respectively. Instances of killers who use NoED and then camp/slug are not going to change if NoED gets changed, they will still camp and slug because they want to.

  • SquirrelKnightSquirrelKnight Member Posts: 951

    Endurance is so stronk tho rite? Run full STONKS build

  • SunderMunSunderMun Member Posts: 2,791
  • LordGlintLordGlint Member Posts: 6,586

    Id try out detective's hunch. I can understand when the totem thats in the corner of a swamp map goes unnoticed or something, but detective's hunch has a large enough range to cover the majority of the map each time it goes off (or even the FULL map if your standing in the middle). If you take on the middle gen right away, you can uncover the location of every totem on the map. Bringing a map with you can also record this information so you can check it again after the perk wears off. This is a pretty reliable counter to ALL Hex perks in the game.

  • VigilStrangeVigilStrange Member Posts: 57

    OPs issue is that he doesn't want to change his perk build. Any viable solution that requires them using Small Game or Det. Hunch falls on deaf ears.

  • LordGlintLordGlint Member Posts: 6,586

    Read the rest of the thread after the fact. The title says there is no realistic counterplay while the comments after the initial post pretty much just fills in the words "that I want to do". Theres plenty of counters to totem perks, although personally I wouldnt mind a totem counter in the form of a sound effect that plays when a totem is broken.

    This game has plenty of counter play perks and such that might not always get use. With Oni for example, we got blood echo which can counter exhaustion perks...if exhaustion perks are in play. Exhaustion perks are common and popular though (much like totem perks), so bringing a counter in your loadout is often worthwhile.

  • Micheal_MyersMicheal_Myers Member Posts: 1,147

    Totems are easier to locate if you know where to search in each quadrant yes. (this is based on Haddonfield)

    But that's the point of any Hex, It SHOULDN'T be found so soon. But if you look in each quadrant (Since roughly 1 totem will spawn in each quadrant) you will eventually find all the totems in no time. Also to remind everyone, a Hex is a curse & like all curses you have to complete a certain goal to abolish that curse. And finding them is that hard task you have to choose to do to abolish it.

    So I hope this helps why the Totem argument is invalid.

    If you have any questions about this map above let me know in the nicest way possible.

  • NobsydeNobsyde Member Posts: 1,288

    if you can find a totem within 12 m of you, even without Small Game, just run around the whole map, it won't take a lot of time.

    If you can't... run Small Game, Detective's Hunch or bring a map. Ez pz.

  • 28_stabs28_stabs Member Posts: 1,474

    All maps are not bigger than 128m. Survivors run at 4m/s. You can use Detective's Hunch 64m scanner to scan all totems after doing 1 gen.


  • Chicagopimp2019Chicagopimp2019 Member Posts: 458

    I forgot about the dream pallets...lol. Is there anything Small Game can't do?

  • PulsarPulsar Member Posts: 14,822
  • Chicagopimp2019Chicagopimp2019 Member Posts: 458

    Yep, I knew about the hag ones, but totally forgot about Freddy.

  • I absolutely hate getting caught by NOED. It always feels cheap and undeserved that my 1st hit ends with a hook and most of the time in random matches, my death because survivors leave at the first opportunity.

    What I decided to do, was run small game and become the totem hunter in every game. It helped me learn spawn spots and some interesting little hiding spots on the map. It also makes totem hunting quicker, as instead of blindly searching all around an area, small game allows me to leave areas alone until I get a notification. Added bonus, you get 1k bp per totem cleansed now.

    If for whatever reason, I wanted to run 4 other perks, then I bring a map. With them changing spawn points alomost every update and me hating NOED, I will do all I can to stop it.

    The other bonus, I get to clear whatever hex the killer may have brought in too, I also help get rid of haunted ground early in the game.

    What I don't do, is come here whining that something can't be done, when it clearly can, 4 things in fact

    1) Clear the totems

    2) Run small game to find them sooner

    3) Run detectives hunch to locate them

    4) Bring a map

    It's absolutely your choice. Do all you can to stop NOED from happening or risk being hit by NOED

  • The best idea by far for changing NOED, is not changing NOED

  • OtakuBurritoOtakuBurrito Member Posts: 512

    Unless it's bedlam that has some of the most insane spawn spots finding totems is easy asf. I notice most in a chase and make a mental note. But then again I'm better at finding totems that gens on certain maps.

  • CrimbojamboCrimbojambo Member Posts: 81

    Power move: Add skill checks to totem cleansing.

  • TWiXTTWiXT Member Posts: 1,966
    edited February 2020

    Don't get me wrong, I don't believe NOED needs to get changed either, I like having the threat of a limited time OP hex perk that rewards the killer for survivors laziness, but lets be honest here, the devs are eventually going to cave in to all of these complaints and nerf it (they did so for nurse, spirit, original Mori's, STBFL, DS, BT, SC, and recently Ruin). If it's going to get nerfed no matter how much its discussed, I'd rather we at least advise some creative suggestions that will make it so that it isn't completely nerfed into the ground and becomes utterly useless. Take the Idea I wrote down for example:

    It rewards the killer with 5% movement and attack speed recovery for every uncleansed dull totem when it activates, which means that if the survivors don't cleanse any totems the killer gets a whopping 25% boost, if they cleanse 2 totems the killer gets 15%, and so on. Either way, by endgame if any totems aren't cleansed then the killer will get a bonus at varying amounts depending upon how lazy the survivors are, and since it won't have the exposed effect anymore, this gives the survivors a better chance at rescuing teammates during the endgame, while also makes the killer more threatening. In all likelihood the average game will end with the killer having only 2-3 totems left due to how lax survivors are at cleansing totems currently, and dealing with a 10-15% speed boosted killer is still no walk in the park, but feels more fair than insta-downs.

    Bottom line: With an increased influx of complaints like this, Current NOED's days are numbered, and as much as I'd love to argue tooth and nail about how balanced it is, I've just come to accept that it's going to get changed, and when that Happens I'd rather have been someone that helped steer the change in the right direction than one who either did nothing or just argued without adding anything to what would be otherwise constructive feedback.

  • TodgeweihtTodgeweiht Member Posts: 3,666
    edited February 2020

    Imagine having problems with NOED

    This post was made by the holding M1 on bones with detectives hunch gang.

  • K1LLR0CKNR0LLK1LLR0CKNR0LL Member Posts: 175

    I just memorize the totem spawn's. However I do think NOED is a pathetic perk. "Ive played bad this whole game but now I get a speed boost and I can insta down everyone". That's called being rewarded for being trash. I refuse to use it. Waste of a perk slot.

  • Free_HugsFree_Hugs Member Posts: 304

    I mean, detective's hunch lets you see half the map every time a gen pops and you get 1k bp from each one, which is more than a full gen iirc.

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