Bleed out timer reduced to one minute.
Survivors can pick themselves up normally without perks.
Unbreakable buffed to 50% recovery time to compensate for being less special.
Slugging games are no fun for anyone and usually no one pips
Slugging is the fault of the survivors playing bad. If survivors play smart slugging wont be a viable option. Generally if two people are slugged it is a good idea to move as far away from it as possible, work on a gen and wait for the killer to hook them. Slugging usually occurs when survivors remain in the same general area.
I dont even run unbreakable because if I'm playing with survivors that are that bad where the killer is able to slug everyone then I just take the loss.
Nerfing Killers yet again. I really am finding less and less way to enjoy survivor gameplay.
That's really all I can say to this thread. That's how ridiculous it is.
Let's remove pallets too, while we're at it. LOL
Isn't this a Nerf to survivors lol slug em twice and they die...
I like bananas
If anything I think unbreakable needs another requirement in order to activate. Like in order for unbreakable to work there cant be another survivor within 28 meters when you are downed. This way it doesn't punish the killer for playing smart. Often times you get these swf groups that want to do their little flashlight saves or teabag the killer into another chase so their friend can use their second chance perk after being outplayed. Unlike DS and BT I feel like unbreakable punishes good killers more than it does toxic ones.
lol these requests are unviable cause it makes broken from both sides.
last match i got a doctor that slugged me and the last guy with 3 gens left, he let us get up to down us again and farm points, it gets to the point that i didnt get up anymore and waited 4 minutes.
i am not playing anymore today
You're... you're serious? Guys, is this for real? This has to be a troll. Ahahaha, ohhhh you got me good, man.😆
I'm more of an orange kinda guy myself.
Timer reduced: So I can die before my teammates have a chance to come get me up? No thanks
Self pick-up without perks: So Unbreakable and No-Mither are broken perks? No thanks
Unbreakable buffed: Why not 100% Add in Botany Knowledge and you can pop back up before the killer even gets out of terror radius! Don't break the perk, and then make a suggestion that you have no idea of how that balance would work.
No one pips: Confirmation bias. You have 0 data to support this hyperbole.
Slugging doesn't need a nerf, because it's not a mechanic of the game. No one is required to slug. It's a strategy, that does get used legitimately. If you are having issues with constant slugging for luls killers, then take a break from the game for a while, because there is nothing the devs can do to stop it, and not everyone has the issue. Personally I've had it happen once, and it was just after EGC came out and the killer wanted to see me die to EGC. But I managed to escape anyway.
Are you insane.
being slugged on the ground for the entire match sucks..and its the tactic now. its rare but it happens. and DC'ing is out of the picture now; so itd be nice if we were given a "forfeit" option at least.
I'd be okay with a forfeit option. As long as it doesn't open the hatch.
..ok you have to be a bait account, there's no way you're not at this point lmao.
On this note, gens need to be reduced to 20 charges and exit gates need to open in 1 second. Oh yeah, and nerf NOED. NOED should only active after all survivors have escaped. Has anyone else noticed that each map only has 1 infinite. There should be an infinite per generator. And more pallets, but really, really safe pallets.
Just balance slugging and No ED so they're fun to play against and I'm happy.
Not asking for too much
Slugging is balanced. There's 2 perks that counter it. NOED is balanced, there's 2 perks and an item that can help you destroy totems, which counters it.
Boom. Winning has never been so easy (and you really do make it brilliantly simple). Get good.
You're asking for slugging to be balanced to be fun to play AGAINST. You've not once thought about what it's like for the other side. Killers don't want to slug all day and run NOED but a lot of them are running out of options and feel this is the best way to adapt and cope with the recent changes. It's really rough to play killer as it is and if you don't slug, you don't have pressure, therefore you lose. It's really that simple. This is how the game is played now and until BHVR do something to actually help killers instead of run them into the ground even more...you'll just have to deal with it I'm afraid.
Stop. Rushing. The. Killer.
The two perks to counter No ED are bad and off-meta. And one of the perks to counter Slugging is literally the worst perk in the game
Who cares if they are off meta. Don't use the meta perks then. You have choices. Get good.
They could always just make Killers easier to rank up on by having the emblems balanced around getting 2 kills.
Bam. Fixed the high rank killer shortage and made Killer easier to play because there's no pressure to get a 4k
Don't use the meta perks, don't win. Like I literally don't feel comfortable loading into a game without Decisive Strike
Maybe the Devs could add more perk slots for variety so you can counter killers harder? Like 5 or 6
If you can't win without meta perks, you are a terrible survivor. Like, you are just flat out bad at the game if you can't win without meta perks.
Now we know what kind of player you are. Rank 20, and without a valid, experience based opinion. Or, a troll. Either way, you have no idea what you're talking about if you aren't good enough to escape without meta perks.
I win. i will always win, and you will never win this debate. Now enjoy talking to yourself. LOL
I'll stop slugging only when no one uses DS.
The funny thing is, the thing that needs the nerf is the insane speed at which slugs can be picked up. If I kill a Survivor basically right next to another one, I should benefit from that. Instead, that first survivor can be picked up almost instantly.
Thread is meaningless. This person admits to not being able to win without meta perks, which means they are new to the game and don't have any room to talk about balance.
Meanwhile, I run this build, and escape I'd say 60% of the time, and pip over 80% of the time:
Okay.... You want to make it so a slugged DS user dies.
Im all for it(not really) lets watch as every single survivor dies on the floor because they got an obsessions in game