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What kind of perks would you like to see in this game that could come with the new chapter?

BenZ0BenZ0 Member Posts: 1,694
edited February 17 in General Discussions

Since we will get soon the new Chapter with new perks, I would like to see your hopes what perks we will get maybe. I personally would love to see a perk that effects not dropped pallets in any way. Maybe kinda something like cruel limits for pallets?

Tell me your ideas what kind of perk you would like to see? A perk maybe that effects if you see the Killer as Survivor? Like a reverted spine chill? A perk that effects if you sabo hooks? Something like a Inner Streangh for hooks?

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Comments

  • ZoneDymoZoneDymo Member Posts: 1,462
    edited February 17

    I feel im good or atleast decent and changing/fixing already thought-up stuff.

    But im really bad coming up with original stuff.

    Though I did have some perk ideas when playing, I already forgot so yeah sorry cant add anything here.

    Post edited by ZoneDymo on
  • BenZ0BenZ0 Member Posts: 1,694

    @ZoneDymo

    Np :D

  • kreeper124kreeper124 Member Posts: 426

    A perk I've always thought about would be an exhaustion perk that gives you Sprint burst when you throw down a pallet. Might come in handy

  • dizbruhlikestheringdizbruhlikesthering Member Posts: 98

    For survivor, i really hope for a perk that disables scratchmarks for some time. I know there already is a few in the game, but none of them honestly help that much in a chase.

    For killer, i would like a perk that can slow early game down. Sorta like a ruin but only for the beginning of the game. Kind of to help you get started.

  • kreeper124kreeper124 Member Posts: 426

    Here come the people saying "Just use corrupt"

    Doesn't help all that much. Survivors just hide until it goes away, so you're back at square 1

  • dizbruhlikestheringdizbruhlikesthering Member Posts: 98

    Exactly. Corrupt intervention can easily be waited out.

  • BenZ0BenZ0 Member Posts: 1,694

    @Jacoby2041

    Ye that would be funny :D

  • Some_Dood64Some_Dood64 Member Posts: 74

    Off the top of my head?

    Survivor: When in a chase, survivors in a 20/25/30 meter radius can see your aura.

    Or...

    When in a locker, you can see all survivors auras that aren't in a 40/30/20 meter radius. (Sort of like BBQ)

    Killer: When kicking a gen, said gen is blocked for 10/15/20 seconds. Cool down for a minute will be applied.

    Either that, or...

    When a gen is popped, the exposed status is applied to all survivors for 10/15/20 seconds.

    Probably has a bunch of flaws, but they're off the top of my head. Tell me if you have any ideas to improve them. Balance was not thought of during these being made, but usefullness was.

  • SonzaishinaiSonzaishinai Member Posts: 1,016

    Exhaustion sprint burst that activates when you blind a killer

    Some more ways to apply oblivious would be cool too, maybe a hex that gives all survivors in a 30 meter radius of totems oblivious

  • onip3onip3 Member Posts: 11

    I like to see slow down perks for the new killer

  • CornMossCornMoss Member Posts: 241

    I had this as an idea as well a while ago, this is the whole description.

    Safe and sound

    The feeling of safety gives you hope, when you throw down a pallet gain a %150 speed boost for 3 seconds. This will then give you the exhausted status for 60/50/40 seconds

    Though this perk may be a bit too strong imo

  • BenZ0BenZ0 Member Posts: 1,694

    @Some_Dood64

    Wow these are nice idea! :D

  • NuclearBurritoNuclearBurrito Member Posts: 5,213

    I want to see a stackable Survivor perk. That is a Survivor perk that gets progressively stronger throughout the trial. Autodidact is a perfect example of this.

  • DustinDustin Member Posts: 629

    I don't want new perks I want more baseline mechanics for both sides and new features like End Game Collapse.

  • thrawn3054thrawn3054 Member Posts: 2,149

    I think a kind of cool perk would be one that guarantees a map out of the first chest you search. Basically pharmacy but for maps.

  • csandman1977csandman1977 Member Posts: 888

    Id love some killer troll perks.

    Something like hex: crossroads. Creates 4 active hex totems. Survivors have a 4% action penalty for each active totem. When the last active hex totem is cleansed, all survivors are exposed for 20/40/60 seconds

    Or

    When you would hook your obsession gain a token up to a maximum of 2 tokens. You can use one token by interacting with a hook to create and hang a husk of a random survivor. That characters portrait shows the hook icon for 15/30/45 seconds

    (Useless with comms but still kinda fun maybe)

  • Mo4ntusMo4ntus Member Posts: 393

    It’d be nice to see something that counnters ds

  • ChiTenshiChiTenshi Member Posts: 556

    Perks that work on under-used mechanics:

    • Survivors: Totems, Chests, Negative Status Effects, etc
    • Killers: Chests, Pallets, Crows, etc

    Allow for some more interesting builds and potential strats.

  • Archimedes5000Archimedes5000 Member Posts: 1,589

    Its the same as all exhaustion perks, so it wouldnt be OP. If anything, it could be too weak, because there is limited amount of pallets

  • DwikeyMain84DwikeyMain84 Member Posts: 107

    I think a sabo perk for a killer would be neat like a perk that allows the killer to sabotage x amounts of unused pallets or vaults and when the vault or pallet is used it injures the survivor, this would have to be a limited amount of uses and maybe even have it be a token perk that you have to do something to earn the token to do a sabotage action on a vault or pallet. Also it would be cool to have a perk where the killer can choose which dry totem they place their hex's on....may seem a bit strong since they can pick the hardest to find totem but the balance would be that they have to take the time to do it and it would be taking up a perk slot alongside a hex perk or multiple hex perks.

  • CornMossCornMoss Member Posts: 241

    Being able to throw down the pallet then get that speed boost would give way too much distance for the survivor. Even if the killer decides to not break it and go around the loop

  • Rex_HuinRex_Huin Member Posts: 1,204

    I really think all the good ideas for perks have been done at this point.

    Unless you go really OP like they did with Mettle of Man.

    Cant think of anything...

  • pemberleypemberley Member Posts: 1,510

    What if there was a survivor perk that worked after death?

    Like after you die, for each gen completed gain an additional 25% bp. Awarded after trial’s end.

  • Archimedes5000Archimedes5000 Member Posts: 1,589


    But thats the same thing that SB, Lithe and BL does/can do. You just change the trigger. You can 99 exhaustion on SB, vault/drop down right after dropping a pallet. The effect would be the same as that pallet perk.

  • Archimedes5000Archimedes5000 Member Posts: 1,589

    This wouldnt work. Your BP are calculated the moment you die, so you can leave the match after you die. But something like blinding/stunning the killer on death could work

  • Doddle28Doddle28 Member Posts: 343

    I'd love to see a perk similar to head on, exhaustion using lockers. Could be "Stand in a locker for 3 seconds to activate this perk. Fast vault out to move at 150% speed for 3 seconds, causes 60/50/40 seconds of exhaustion" or something.

  • BenZ0BenZ0 Member Posts: 1,694
    edited February 17

    @Doddle28

    Well that is kinda like Lithe xD

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