The only thing is that it's going to be absolutely necessary on some maps to destroy specific walls. I can see the killer just running to these walls first thing to kill god windows. Granted they should be fixed but this seems like the wrong way to do it.
The concept is cool, the idea of possibly being implemented in all maps for any killer has a downside. Future map design will have to deal with possible breakable walls sets and balance around it. Even though I like the idea I got to say that it is a bit scary on the long run.
But why can't they just fix the loops? Why make a breakable wall? Its something that will take time instead of just removing the problem in the first place.
It's probably no worse than being able to sabo a hook in 2.5 seconds.
I think the breakable walls "could" work on some of the longer loops but I get the feeling this whole mechanic is so they don't have to redo the maps. Corn maps will still be the bane of my killers.
The breakable walls will be always breakable, it will work like a dropped pallet, it's baseline since all killers will be able to do it, and for now, it will just work in the new map.
The main idea is to make some loops weaker wich I think it's a great idea a nd it will give the killer some more map pressure if used correctly.
A killer buff on first sight, but probably a nerf. Loops will buffed to justify breakable walls. But then you are forced to break them as killer asap. So now, you not only have to deal with breaking pallets but also breaking walls. Yeah, I can't see how this will end up good for killers or survivors.
They won’t buff loops soon if ever, mapnreworks are done one every three months.
This is definitely to help killers on infinite loops, but depending on how long the action takes it may not help much. If it takes 10 seconds for example I’m still probably better off just chasing for bloodlust
Now that you mention it that could happen. It sounds good on paper but it's one more thing for us to spend time breaking. Giving the survivor more time to get to another loop.
I wish instead of wasting time on reworking maps to add breakable walls that they would just spend the time reworking bad windows or ######### pallet spawns and all that stuff.
Yep. Because apparently Killers have it so hard that you cannot justify that they learn how to play T/L-Walls.
@Topic:
I think breakable Walls are a horrible addition. Tiles which can be mindgamed get breakable Walls and are made downright stupid. There is no thought process involved, it is always better to break one of those Walls. Shack becomes Hawkins Level when it comes to safety and that is for every Survivor.
Breakable Walls should be a thought-process - like, do I want to have a short route to this spot BUT risk a good Balanced Landing Spot for the Survivors? Something like that.
And the only structures where Breakable Walls are justified in my opinion should not exist anyway.
Comments
I'm just excited to see how it shakes out.
I just want to enjoy it before survivors complain and either the Devs nerf it to ######### or remove it entirely.
The only thing is that it's going to be absolutely necessary on some maps to destroy specific walls. I can see the killer just running to these walls first thing to kill god windows. Granted they should be fixed but this seems like the wrong way to do it.
I want to see an Oni run through a wall enraged like the koolaid man so bad
The concept is cool, the idea of possibly being implemented in all maps for any killer has a downside. Future map design will have to deal with possible breakable walls sets and balance around it. Even though I like the idea I got to say that it is a bit scary on the long run.
That's how I feel about it, I feel like it's a bandaid fix for how powerful looping is instead of fixing the problem
I'd say just wait and see, we do have a PTB coming out tomorrow, we'll get to see how it feels and if it's the right choice 😀
It's a bandaid, just like bamboozle was
Its interesting, but we have ptbs for a reason so lets discuss then
But why can't they just fix the loops? Why make a breakable wall? Its something that will take time instead of just removing the problem in the first place.
Putting a breakable wall in the infinite loops will be quicker than balancing all maps
I think it's an interesting new gameplay mechanic, if done right would make the game pretty refreshing and different.
It's probably no worse than being able to sabo a hook in 2.5 seconds.
I think the breakable walls "could" work on some of the longer loops but I get the feeling this whole mechanic is so they don't have to redo the maps. Corn maps will still be the bane of my killers.
Just imagine these tiny ladies bursting through a wall.... SOUNDS FLIPPING ADORABLE!!!!!!!
Killer can't walk over pallets, survivor can't walk over breakable walls, sounds pretty good to me
The breakable walls will be always breakable, it will work like a dropped pallet, it's baseline since all killers will be able to do it, and for now, it will just work in the new map.
The main idea is to make some loops weaker wich I think it's a great idea a nd it will give the killer some more map pressure if used correctly.
A killer buff on first sight, but probably a nerf. Loops will buffed to justify breakable walls. But then you are forced to break them as killer asap. So now, you not only have to deal with breaking pallets but also breaking walls. Yeah, I can't see how this will end up good for killers or survivors.
They won’t buff loops soon if ever, mapnreworks are done one every three months.
This is definitely to help killers on infinite loops, but depending on how long the action takes it may not help much. If it takes 10 seconds for example I’m still probably better off just chasing for bloodlust
Now that you mention it that could happen. It sounds good on paper but it's one more thing for us to spend time breaking. Giving the survivor more time to get to another loop.
Yup, we won’t know who this really helps/hurts/favors until we see an exact time for breaking, as well as how big of an area it is.
Just be happy theyre adding new fun game changing aspects and stop looking at it so comparatively.
No matter what the devs do there will always be someone complaining
Ok
The breakable walls are actually refreshing from both perspectives.
As a killer I don't feel that stressed out and as survivor I feel more engaged now that some loops are dangerous.
I just wished the devs hurried up and fix the rest of the maps.
if they add breakable walls, then us survivors need to be able to fix them, and fortify them, surely?
I wish instead of wasting time on reworking maps to add breakable walls that they would just spend the time reworking bad windows or ######### pallet spawns and all that stuff.
What if I break all the walls in killer shack, does the whole thing crumble and the survivors die inside? 😂
As long as they're removing the breakable wall at shack I'm fine with it.
Seriously that breakable wall was so dumb and I hope it's gone. If it isn't I'm still not gonna break it out of spite.
There is a breakable wall even on L and T walls so I wouldn't get my hopes up.
Yep. Because apparently Killers have it so hard that you cannot justify that they learn how to play T/L-Walls.
@Topic:
I think breakable Walls are a horrible addition. Tiles which can be mindgamed get breakable Walls and are made downright stupid. There is no thought process involved, it is always better to break one of those Walls. Shack becomes Hawkins Level when it comes to safety and that is for every Survivor.
Breakable Walls should be a thought-process - like, do I want to have a short route to this spot BUT risk a good Balanced Landing Spot for the Survivors? Something like that.
And the only structures where Breakable Walls are justified in my opinion should not exist anyway.