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New Survivor Perk Feedback (Not Good)
Off the Record- It’s just bad, the perk only lasts 80 seconds (at tier 3) and ONLY activated if you are unhooked. Using Iron Will is already better than this, and as for the aura reading part; who cares? If I really wanted an aura reading block I’d just use Distortion or Sole Survivor. Plus when you’re unhooked that’s one of the only times where aura reading isn’t needed. Overall just a worthless perk, it really should do more (like remove scratch marks or remove blood) or have more ways to activate it (like completing a gen or rescuing someone).
Red Herring- I liked the idea of this, but unfortunately it’s as bad as diversion if not worse. The “work on a gen for 3 sec” part is fine, although it makes it so that you can’t really use it in chases unless you pre-setup a gen. The cooldown part of it is way too long (seriously 60 seconds? Why?) and seeing as Diversion is only 45 seconds to activate and can be used anywhere at any time, it just makes Red Herring pale in comparison. The locker part is unneeded and too luck based, chances are if you want to use the distraction, you won’t be able to because there isn’t a locker nearby. Even if there IS one, you better hope it’s not too close to the gen or else the killer can find you super easily. It really should just be usable by pressing E at any time. I also don’t know why the perk doesn’t work if a gen is completed, you should still be able to make the sound if the gen is done. Overall another bad perk, it needs something to be changed for it not to be terrible. Preferably making it not tied to lockers with a reduced cooldown then it’d at least be as useful as Diversion.
For the People- Her only good perk, but not by much. It’s essentially an old instaheal but it can only be used in other survivors and it leaves the user broken for a minute and 30 seconds. Also you are only able use it you’re full health. In order to get an effective use out of this perk you need a whole build dedicated to it which just makes the perk boring to use, because you either have a worthless perk or the same build every match. This is more of a minor gripe with it, but the perk does not work with Second Wind; meaning that instantly healing them does not fill any of the Second Wind gauge. The perk should have a lower broken time (say 60 seconds instead of 90) OR you should be able to use it while injured (still causing you to be broken).
Those are my thoughts on the PTB versions of the new survivor perk and I gotta be honest; I’m probably not going to buy the next DLC if these remain unchanged. They’re not fun to run (even Red Herring, the one I THOUGHT would be) and they’re not even good enough to make up for their lack of interest.