My first killer game I ever played was a trapper versus 2 red rank hockey masked megs and 2 others. They bullied me relentlessly for like 20 minutes. I attached a brown add on to slightly improve matchmaking. I’m not sure it’s working.
The entire pip system has changed since that was written. The whole lore of the game is being locked in perpetual torture for the amusement of the entity, and the entity grades your performance with the emblem system, which is the pip system.
You know what HASN'T been changed since it was written? The how to win text.
Also while the details have changed, the fundamental pip system itself was there at the time of the post.
You're not going to change my mind, and I'm not going to change yours. So unless @Peanits or @Almo wants to come in here and clarify what exactly a win is, pip or survive/kill, I think we're at a stalemate.
He just said ranks. Ranks work perfectly fine, and that's how they are designed to work. Matchmaking is what is not working, both due to game design and some players quitting. Pips and ranks still work how they were designed, doesn't change even if you are against the wrong ranks.
There anything in the works for adjusting the chaser emblem on certain killers so we dont have situations like this...
This was a 4k with 4 gens remaining. About 8 hooks total
I can't wait. Consistent matches against green, and purple rank survivors as a rank 16 killer is getting a little frustrating. I'm ready for matches that are fun, and challenging for both sides..
Where’s xboxes Sydney servers
Where is it buddy
This is correct. Your job is to entertain the entity. If you slug all 4 survivors within the first couple of minutes, that is not an entertaining match.
The Entity wants pain and he wants suffering. Giving survivors a quick death is a loss for everyone. The survivors get few points, you get few points and the Entity has to look elsewhere for his dinner.
Right, why would you want to play the game how it was ment to be played
"Match you with people around your skill level"
Thats why i get put with red ranks when im in purple.
I play the game how I want to, if I get 4k when I do - I should be rewarded - as the point of the killer is to kill all 4 people before they escape. Not to have to stick to the constraints of what tasks the devs think makes for a "fun" game for the survivors. Do you understand now little guy?
Idk I don't mind playing against red ranks if I'm purple rank. At yellow or green ranks, yes that's bad. But if I'm at purple ranks and want to rank up, I SHOULD play against people in the ranks that I'm trying to get to. Not every single game, but at least once I start getting on that cusp of ranking up. Like if I'm rank 9, Yeah put me in with rank 8's and 7's. How else am I going to grow my skill if I'm not playing against better players than myself? If I'm just playing against people I can wipe the floor with, I'm never going to get better.
IF IT DOESN'T CHALLENGE YOU, IT DOESN'T CHANGE YOU
But then why can all survivors pip still even if none of them escape? Surely that means they're pipping even if they lose?
Ebony moris should never award pips. If you're slugging then maybe. I'm just assuming "not playing the way the devs want" is using a Mori to kill on first hook. Which makes sense since you're not getting the hook points.
What's sad is the meta does not allow for variety in builds that can focus on a killer's primary objective: killing survs. You HAVE to devote at least one or two slots to address gen rush because the devs won't do it themselves. And this toolbox thing does nothing to address early game when a gen can pop before you get to the other side of the map and up to 2 more if you're not Spirit/Billy/Freddy/ Windstorm Wraith getting a hook or two.
So you play poorly and whine you don't get rewarded, seems like somebody has some issues, how sad for you
I never said anything about using moris buddy..
I just said I get 4k's, do you know what that means little buddy?
Its not all about killing survivors to pip. As long as you kill at least 2 survivors and di well in all your other categories then you should pip. If your only averaging around 2 kills per game then you need to step it up
I agree with the idea, however matchmaking gives low rank killers very fast queues into high rank survivors, so unless we get a change to that issue, even with an MMR system, this will rarely reflect killer skill level with regard to their rank.
You can pip off only 1 kill. I've done it multiple times.
What, 4 kills, in one match, by yourself, for real? Wow thats like the hardest thing in the world to do i had no idea you were that good, so its odd that you're not getting pips maybe its because and try to stay with me here, you are playing poorly and the game says you don't deserve to pip, and your 4k is meaningless, its like you refuse to play the game how it was ment to be played and instead want to whine and lash out when you are called out for playing poorly sooo either get good and play how the game is ment or dont and accept your mediocrity, either way i don't care, you bore me
Peanits, thats been a major topic on these forums for a while now. Killers have to 4k while survivors dont even have to escape. We have so many people complaining " YOU DONT NEED TO 4K" But if what your saying is true then, yes, kollers need to be able to 4k to advance. Am I right?
Yeah the hidden matchmaking system - so that you are still getting matched with people not even nearly close to your skill level, but you won't be able to see it anyways.
We are not that stupid, so don't treat us like we are.
Well, no, that's why he said:
I think the perception from Survivors when killers are playing tough to get the 3k or 4k is seen as sweaty and desperate.
It's the emblem system which forces killers to play really tough and desperate.
I always hear that a 2k is a draw. Well I don't think it is, the emblem system in particular could end up being a disgraceful defeat yet you played really well. You could get 0k and hook everyone twice each meaning you didn't even come close.
The scoring system doesn't mean anything because there are so many ideas of what a win/draw is.
Scoring in terms of pipping still needs a lot of work imo.
2k 2 escape is not necessarily a draw though or a ballanced game. You can pretty much have entity displeased with even 3 or 4 k in this game if you put them few times in the hook, or once. Im pretty sure if you put them once in the hook and they die, at least 3 people, either at the beginning of game or at endgame collapse you can have -1 pip.
2k at endgame because they were cocky and you simply got them at the end you can depip easily and thats not also a ballanced game.
They need to implement their MMR soon and correctly or killers will eventually stop trying to play this game. Inexperienced or unskilled players going against red ranks all the time will simply make them stop playing the game, which is happening right now among other things. You devs need to focus more on implementing e real ranking system for skill instead of worring about 2k 2 escape.