And by the way it's either we adapt to the new mechanics or quit. simple truth.
dude every killer hates the killer shack because its not fun nor fair, and besides, no killer likes to be looped.
Idc if they make killer shacks walls to be breakable it makes you learn new loops and I love trying to find out new loops
I do not understand the whole thing, cause theres nothing why killers shouldnt break them regardless of the situation. they could have just fixed the loops instead of "trying to hotfix" them like this.
There are no new loops, they just erase existing ones.
OH no WHAT EVER WILL WE DO
One further note to add, normally you have basement in a killershack, so that makes it high risk high reward since it's a mindgamable looping area. So now u insert a breakable wall which makes the survivors completely forget about trying to loop the killer in that area. Please reconsider this. I do however agree to bring breakable walls to God Loops in some maps but then again please dont touch the jungle gens, Tand L, killer shack and other small area legit loops where u can mind game the killer.
Hope I delivered the right message to Devs
Not sure why this is the hill you want to die on.
Personally the d/c penalty was a greater grievance because it was implemented without addressing the underlying issues (understanding the underlying issues?) that lead to people wanting to d/c in the first place.
The decision for breakable walls is along the lines of what I expect from the devs.
Historically the devs have nerfed survivor due to the complete mismanagement of swf at release. However, recently the devs have been nerfing a lot of killer aspects because the metric they've been using (2 escapes, 2 kills) due to kills being up around 70%.
Now look at the collective killer nerd rage surrounding those nerfs. I'm still seeing posts about the nurse nerf, a killer that should never have been introduced in the game to begin with. Long story short killers have never had to deal with any meaning nerfs until recently and they have lost their collective minds as a result.
Couple that killers generally not having to deal with any legitimate push back and suddenly you see the quandary were all in.
So long as the survivor numbers hold up and killers don't have to wait too long, we'll keep seeing changes like this.
I'm more surprised that your surprised.
There is no point wining about lore meeting up with gameplay. Since when was the Entity on the survivor's side? There are decided balancing changes that you must adapt to. For too long has the game not been scary. It's easy to survive and challenging for the killer. I cannot be biased due to playing both ends. Why would the Entity make it easy for the survivors in a supposed horror survival game? The "killer shack", home of the god pallet, is amazingly the killer's property. Get used to life getting tougher on one end to balance the grand scheme in this ritual you participate in. Complaining instead of adapting will leave you quitting every battle. Get better. Find better combinations. Learn to survive alone if you must. However don't quit because you don't like new change. Sometimes life gets rebranded into things you don't view in such a way. Is the killer slugging or are they optimizing play to get less escapes? Are they face camping the hook? Maybe Matthew is right in they are defending the hook while aware someone is close to a save. Perspective and adaptation will lead you to victory. My suggestion is that you run fixated and urban to mind game as a survivor better.
If they truly wanted to balance shack, they would have closed off the walls (make them not see through) instead of making the window useless.
Since that breakable wall makes shack "balanced", I would really like it if someone here could explain what survivors can do with that window, against any decent killer, once that wall is broken.
Now you know what killers feel
Ha I'm pretty sure it's the exact same time as breaking a pallet though it may be slightly different. If it is it's still not that different
imagine thinking that shack isn't one of the best places to loop even without the god pallet. for real tho you can easily loop that place at least twice before needing to throw down the pallet and even then its often better to take the hit for the speed boast to another loop or to simply avoid using it's pallet early in the game.
There are already a ######### ton of too safe loops in the game and you can basically run the killer from pallet to pallet until all 5 gens are done, that is if you're a decent survivor. If you're a potato nothing's gonna save you.
After the ruin nerf I feel stuff like this is fair for killers because without ruin games go by and it's really boring wasting time at long loops
Killer Shack is one of the most interesting loops for both sides. Why would devs mess with that?
Oh no God forbid a part of the game is "boring to you". What ever shall we do? shut up bro
Quit the game, obviously /s
While I wouldn't mind if the killer shacks of older maps didn't get any breakable wall, or at least not between the vault and pallet, that's a weird reason to leave this game honestly.
Also, are you really complaining about the new map not having safe pallets like some of the older maps? Do you think killer players enjoy just running survivors around loops and then breaking pallets once dropped with no counterplay at all? Pallets are not supposed to be safe spots where, once the pallet is dropped, you are safe from the killer until the killer breaks the pallet.
The new map actually seems really balanced, the pallet loops on that map allow for mindgames, so that both survivor and killer have counterplay at those loops.
Think about it from a different angle - as an extra pallet. Killer is chasing you around the shack and decides to break a wall, you can just make distance on him as you would if he was breaking shack pallet and it reset bloodlust.
Okay bye see you never again hosta la vista bye bye
I really think the killer shack should be a killer sided loop especially since it has the name “KILLER” in it
So if theres no basement there, let's make no pallet there?
Or only have breakable walls OR basement there? So both sides are still decently even. Either basement and no breakable, so it's a risky loop; or no basement and breakable so it's a useless loop compared to normal use.
It's the killers shack, why can't they renovate it if they want?
God pallets and god windows shouldn't exist. They only affect already weak killers and don't lead to skillful interaction between players.
There are far worse god-loops than killer shack, those should get a breakable wall instead; perhaps BHVR is just testing stuff.
Idk why people think the one main god-loop of the game (which has counterplay) should be so heavily nerfed.
If someone is leaving because the god loop becomes counterable, they most likely don't play killer ever. "attitude of the forums" when most people in this thread agree with me saying that the loop needed counterplay and it's silly too leave the game because of it. Don't have too agree with me but at the end of the day the dude clearly doesn't play killer, or else he would know that it's called "the god loop" for a reason lol.
I literally explained what I meant by best loop. It's the best for both sides. Because it is strong with plenty of potential to mind game. Yes there are stronger loops. But that's not what I was talking about.
Sad to see you leave lol