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This forum is so biased towards killers



  • yeosinyeosin Member Posts: 13

    Killers: complains about survivors pre-sabotaging hooks

    Devs: changes that so they cant

    Killers: still complains about the new sabotage changes

    Survivors: well whatever


    I dont see alot of sabotaging hooks going on much honestly (from the games i play) most of the time i play against killers that camp, tunnel, dc, or they slug the last two because they want their 4k badly i guess. And if your a good player which i feel somewhat confident in being and you run a killer 3-4 gens sometimes 5 and they are committed on getting you when they finally get you they face camp you and hit you till you die and if your team gets you off hook your just tunneled because they are upset that you ran them for so long or they bring a mori and they go after you for your cheeks lol and wont mori anyone else. Look i will get out of about 70% of my matches but half the time ill just break even or ill pip sometimes depip even though ive done half the gens got chased for 1-2 gens saved maybe one or two times and then and did a few totems it doesn't bother me if i lose or win i only get mad if my teammates are some potatoes or if the killer is a complete jerk sometimes but its funny then i move on to my next game and get over it and thats that. You dont need a 4k every game and us as survivors dont need to escape every game it just all depends on skill, maps, perks, and the person or people your going against

  • LordGlintLordGlint Member Posts: 6,220

    In all fairness with the sabo changes... All the new sabo really did there was remove the requirement to presabo hooks. Hooks can be saboed fast enough for the action to be done before a killer can finish a hit cooldown animation.

  • yeosinyeosin Member Posts: 13

    Yea true but then again me personally from the games i play i rarely see anyone saboing hooks

  • oh_0koh_0k Member Posts: 584

    Ha nice joke Im legit dying from laughter over here!

  • underlord99underlord99 Member Posts: 1,030

    devs have already stated not to use those stats. your argument is invalid.

  • LordGlintLordGlint Member Posts: 6,220

    Considering its only out on the PTB atm... Not just that, but I'd like things to be balanced based off potency rather than popularity. A survivor, without perks affecting anything, can run faster than a killer carrying someone. If they just run to whatever hook a killer is carrying someone, they WILL be fast enough to sabo. At that point, the only thing the killer can do is drop the survivor and start a new chase, while hoping unbreakable isnt in play.

    I'd be more inclined with the new sabo is power is shifted abit. I know right now saboed hooks respawn FAST (I think like 20 seconds), meaning the only value of sabo is when its done in the killers face.What if we increased the time required to sabo a hook to about 5-6 seconds as opposed to where it currently is on the PTB, but increased the time the hooks stay gone so a survivor buddy can effectively drop a hook or 2 ahead of time. I'm not against a sabo playstyle in general, I just feel like this version on the PTB needs some tweeking to make it fair for the killer while still powerful if done right.

    10:45 is an example where even though a survivor had no plan ahead of time, they still got the sabo in in exchange for being hit a single time.

  • DetectiveBingBongDetectiveBingBong Member Posts: 67

    What a foolish notion. If all it took was whining on our part, DS, DH, BT, UB and so many other perks would be nerfed. And to address that other guy, we don't all want 4ks every game. I just want some fun and a challenge, instead of flashlights, tbags and getting punished for playing the game I love. I'm sick of being told "lol ur trash" by people who the game essentially hand delivers victory. If I hook all four and one gets away because deliverance, that person shouldn't think "haha outplayed git gud" they should think "phew, barely got out of that one. Good game." I think the real issue is that you survivors have lost your fear and the horror aspect has been lost.

  • DetectiveBingBongDetectiveBingBong Member Posts: 67

    Also, why should Killers settle for 2ks or 3ks? Our goal is for no one to escape. Your goal is to get out alive. Is it unreasonable for you to want to escape every game, then?

  • CosmicParagonCosmicParagon Member Posts: 864

    A counterpoint for you:

    This is DEAD by daylight. The game should be balanced where escaping is rare and a 4-man escape is unheard of. If you want a game where you win with no effort, go play Flee the Facility on Roblox

  • FluorescentLemonFluorescentLemon Member Posts: 240

    Since the devs certainly aren't going to throw Killers any [BAD WORD] bones in the actual game you might as well let us have the forums

  • TalmeerTalmeer Member Posts: 1,373

    The game forces even killers to 3-4k if they like to rank up. A 2k just lets your stay on your current rank.

    Not saying that ranking up is a good idea, that said. From 20-5 its fun. After 5 you running in sweaty games with no end in sight imo.

  • xEaxEa Member Posts: 2,112

    Want a hard does of truth? If you can not even reach rank 1 as a killer, you are just not as good as you think you are. It is true that ranking up as survivor is definitly not as "hard" as for killer, but it really does not matter to much afterall. I have not played any video game ever where it is that easy to reach best rank. Playing killer on red rank is about as hard as playing LoL on Silver level.

  • senki527senki527 Member Posts: 167

    loool perfect example of biased killer thinking. thx for prooving us right, that killers want easy 4k every game.

  • OrangeJackOrangeJack Member Posts: 336

    I don't understand people who find playing as survivor difficult. With the game's speed, individually you're barely forced to 'loop' at all. You know the main skill curve of being a survivor. And what little looping there is nowadays, consisting of abusing the same strong loops, pallet camping etc. No real thought.

    Currently, alot of survivor red ranks are just generator engineers.

  • memiiekomemiieko Member Posts: 178

    These forums are killer-biased because they talk more? Just don't listen to all the babies and only care about killers complaining with some platform to stand on, not some stupid: nerf survivor >:(((( bs but I get why they complain, I too am a killer main who believes that there's a lot to complain about but I don't think the game is ages away from somewhat balance

  • ElkElk Member Posts: 2,253

    I am a survivor main and don't like nerfs of killers and survivors.

  • JC316JC316 Member Posts: 693

    You're wrong. My idea of balance is not a 4K, it's where any killer has a shot at a 2-3K, and any survivor team has a shot at 2-3 escape on any map, against any killer. How it is now, if a killer comes up against a strong SWF on a bad killer map, the killer has already lost, he never stood a chance. I know you will say that it's rare, but it's more common than you think, and the fact that it's possible at all for the killer to lose before he even started shows the gross incompetence of the balance team.

  • TodgeweihtTodgeweiht Member Posts: 3,172

    There are many killers here that feel entitled to a 4k, almost the same as survivors that feel entitled to an escape.

    If they are unable to kill survivors/escape its obviously the devs fault. They need to grow up.

  • PoweasPoweas Member Posts: 5,875

    Not that I agree with the Ruin nerf, or even am a survivor main, but couldn't they say the same to you? 'Balanced landing got nerfed because you killers couldn't even chase us down a ledge properly', or 'self care got nerfed because you killers couldn't catch us fast enough when we heal', heck they could even say 'MoM got nerfed because you killers couldn't even adapt to having to do one extra hit'.

    Again, I have no stance in this argument, but wanted to point out that the point you said can work backwards too. Although, MoM and Self care definitely deserved the nerf. Not 100% sure with Balanced landing, though.

  • FregglesFredFregglesFred Member Posts: 138

    This isn't conditions that happen every 50-75 games.

    The logic of having to chase someone, pick them up, and hook them can take a good 50 seconds, even. Especially with a good survivor on the team.

    If you think that makes sense to just holding R1, then. I really wish the best for you mentally.

  • senki527senki527 Member Posts: 167

    nope im happy with 50% escape which would be the perfect average. 2k every game, and not 4k

  • RaptorrotasRaptorrotas Member Posts: 2,039

    Four kills is the killers default goal. You're told to do it, and get a bonus for fulfilling it. Back then the gfame even mocked you for failing to get many kills.

    Four escapes is a bonus, the game doesnt judge or reward you for getting others out, yet somehow this is being treatd as survivors sdefault goal.

    I think survivors are quite suffering from some dissonance in perception..

    As for the 4k balance thing? Its mostly survivors telling people that its what killers want. Duh. Obviously killers want to win.

    Except balance should be 4 survivors EACH working as hard as the killer to reach their goals. Sadly currently its leaning more towards four survivors working as hard as one killer lol.

  • thesuicidefoxthesuicidefox Member Posts: 7,735

    Just want to make the point that just because you play a game a lot or play it for a living as a streamer does NOT make you good at the game.

    Look up DSP or Low Tier God. These guys are absolutely AWFUL at fighting games, yet they ACT like they are good and somehow have a huge following so they can make a living being bad at video games.

  • McLightningMcLightning Member Posts: 949

    I mean, I actually am a survivor main. Fortunately, that hasn't stopped me from being a one sided survivor main bot, lol

This discussion has been closed.