I like the way you think thank you :)
Why can't it? this game is like a ghost train, yes some will get "use" to some things but then there is improving and plus somethings will add to the game to slow the game down.
On the trailers why does it say blood and gore, some of the trailers, hm yes the game yes, intense violence, on the trailers? eh no and strong language? okay someone please find me evidence of that in trailer/game other then survs/killers swearing to the game lol
Lol best I can come up with is Ash and his weird obsession about private business in tall grass 😲
I wish more people understood this. Survivors are not going to feel fear towards a human controlled killer in a multiplayer game. Simple as that. That feeling is replaced by wanting to beat that player and win...you aren’t scared of them. Completely different mindset then one would have playing a single player survival horror game.
Exactly, and even with single player games, take something like Resident Evil 7, scared the heck out of me, but I see speed runners going through it calling out all the jump scares etc and not being phased by it, any game that you put time into you will become desensitized to it all.
Would love me jumpscares.
I remember in 2009 being legitimately scared of F.E.A.R 2 on ps3. This was the only game that I found really creepy.
F.E.A.R 1 & 2 were incredible, I hope you haven't tainted yourself with 3 🙄
I was quite disappointed with 3.
I loved your comment about how scary is a cowboy.
We aren't listened to, only by people at the company that have no power.
When the owners don't listen to the fans they will say they know what they are doing and then blame the fans for leaving
I agree, although it doesn't say we must have scary characters, Hell-Slinger is by far the least scary edition to DBD. I for one am all for horror characters and was disappointed when I saw the latest killer reveal.
People not being afraid has nothing to do with the aesthetic nor does it have anything to do with the fact that its a human controlled killer. By all means the human element adds more to the equation. The reason people aren't scared of things in video games or movies alike are because either A, your audience can predict whats about to happen. B, you've told your audience whats about to happen. Or C, theres no sense of urgency or threat so even if something did happen its not a big deal <----this creates comedy.
I don't think BHVR has the same team of sequencers and psychology staff behind them to make this game scary. If it was a AAA title, you have teams of writers and people who specialize in horror thinking about interactions and timing and ways that you can launch someone off their seat. When you get too predictable like a movie or an on the rails video game is things get predictable and if you allow a player to prepare for those predictions to overcome them with east you effectively trivialize your content. DBD has the benefit of the human element in killers so theres always a suprise element in whoevers playing the killer can control the pace of the scares and lean into or off of the threat pedal.
I'm sorry but no, scary games don't make you jump 10 times if you play them over and over again, It just doesn't happen, there is nothing scary about a game I've put 4K hours into, there was nothing scary about it after I put 200 hours into it, it's never going to be scary for anyone with any amount of hours over 100 no matter how many writers or psychologists you have because things don't get scarier over time, they become less scary, I don't get how that's hard to understand.
No problem, man. Again, you do bring up a lot of good points. They really have done a great job with the licensed killers in this game with design and how they are portrayed but yes, there really isn't a fear factor anymore. Having an ivory mori in the back burner would really scare the piss outta survivors. You are right in the regard that it's a killers job and not play whack a mole. It almost feels that killers are a joke now which really upsets me.
You sound like one of those terrible creepypastas where the writer thinks blood makes things scary.
Yeah because "hyper realistic blood" would totally make DBD scarier. I say sarcastically.
Blood and Gore won't make the game scarier, I believe the Survivor side needs higher stakes. For me personally, Survivor is easy, looping and escaping chases are the only real delight. Working on Gens overall, is boring. Cleansing totems, is boring. When I play Killer, I feel that stress, that rush of having to juggle downing and hooking survivors are quickly as possible, and keeping pressure on Gens. Every game as survivor is pretty much wash, rinse, repeat. At least switching between killers and trying each unique ability can satisfy that craving for something more. But I agree the game needs something... maybe "risks" to shake it up.
You missed the whole point off my post and not once did i say i get scared the point off my post was not about the immersion or the atmosphere of the match but killers being able to give jump scares to survivors, yes some people are harder to scare then other people but the killers in DBD lack the ability to give people jump scares like Jason can in F13.
I'm sure if they gave a killer on DBD 3 of Jason powers a lot off people would be scared off him sense (able to see survivors auras), Shift (able to travel and a very fast pace across the map) and stalk (stops any sounds off Jason i.e heartbeat and location on mini map) i listed what each one did in case people didn't know. Now picture a killer in DBD being able to do those 3 use sense to see where a survivor is than stalk and shift to where they are to grab them with no idea the killer is anywhere near you till they have you. where as now you know the killer is close because you hear a heartbeat or see them which takes away being scared off the killer.
I think if killers didn't have a red stain anymore and a shortened terror radius, it would make the game more jump scary again. Playing against a scratched mirror Myers is probably my favourite as a survivor because it actually gets your blood pumping. Putting in more blood and new music wouldn't change if the games scary or not because as it's been rightly said, you would quickly get hardened to it. Nothing compares to doing a gen as a survivor then seeing the killer right next to you with no warning!
Giving killers Jason’s powers would be a horrible idea (no offence). Firstly, BHVR would be literally ripping off the entire F13. Secondly, Jason’s powers would just not fit in DBD at all- travelling at high speeds across the map would make nurse, Demogorgon, Freddy, even Spirit’s powers ineffective. Being able to reduce terror radius just completely destroys Myers, Ghostface, Wraith, Dark Devotion, Furtive Chase, Insidious, etc. Seeing the auras of all survivors would make lockers ineffective, every survivor aura reading add on (Clown’s tattoo finger, Black incense, Wraith’s spirit blood, Huntress’ concoction, Amanda’s letter, Doctor’s restraint, Myers’ shard addons, Hag’s wreaths, Renjiro’s glove, the list goes on without even mentioning the perks).We don’t need to make DbD a clone of F13, period.
What if you added the ability for killers to hide in lockers and chest? I'd scream if I went to search a chest and there was hospital gown Michael Myers just springing out of it
Even if they wanted to they couldn't put Jason in due to the lawsuit going on atm i used those powers as a example because using that combo in F13 can still give people jump scares even after hundreds of hours in the game, giving a killer all 3 would make that killer OP in DBD but it shows that you can still give survivors jump scares if you have the right power/perks to do it. DBD really doesn't have any killers, perks, add ons that you can combine to do that well in the game giving people a jump scare.
Stealth killers you can see them coming if your looking around which removes them being stealth killers, travelling high speeds across the map survivors get warned when that happen's take Freddy blood spits out the gen to warn the survivor that he could be coming to that gen any chance that BHVR have off making a killer scary they pick not to. Take Freddy again if the gen didn't spit blood when he teleported to that gen dp you think that would give survivors a jump scare seeing Freddy just pop out off the gen instead of getting a warning and walking away just in case.
I would like to see realistic Reverse Bear Trap animation and not just trap switching and doing no harm to survivor.
Unfortunately Hes not stalking, and he looks like a slackjawed version of the original jumanji bad guy in a duster.
Gore doesn't make something scary.
Gears of War has plenty of gore, DOOM has plenty of gore, hell Diablo had plenty of gore but its not "scary" because of it.
Suspense, the unknown, tension, anxiety, feeling helpless, being lost, being stalked these are types of things that stimulate fear.
If I see Trapper chasing me I have no fear in DBD, if I see Trapper chasing me but he has some guts hanging from his neck I still don't care, I've seen Trapper a million times and know everything he can do. I know my limits of what I can do against him. I know this song and dance is the same as all the others before it. Time and experience dull the senses.
What Peanits said would still come to pass even after adding "jumpscare" because after the first few times you now come to expect it and no longer react. Time and experience dull the senses. In order to keep some semblance of "fear" the amount of constant change needed would consume so much designer time and require the team to constantly come up with new ideas as to not repeat the old.
Take a look at horror movies that mostly rely on cheap jumpscares that have become so cliche you can predict them 30 minutes in advance. How many creepy crab walking Japanese ghosts are we expected to consider "scary"? Its impossible/unrealistic to maintain such stimuli leading to a feeling of constant fear, especially in a game since the player is sitting in a room perfectly safe.
The gore helps, but you’re right, it’s not the end-all-be-all. That’s why several of the suggestions I made earlier were specifically designed to affect you when you least expect it.
Imagine for a moment that the Trapper is chasing you at the swamp. You run across the wooden deck heading for a damaged gen to tap before jumping off the side. But before you get there, CRAAAACK! The deck breaks beneath you and you fall through. Now your heart’s racing! You need a new plan, and fast! Which way to turn? Which jump to take?
I had not read all the posts in this thread so sorry if I missed any ideas you mentioned.
Yes such an unexpected event would add an element of surprise, panic and fear I think think it would be cool. Given time however these possible events would become an expected probability and would no longer cause such feelings. I'm not saying they shouldn't be explored and added but that we would end up right back at square 1 again. The issue is the constant need to change the formula to crate such stimuli without becoming predictable.
Hell my first playthrough of the "new" RE2 was creepy as hell but my second playthrough was manipulating AI and rushing items I wanted to get. I had seen the scares/horror already and everything was predictable. all the scares in that game worked the first time because it was all new to me but after experiencing everything only once I knew exactly what could happen even if such things happened at different times/places. Past experience tempered my reactions and fortified my wit.
Blood and gore do not make something scary.
The original Halloween movie for example is one of the best horror movies for its scary suspenseful atmosphere and there is barely a drop of blood in it.
The Friday the 13th movies are gore fests and not a single one of them is half as creepy.
Simply as you keep playing more and more game it gets less and less scary. Yet even for the oldest players some good killers can still surprise them and make them squeak from terror and surprise. So this game is still scary for new player but not for veteran ones.