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That DC penalty is really great

I've had three killers DC in five games today, and in game number six, the killer slugged everyone at five gens and one survivor DC'ed, I'm assuming because it was so boring to bleed out for four minutes with nothing to do. I wanted to kill myself on first hook, but she wouldn't hook anyone until we were all slugged. Thanks, devs!

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Comments

  • Might_OakkMight_Oakk Member Posts: 1,243

    I have had a few games recently where the killer just runs knockout and slugs everyone.


    Kinda weird they waste as much of their own time as mine and dont get a lot of BP and no bbq multiplier.


    Just salty people I guess. Whatever I just go tidy up

  • meatisadelicacymeatisadelicacy Member Posts: 1,865
    edited February 2020

    I never cared when a survivor DC'ed. It's possible for me to play a game and still have fun even if we aren't likely to win being down a person right away. The last three times I had a teammate rage quit when they got knocked right away, the killer slugged everyone else at five gens. Queues take long enough for survivor, this game doesn't need less people playing it. And it's bringing out every obnoxious killer move there is.

    Oh and when killers DC'ed and I lost out on who knows how many thousands of BP, it still made me laugh.

  • SunderMunSunderMun Member Posts: 2,791

    Let's not forget, there is no cooldown on it whatsoever, which is something we were told we'd get. :D


    So if you wait a week between DC's it will still accumulate. :)


    Those 'super rare' game breaking bugs are enough to make it increase vastly LMAO

  • SunderMunSunderMun Member Posts: 2,791

    When a survivor DC's rather than killing them self on first hook, at least everyone gets points for it. When a killer DC's, the survivors get survival points and the killer gets to be out of the game they don't want to be a part of.


    Now people just kill themselves on first hook, killers AND survivors intentionally make it their mission to make others DC, and we get punished for not wanting to be in a boring game, or for being forced to DC by a game-breaking bug. DC penalties were always going to be a pathetically stupid idea, especially given that dedicated servers added to the issues with regard to bugs.

  • TodgeweihtTodgeweiht Member Posts: 3,666

    Ah yes, because the killer slugs me for 4 minutes straight every match, thats obviously the reason I have to disconnect.

    The 24 hour ban I currently have was OBVIOUSLY caused because the killer slugged me every match.

  • SheldorSheldor Member Posts: 198
    edited February 2020

    Of course it is. For their bad game design and coding you HAVE to stay in the game.

    Like in that picture that just happened to me:

    When was the last time you went into a bar and were handcuffed to the pool billard table ?

    You are going to ruin other players game if you do not


    unhook them

    repair gens with them

    take protective hits for them

    open exit gates

    get hooked

    get unhooked

    get healed

    open the hatch

    escape

    get sacrificed


    Oh wait. you are not going to be part of any of that in this situation anyway. Hmmm

  • MysticMusicianMysticMusician Member Posts: 143

    Honestly I think the DC penalty is great. You shouldn't just get to leave the game for free, especially if you leave because you're salty you were the first one found. Killers getting gen rushed shouldn't be allowed to leave, survivors getting slugged shouldn't be allowed to leave.

  • KwikwittedKwikwitted Member Posts: 641

    You better get used to this. If the new sabo goes live this is what every single killer will be running. Devs idea of an "alternative objective" is apparently to make killers even more miserable then they already are. Now apparently I've got to mindgame in the limited time I've picked someone up in order to not have the hook sabo'ed in front of me in roughly 3 seconds.

  • SheldorSheldor Member Posts: 198

    YES ! Exactly ! Walk into a bar, get into a pool game and get handcuffed to the table until the dudes allow you to leave even if they totally outplay you and the game is ultra boring ! Thats the right mindset !

  • meatisadelicacymeatisadelicacy Member Posts: 1,865

    I just die on my first hook now. I'm not wasting any more time. It's mind boggling the devs think banning people from playing a game is the right answer. A game many of us spent money on, which I certainly won't be doing ever again.

  • FrekiFreki Member Posts: 1,903

    a 24 hour ban on playing? because you didn't like how things went in your match? lol I'm sorry, I'm not even that good and I don't DC for slugging I laugh my arse off. ya know? but if you like waiting keep dc'ing. I tab out and work on things and talk to my friends in game while I get slugged.

  • ShadowReaper11ShadowReaper11 Member Posts: 56

    i love the new dc system because when i make killers dc from looping them really well i find it super funny

  • ClickyClickyClickyClicky Member Posts: 3,536

    Are you kidding??? That’s far worse than I thought.

    I haven’t had any crashes or server kicks yet *touch wood* but they could easily escalate that heavily in a month.

    Wont even be worth playing after the new update until someone has tested the waters and confirmed it’s safe to dip in.

  • MysticMusicianMysticMusician Member Posts: 143

    Many games that you have to pay for have bans/penalties from playing ranked games if you DC. Since DBD is a ranked game then it makes sense. I think that there should be 2 separate modes, ranked and casual. I also don't think that DC penalty should keep adding up. But there definitely needs to be something in place to discourage dcing. Also I think they need to stop people from being able to kill themselves on the hook as well.

  • FrekiFreki Member Posts: 1,903

    I have 2 questions here:

    1) how can they MAKE someone press a button/key? the answer is, they can't. All they can do is remove the chance to escape the hook, which would be a very nice option if some how everyone ends up on the hook or not coming to you at all for you to continue playing.

    2) so it wouldn't matter to you if people just DC and get a 5 minute penalty each time with out it escalating, this would not make it a penalty at all. This is why it increases if you do it often and over a short period of time. How ever it also has instances decay away (drop off) after a period of time.


    The difference between "killing yourself on the hook" and disconnecting is you are using in game functionality to do things and the final action is to do nothing. so since you want to make everyone struggle here is the solution to your thought: it automatically tries to get off the hook and then automatically struggles. so you can't just not do anything at all. If you want the choice to NOT try to get off the hook you must allow the choice to struggle or not. If you use in game functionality this is not something to punish as it gives survivors a chance to save, and gives killers the points they deserve. If you exit the came to the game's menu, you are no longer using game functionality but program menu functionality. This is why there is an issue with this. is there a compromise? maybe... just don't know. maybe if all survivors are down you can get an option to surrender (IE GIVE UP) and this would be an in game option that happens only because it is part of the game functionality. so something can be done yes, but the dc penalties need to be done.


    my little idea here is something to think about it only will happen if it gets to what everyone killers and survivors alike say is not a fun game (a slug match) but if you're the first down, you can't just dc, you can't just dc if you're the last and you want to rob the killer of a sac or kill. I just thought of one problem: last survivor is downed, this option would possibly be there and still pull the last sac from the killer so there is more to work on it but still it's a start.

  • JonathanwolfmanJonathanwolfman Member Posts: 14

    Honestly this stupid penalty thing is just bad. Why would these devs want me to forcefully play a buggy match and not leave. For example for bugs, killers can't hear survivors injured or downed so they just stay "slugged" even though I can't find them, then pop unbreakable even tho I walked right near them without a sound (and no they don't have noise reduction perks) , internet internet internet (like why does anyone in the game deserve to be a host. So bias and servers aren't in console to my knowledge so getting hit through dropped pallet or a window I vaulted 2 seconds ago is a daily. And if servers are in console why are they so so bad), then really really OP second chance perks and Gen rush can be combined with SWF to make the game last a maximum of 10 min without a single hook. And the new stupid hook Sabo is helping survivors because it saves survivors time to go around 99ing hooks when now they are aroundabout 95ed so you can probably take hit, Sabo the hook and boom, saved survivors every match and saving survivors like 2 min to 99 hooks. More time to Gen rush with easy to get toolboxes. I played a match where right when I hooked someone 3 gens popped at the same time (a maximum of 80 seconds because they didn't have toolboxes so that was a 80 second chase and I have 1 out of a maximum of 12 hooks needed to kill. And that's 3/5 gens needed to escape. This game needs balance rework and then I will understand a DC penalty.

  • MysteriousPersonMysteriousPerson Member Posts: 12

    a problem I have is that when I'm in a match and the killer just wants to farm while I want to play the game. they wont hook me enough times as they will just leave me to go with the others and it's annoying as hell when I dc and then get hit with the penalty.

  • CardgreyCardgrey Member Posts: 1,411
  • fleshboxfleshbox Member Posts: 494

    So are we entitled to DC is all get slugged at 5 gens. This says more abouthe state of the matchmaking more than anything else. Matchmaking is ######### garbage pitting total killers against noobs all the time.

    Ill DC any time i like now.

    Current one is one hour. I dont give a flying #########

  • fleshboxfleshbox Member Posts: 494

    They are not super rare. Game breaking bugs which result in my leaving are 1/15 games.

    I am gettign pissed off at this game and wondering why i even fuckign bother.

  • FishTacoDeluxeFishTacoDeluxe Member Posts: 54

    Its really not that hard to play around hook saboing. Just run infectious and tunnel the sabo guy. You could also bait them to the wrong hook. It's really not that hard. If it's a SWF then who cares. They're were probably gonna bully you anyway.

  • SunderMunSunderMun Member Posts: 2,791

    I know, I was being sarcastic when I stated they're super rare, as it's a bit of a meme on the forum for those that are pro-penalty.

  • AlmoAlmo Member, Dev Posts: 1,118

    I can't comment in great detail at the moment, but the stats are showing that the DC rate is noticably down from where it was before the penalties were restored.

    As with everything in statistics, personal experience doesn't indicate how the system works as a whole due to a lot of issues, one of which is that humans are desperately terrible at monitoring probabilistic occurances in their lives. I have this problem myself; this is in no way intended as an insult or an accusation of any kind. I was under the impression that there are a lot of key escapes. Checked the stats on that... no. There are in fact very few key escapes overall. :)

  • DreamnomadDreamnomad Member Posts: 2,847

    I would like to hear the stats on key escapes. I'm sure it is low but I'd like to see how over-blown some of the killers make it sound. I'm pretty sure it is well under 5% of games that have key escapes.

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