Balance Changes | Cruel Limits, Blood Hound, & Hemorrhage
Starting a thread series where I make changes to a few perks and see how much spotlight they get from the community. 😁
When a generator is completed, after 5 seconds, all vault locations and breakable walls are blocked by the Entity.
If a survivor drops a pallet, all blocked locations within 48/40/32 meters to that pallet are freed from the Entity.
Only the killer can bypass the blocked locations, and the auras of all blocked objects are revealed to the killer.
Attacking a survivor with a basic attack will inflict the Hemorrhage status effect until the survivor either heals or is hooked.
Attacking a survivor with a basic attack will reveal the auras of all injured survivors for 10 seconds.
This perk has a cool-down of 40/50/60 seconds.
Instead of increasing the frequency a survivor leaves a blood trail.
Hemorrhage will now make blood trails easier to see and expire slower than normal, depending on the status tier.
This is the part where I ask you to give me feedback! 😁