Home Dead by Daylight Forums Discussions General Discussions

YOUR Biggest Issue With DBD Right Now

AntiJellyAntiJelly Member Posts: 1,128
edited February 2020 in General Discussions

For a couple of months now, I've seen a lot of different viewpoints on the biggest issue in Dead By Daylight right now.

What I want to know is, in YOUR opinion, the biggest issue in the game, and how might you solve it?

I imagine it'd be interesting to see how many times different problems come up, but more so interesting your solutions to the problems. You could also riff off other people's solutions to improve upon them or whatnot.

I'll start: My biggest issue is map size and unfair map RNG. Obviously, big maps are just an issue because DBD doesn't work with big maps, but some maps can become completely unfair to either side depending on RNG. THe biggest culprit are Autohaven maps, in my opinion. Especially Gas Heaven, that map can be 5 tractor track tiles, or 5 double truck loops. This is just one example. tons of other maps have completely wild RNG.

All you'd have to do to fix this is but more time and effort into the tile weight system. IDK what it is right now, but it clearly doesn't work properly. That, and just make the big maps smaller.



  • Aven_FallenAven_Fallen Member Posts: 11,578

    Dedicated Servers.

  • OtakuBurritoOtakuBurrito Member Posts: 512
    edited February 2020

    Not enough Michael and GhostFace killers.

    Most Michael and GhostFace killers don't Mori me even though it's in my name.

    Head-on is toxic asf but I'm enjoying it too much to stop and I feel bad so I apologize after game.

    Claudette still doesn't have a cute sundress.

    Doctor's kit is too overloaded in comparison to other killers and most of his skill/passives needs to be in the form of an add on.

  • thesuicidefoxthesuicidefox Member Posts: 8,227

    YOUR FACE!!!!

    J/k I've seen worse faces.

  • RayrafLPPRayrafLPP Member Posts: 621

    the tolerance of toxicity. I think since most survivors at high ranks are potatoes anyways the balance doesnt even matter that much, but the toxicity should be more looked at. If someone tells you to ######### in post game chat "just close the chat" isnt the answer.

    These people should be perma banned, if not BHVR shows that they are down with ######### like this.

    Post game chat toxicity happens way to often to believe reporting them would matter.

  • RayrafLPPRayrafLPP Member Posts: 621

    they even censored it in the forums XD why isnt this a thing in game? you dont know what i said there, so ingame an f you is more tolerable then a commit suicide.

  • TAGTAG Member Posts: 12,032

    Maps. Old map design was not meant for the way the game is played now, and it shooooows.

  • BigTimeGamerBigTimeGamer Member Posts: 1,752

    Content release schedule, Ruin, Breakable Walls

    Changing the game to be easier instead of encouraging higher level play is pathetic

  • RobMeister88RobMeister88 Member Posts: 351

    Lack of synergy from killer perks (relating to gens) and the sheer underwhelming effectiveness of them. If survivors can have overwhelming effects on gens with toolboxes and add-ons, and the ability to work together, and Prove Thyself, and have it all considered be balanced, then why not the same with killers? Why can't killer perks (relating to gens) have overwhelming effects? Why not have Tremors stack with Ruin? What about letting killers still kick gens even with Ruin active? Why do so many killer perks in general have restrictions like cooldowns?

  • GHOSTfaceP3GHOSTfaceP3 Member Posts: 1,276
    edited February 2020

    When I play survivor it’s to easy lol I want a intense game when I play survivor.. gens go by to fast and all the second chance perks survivors get

  • Speshul_KittenSpeshul_Kitten Member Posts: 1,861

    Mostly the disconnection from the customers (us) at this point.

  • BeardedragonBeardedragon Member Posts: 425
    edited February 2020

    Too much looping and too little focus on being stealthy. This game doesnt need stealthy because you can just loop anyway. you are also not rewarded for a stealthy play as a survivor. I want less Loop potential, whether it by changing the map layout or reducing the amount of pallets, i dont care. Pallets are my biggest grief though.

    Pallet down --> mind game a bit, --> run off to next loop --> rinse and repeat.

  • TodgeweihtTodgeweiht Member Posts: 3,666

    The community. I can cope with many of the issues of the game but not with everyone being so idiotic towards each other in-game, post game chat and in social media.

  • TalmeerTalmeer Member Posts: 1,520

    A few maps could get some bigger or minor changes (depending on the map).

    My major problem is that killers often feel stripped down to their abilities. As would they just be designed after some statistics, while nobody seems to think on the fun of the player who is playing them (right who is playing them and not play against them).

  • EvilJoshyEvilJoshy Member Posts: 5,117

    My biggest issue with dbd is the devs. With the changes, patch notes and stuff that's been happening for the past 2 years, I can't help but feel they never played killer at red rank. Some nerfs I can understand. Don't like it but I understand why they did it. However there's patches where I'm asking myself "Who the hell thought that was a good idea?"

  • AnkiAnki Member Posts: 58

    I haven't played for that long, but the community and the atmosphere seems so negative and all. Like _everything_ is toxic. The devs are "awful and biased and horrible" and what not. Many players seem so sweaty and competitive. I would like to know how old people on average play this game, because many of them feel so immature. But I love the game tho.

  • HoodiedHoodied Member Posts: 12,600

    Maps, balance, weak killers like clown, and alot more

    They really need to focus more on balancing maps and balancing out current killers and perks

  • mmainmmain Member Posts: 430

    I have 2 major issues with the game.

    1) Dedicated servers - my experience with everything from wait times to slight lags that make great skill checks much harder has been worse since the introduction of dedicated servers. I don't expect anything to be done about this because I honestly don't think BHVR cares at all about it

    2) Survivors - I say that as a survivor main. It seems there are a lot of survivors that aren't even trying to win. If the majority of survivor in matches with me are trying to win they lack the ability to think critically enough to understand how counterproductive their actions are to winning. Some of the ones I see talked about on here all the time like unsafe hook removals that lead to nothing more than hook farming, or trying to heal a slugged teammate while the killer is standing right there. There are also the less talked about ones like survivors that don't realize running the killer to team mates that are working on a generator is bad strategy for everyone including their own self.

  • JukantosJukantos Member Posts: 114

    Matchmaking. As a solo queue Rank 1 survivor, i have on average 2 teammates per match below rank 10, who are absolute miles behind me in terms of mechanical skill, perk quality, game knowledge and timing execution and i pay deerly for it every single time.

    Meanwhile, when i try to rank up as killer, i always queue into lobbies within literally 10 seconds, only to find out after the match why, i'm being used as grace fodder for long queue Rank 1 teams. In theory i wouldn't mind, but having nothing but THE best of the best top 1% survivors as my opponents is incredibly frustrating because it forces me into a playstyle i dislike, picking off easy targets and slugging, or simply facing 4 man escapes as a punishment for not doing so. I mean, the last game i played doesn't need much commentating, i got 7 hooks total but specifically chose not to tunnel anyone down and STILL got hit with a DS by a meg which got unhooked 58 seconds earlier (watched the video back because i couldn't BELIEVE she still had it active)

    So basically i'm hard stuck around rank 10 as killer because i cannot stop facing purely Rank 3-1 SWF squads and my Rank 1 survivor experience is miserable because i'm constantly matched with vastly weaker players that i cannot stop from dying pretty quickly if the killers do the one sensible thing, figure out the weak link and kill off the repair speed as fast as possible (because with Ruin gone, there now isn't much of a difference in repair threat between a rank 1 and a rank 10)

    Solution? I don't know, honestly i do not know. I don't know if we NEED a seperate SWF queue, but with BHVR basically pointing in the direction of "we'll ditch match balance for short queue times and decent ping" in their recent dev blogs, i don't have much hope. And with the game REFUSING to offer me fair matches, i don't think i'll keep playing much longer, or buy the new DLC.

  • supersonic853supersonic853 Member Posts: 4,089
    edited February 2020

    The inability for both sides to be strong since killer is always the one hit with the ruin nerf and constant killer nerfs.(how long did it take for instaheals to finally get fixed and legion and nurse are still dead).Give ya about a month maybe until the constant billy threads get billy nerfed yet hes the best example of a balanced killer that can pressure the gens in this survivor biased game.

  • immortalls96immortalls96 Member Posts: 4,652

    The overall limited selection of strong killers for advanced players, and the fact that so many killers would be fine with some minor tweaks and polish but its unknown who is being prioritized

  • whammigobambamwhammigobambam Member Posts: 1,062

    Matches with Mori, key or ultra rares combined with camping and tunnelling making success near impossible. It's a 50/50 chance so half my time in dbd pure toxic garbage.

  • CoderCoder Member Posts: 690


  • JC316JC316 Member Posts: 693

    Matchmaking is the biggest problem by far. Red ranks are polluted with survivors that shouldn't be there, so it's a completely random if you get god survivors, or total potatoes. On top of that, with so many red ranks to so few red rank killers, you burn through the killers and it starts going down the list.

    My solution is simple. No more depips for survivors, but all 4 survivors are fighting for 2 communal pips. The two survivors that perform the best move up in ranking, while the other two stay put. By the time you reach high purples, everyone is going to be good, and only the best of the best will make it into red ranks. This would keep every survivor level stocked, and would ensure that the potatoes never make it into the red ranks, or even purple ranks.

    Rank reset would knock you back down two color levels, but you wouldn't be relying on teammates to pip, you just have to outperform them. If you don't pip, you're in the level that you're supposed to be at.

  • Whiskers93Whiskers93 Member Posts: 95

    Need smaller maps

Sign In or Register to comment.