It's not about sjw but common sense.
It already happened in another game where players complained they were matched with those who didn't speak English as the userbase wasn't large enough.
To say the majority speak English is wrong. The peaks generally happen between 6-9pm EU time. There is no point making things up to fit your narrative.
You simply cannot then balance it for comms if you are going to tell people who bought it to suck it up. Again that is an extremely ignorant point of view as you are putting your enjoyment over other customers.
I didn't say that the majority speak english, I said the majority speak english OR will be matched in their own country. This is a non issue that you're trying to make into an issue for some reason. If it's not SJW, then it must be fear that SWF won't be a glorified bully tool if everyone has comms.
Over 50% of the playerbase play solo. There are two EU servers for over 27 countries. London and Frankfurt. I'm sure you can do the math.
I am from the UK and was not matched with people from there only its not how it works due to games userbase population. In most matches the end game chat would not be soley in English but have multiple languages where some could speak it if they so wish my there was a huge amount that couldn't.
It has nothing to do with swf bully squad as I play solo only. As I said its about common sense but you can keep making things up to keep trying to fit your narrative.
From my experience prominently English speaking countries are the ones whom always seem to expect others to speak their language and that is showing in your posts as you really don't seem to care about the players that can't.
I agree to a certain extent. But If you get lucky with even 1 english person that’s enough communication to form a potential friendship and also dominate the game more muting the other 2. Sometimes there’s no benefit. By why not have a possibility of a benefit? There’s no losing then, unless introverts Stop playing.
Also see the devs saying it doesn’t make logical sense with the in game lore on how people talk, feel as though they have some bs excuse like that. Could give them radios on their belt though and enough doesn’t make sense anyway. Can also link the survivors minds together to explain it. but whatever.
Also could just try what white noise does with a quick chat. That’s also automatically translated in games.
a swf team should really limit them to using only 3 perks each. The fact that they have easy communication makes it harder for ghostface,Hag and trapper to do any good. Just my opinion
Again, not really my problem. I get paired with spanish speakers a few times a night and it wouldn't bother me to be on comms and not be able to understand them.
The idea for it is about balancing it around the top players on comms with 4 people. To do this even two on comms will be at a disadvantage.
I personally don't agree to changing how a game has always worked for the smallest percentage of the userbase.
The issue being how much info is too much for players? If you enjoyed dbd for the not knowing aspect then the game you play is essentially over. It's already at a stage where players are shown every little thing happening and took away the need to be aware.
This is what I mean about you not really thinking of others. A few times a night is fine but imagine being those spanish speakers in your scenario and having most games where you can't communicate.
It seems from your posts you may be in North America which is predominantly English speakers with some spanish for thr most part as its where I now play, but knowing what I do and where I used to play I can see outside this box.
That's not the goal in the first place. Noone with a clear mind wants solo on the EXACT level like swf. All we want is the gap being smaller.
Competent team mates in red ranks? Are we playing the same game??
It's actually very simple, this is what I would have done:
Kindred basekit: noone wastes time running to a hook when the killer is camping or someone else is closer
Totem counter: noone wastes time trying to find the "last dull totem" when it already got cleansed by someone else
Chase indicator: well, obviously more efficient on gens
Ofc, this will make killer games much harder against solos. But that's not a problem, because this allows actually to buff killers. My 1St step of buffing killers would be to finally introduce a second must do objective for survivors which gives killers more time.
True, but maybe they could add pre entered texts and all you have to do is pressing a certain combo to sent the message. Idk, for example R2+R1+square -> "killer on me"
Like smite VGS, actually not a bad idea. Survivors only use 2 of 4 dpad anyway. Have the other 2 be objectives,"work on gen, do bones, save from hook" and the other could be chase," killer on me, killer MIA, using god pallet". May actually be a potential solution.
Could be like, Left Directional opens a scroll of texts like "Killer on me" , "My gen is x%" and stuff like that, but for that to happen Killers would need to be buffed a lot.
I don't usually advocate for the division of a player base in games, but man is SWF a completely different game for killers. The communication aspect alone is a HUGE advantage. SWF need their own lobbies and killers should get even more Bloodpoints (or special items/perks) for hosting them. Tired of getting punished in Solo que because SWF are too strong. Not looking forward to the Sabo & Toolbox rework to hit consoles.
Those are actually 3 valid ideas, all give solos something that SWF already has. Would be great!
Yes and would allow some serious changes in terms of gen speed to buff all killers. It's a win win for everyone
Even something as simple as an indicator when anyone is being chased would be nice. Kinda like we have when the Obsession is in a chase.
The DLC team is not the team that deals with game changes, so that's not what's happening.
We make opportune changes to reduce the gap when they arise, such as the Kindred buff. But the main thing we do is ask ourselves when putting in new stuff, "Does this widen the gap?" If it does, it won't go in unless there's some great benefit that outweighs that cost. So a lot of our work on this subject goes unnoticed because it's happening behind the scenes.
Well, that's not closing the gap though. That's just stopping the gap from getting any bigger than it is.
You missed this part: "We make opportune changes to reduce the gap when they arise" :D
The sabotage change that's coming seems exactly that, since it makes team coordination unneeded for sabo saves. Something is being done.
Yeah but those are very few and far in between. They're nice changes, yes, but what was the last one before the Kindred buff?
Kindred got buffed. Equipping it gives you basically SWF level info about hooked survivors and when you're hooked it gives that info to your team.
Even if an ally doesn't have Kindred, you still get info as if they did as long as you have Kindred.
Aside from this, not much else to be said.
I remember they mentioned that they gave the ability to see Demogorgon's portals breaking for the solo communication. Now we're waiting for other changes. Maybe in 2 years we will be able to see which other teammates is opening a chest.
So what's the cost of a 4 man swfs using Unbreakable, DS, Deadhard and Adrenaline?
At some point you devs have to at least acknowledge that these perks shouldn't work as well as they do together.
How would a inbuilt nerfed kindred have widened the gap? All that’s needed is for killer detection to be removed, so swf can’t see stealth killers around the hook, which is a slight gap widen. Another perk could just have that feature in the future or kindreds perk redesign would...
also why can’t we have a indicater for when someone’s being chased? That apparently widens the gap too? Your comment doesn’t have much context or reasoning. So many reasonable ideas have been left unanswered.
I'll quote this since it sums up all the other points.
Kindred basekit would take all the guesswork out of a match. No reason to leave a gen if I know 100% what the situation is. Throwing in a vacuous hand wavey statement like "pshh a secondary objective will fix this" is dishonest and frankly patronizing.
Totem counter only has one single purpose and that's to let everyone know that NOED can never possibly proc. It's a counter for a single perk. I can't even relay how persistently stupid this idea has been. It has no other purpose.
Chase indicator is yet another nerf to killers. There's already terror radius or changing health states to indicate what is going on. Or hell even just using your eyes to see them. It's redundant when you already have so much feedback. Only serves to nerf stealth killers who already have a bad hand against spine chill.
As for comms and the language barrier, games like Monster Hunter or Killing Floor give you access to simple phrases you can select. If they implemented any kind of communication system for in-game, that is by and far the best choice.
Well maybe you can refer how communication in other games work.
In game text chat (player can choose skip certain player text chat if they wish)
In game voice comm (player can choose mute certain player if they wish )
Fast wheel text chat select (hold G, wheel appear and player can quickly select the text they wish to enter to text chat insted of typing them )
Developer could always ask opinion from player idea if they facing some difficulty. I am sure that some Player will give proper and logic solution.