Developers, do you have plans to adjust or rework the game to accommodate for top level survivor's?
It is as straight forward as I could put it, i've been playing dbd for over a year now and after enough time playing both killer and survivor it has become apparent that when facing off against a certain caliber of players especially on a good portion of maps the game becomes less fun and entertaining on the killer's side of things.
To put it into perspective i'll say it like this. It is obvious the game's average is around 2 kills, 2 escapes. Whenever I go against these type of teams and I am not playing spirit, generally if they focus gens as a priority the usual result is 2 kills 2 escapes. I'm a type of person that likes to review my gameplay, I don't blame mechanics until I see how I could have done better. More often than not in most cases I apply pressure and spend very little time doing nothing, doing nothing being described as time i'm not forcing survivors off gens or getting hits or chases going. I'm a big advocate for chase little and spreading the pain and I used to think that when people said survivors have control of the game; I thought it was just killers that failed to apply enough pressure. As the months went by and I got better expanded my time played on both ends and went against some pretty amazing players my opinion has been slowly shifting.
What I see now is that you in many cases you do not need to be the best looper or have the best mindgames to win against majority of the top end of killers. All you have to do is simply abuse the map layouts, and focus gens. And this conclusion becomes more of the case for the majority of killers. Frankly if you are not playing spirit, usually your best outcome is 2 kills 2 escapes.
Now you see I have seen the statistics and I have seen how all the kill rates for the killer cast seem to be above 50%, which is a good thing, so these games and scenarios I talk about should be in the minority and appear less often. That statement is exactly correct but here is my gripe... despite these types of games and types of optimized survivors being in the minority the rate of it happening occurs enough for it to be an issue. There would be not this heavy level of killer/survivor side controversy for so many years if there was not an issue.
So, because of this fact... my question to the developers is what are you going or are doing about this issue?
The main area's I am specifically interested on knowing are map reworks which I understand there are some already done and some going to be done, but there are many more that need to be taken a look at that haven't been officially announced. The next is core gameplay changes, survivors have gotten to this level of efficiency because of around two main points, which are maps and generator speeds. I'm not saying decrease gen speed, what I am saying is put something in place that makes gen speed harder to accomplish so easily, now you cant make every map as small as say "the game" but what can be done is a mechanic or mechanics that help bridge the gap survivor efficiency and killer effectivity because there would be no problem if every killer could handle how efficient survivors can be on most maps.
As a side note, I am asking these questions because I really do like DBD, I want to be able to play any killer and feel no matter the map or caliber of survivors I have a fair shot to be able to get a 4k despite what placement they are on some tierlist. I don't want every killer to be juiced up to the point of insanity either, just having the ability to play leatherface and feel I have the same chance at winning as say the spirit would be nice to feel and make the game a whole lot more fun for killers. If the game was more balanced at the higher ranks there would surely be less cases of seemingly toxic killer playstyles being implemented. Thus making the game more fun for both killers and survivors.