How does one buff the legion?!
Before we talk about how to buff them, what does one use their power for?
3 main ways
The problem with legion, is that their power doesn't apply ENOUGH Map Pressure. The Legion relies on survivors to heal. Some people might say "Oh but they have mend!" for a short amount of time, but legion can't effectively chain stab survivors without 1 person mending before he gets his next stab off. So how would I "Change" them. (BTW all changes are to their base kit)
(QOL) When legion misses a frenzy stab, deplete 25% of the power gauge and keep him in his frenzy instead of depleting 100% of the power gauge and knocking him out of his frenzy. The legion regenerates his frenzy 5 seconds quicker.
(More Frenzy Effects) When the legion kicks a generator in their frenzy, regress that gen 5% instantly and apply a moderate overcharge effect.
(Even More Frenzy Effects) Chain stabs on multiple survivors now apply more severe effects. This is meant to signify the fact that the legion stabs MULTIPLE SURVIVORS during their frenzy with a different survivors blood getting on the blade each time. The following effects are applied:
1st survivor- Deep Wounds
2nd survivor- Deep Wounds, Hemorrhage (Until Healed)
3rd survivor- Deep Wounds (+5 sec to mend) , Hemorrhage (Until Healed), Hindered 15% (60 sec)
4th survivor- Deep Wounds (+5 sec to mend), Hemorrhage (Until Healed), Hindered 15%(Until Healed)
Change to Frenzy:
The legion's frenzy cooldown is reduced by .5 seconds. The legion gains the iridescent button addon's first effect ( his terror radius effects the entire map in frenzy). This gives him WAY more information without making him overpowered or forcing him to use addons. The legion also gains the Undetectable status effect after he leaves his power. The duration of Undetectable is 5 seconds.
(I'm running out of time so I'll finish this tomorrow), probably. Let me know what you think. These changes were actually balanced around console.