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Is our feedback actually listened to?

Seltas0208Seltas0208 Member Posts: 1,056

So you all know the feedback and suggestions section of the forums..... Do you think that it's just another placebo the devs are using to make it feel like we're having an impact on the balance or design of the game?

Because to me... It seems that way. In that sub forum there are so many ideas that just seem to be sweeped under the rug or forum posts are moved there that have nothing to do with feedback just to silence them. Furthermore did you see anyone giving the idea to make it so ruin has no effect on the early game? How often did you hear that ghostface should have his base cooldown reduced and his add ons that help cd should be tweaked accordingly? He was released a year ago now and... He's had now qol tweaks at all, people were saying just make the forever Freddy ads ons not stack, but then thr devs just made it a requirement to run them both if you wanted a significant slowdown, or the feedback on dying light saying that the obsession should receive the debuffs well. Or the countless legion ideas that people have suggested.

It feels like we're being ignored, it feels like as long as they get a paycheck they don't care at times. Please. Devs. Show that your listening to the threads you deem as feedback and suggestions, and also buff more than 5 perks per mid chapter patch. That'd be nice too.



  • HeartboundHeartbound Member Posts: 2,043

    I'm approaching 500 memepost and I have zero BVHR read.

    It's safe to say they only exist in fables, far away from the reach of mortal man.

  • TalmeerTalmeer Member Posts: 1,435
    edited March 2020

    I think most of the times, they just read loosely the threads and postings.

    I say that, because I rarly see devs discussing with forum members. Most of the time they just show 1 time up and then it seems as they would never look again into thread xyz.

    Also sometimes - not always - their answers feel as would they have been copy&paste from a statement-textfile.

    Thats sad, because the most of them seem to be pretty nice if they really start to write what they have in mind.

    ... So TL:DR I don't think they listen, most of the time. Besides they seem to have anyways a strong position in their mind that they don't change, no matter on which way you argue with them.

  • fleshboxfleshbox Member Posts: 494

    They dont even manage to fix three year old bugs so what makes you think they will take on board anythign we say? Survs are their darlings after all. Killers get shafted time and time again but god forbid DS does not work. Screw thsi game. I want to delete this crap permanently from my steam list

  • brokedownpalacebrokedownpalace Member Posts: 5,864

    Are all of your 500 comments feedback or suggestions? Because otherwise that's an irrelevant point to make.

  • HeartboundHeartbound Member Posts: 2,043

    Oddly enough yes. All of my posts are always extremely relevant. Especially this one, to you.

    Because you are beautiful.

  • TodgeweihtTodgeweiht Member Posts: 3,503

    Only the feedback of the evil survivor mains is listened

    Now give upvotes.

  • Mister_xDMister_xD Member Posts: 5,547

    here a few examples from the top of my head:

    • Spirit buffs after her PTB
    • Clown buffs after his PTB
    • Legion getting drastic changes to their power
    • Legion getting their fast vault back

    sorry the list is that short, its literally just some examples from the top of my head... i could have gone and looked through tons of changes and list all those that were community requested, but that wouldd have taken too long, so these 4 are what i got right now.

    i bet @Almo will have some things to add here xD

  • oh_0koh_0k Member Posts: 644

    Couldn't you use the test servers to allow us to test these features a lot of people suggest?

  • SenzuDuckSenzuDuck Member Posts: 5,228

    exhaustion nerf, bt nerf, ds nerf, multiple pallet nerfs, balance landing nerf, healing nerf, insta heal nerf, bnp nerf, insta blind nerf, safe pallet nerf, doc buff, wraith buff, trapper buff, plague buff, freddy rework (now top tier killer)

  • DwinchesterDwinchester Member Posts: 961

    All legit broken items that are still strong. Spirit is about the only killer nerf that I can say the same about.

  • SenzuDuckSenzuDuck Member Posts: 5,228
    edited March 2020

    Ahhh yes, because when it comes to survivors they're "fixing" things, when it comes to killers they're nerfing things, I forgot that rule.

    and as for your list... nurse, still top tier killer, spirit, still top tier killer, freddy, now a top tier killer, legion, absolutely playable, try learing the game ruin was never needed and still isn't. Your list is literally a list of changes that you don't agree with.

  • LiunUKLiunUK Member Posts: 474

    and yet when everyone and their mother was asking not to change nurses base power just her addons you completely ignored that and now hardly anyone enjoys playing her anymore because she feels clunky as hell and the worst part is her best addons are the ones to make her feel close to what base nurse was making most of her already worthless addons even more worthless

  • tehshadowman33tehshadowman33 Member Posts: 939

    They OBVIOUSLY do not listen because it's painfully obvious that if they took our concerns seriously they would hire more developers and testers, train them, and have a larger staff to fix the multitude of balancing issues that plague this game when it comes to... You probably guessed it.... MAP BALANCING ISSUES.

    It takes ABSOLUTELY AGES for them to go from redesigning maps to testing maps to finally getting the maps updated.

    It's been MONTHS and we still deal with the SAME OLD GARBAGE MAPS.





  • snozersnozer Member Posts: 776
    edited March 2020

    Exhaustion nerf: i agree with this one but it was only done because the game was BROKEN by it.

    BT nerf: bt is now stronger than ever as it can be used all game.

    DS nerf: DS was slightly nerfed the first time, but the latest "nerf" is actually a BUFF.

    Pallet nerf: again they were forced to fix vacuum because it BROKE THE GAME. and they only reduced pallets by 1....

    Balanced landing: Again this was only changed because it BROKE THE GAME and devs couldn't be bothered removing the exploits from the maps. They also changed it because it was the only exhaustion perk that worked while exhausted and wanted consistency.

    insta blind: broke the game

    BNP: broke the game

    Safe pallet nerf:.... what safe pallet nerf? I still see plenty of safe pallets and windows.

    Wraith buff: ????

    trapper buff:???

    Plague buff: ?????

    Doc buff: yeah kinda... but not that much.

    Freddy rework was a buff.

    so, it seems they only change survivor things when they are game breaking and some of these "nerfs" are actually buffs.

    When they do "nerf" a survivor thing, they make sure it is compensated. notice all these nerfed survivor perks are still run by most people as their function never really changes. meanwhile killer things just change completely and are never seen again (nurse)

  • SenzuDuckSenzuDuck Member Posts: 5,228

    You're breaking down all these nerfs like i said I disagree with them, I agree with ALL of them EXCEPT the healing one because it pushed survivors onto gens instead of healing.

    A nerf is a nerf, regardless of whether or not you think the thing broke the game or not, and I'll go over a few of the ones you're just flat out wrong on or don't know about.

    DS: How exactly was DS made "stronger"? You could literally use it immediately after being downed, or if you weren't the obsession with 33% wiggle, so one body block and you could use it. So if you find the obsesion first, you down them, they pop it off, you've lost even more time, if you find another survivor, one person body blocks, they get their DS they're outa there. Sorry that you think the current version (where with a little thinking you know who has DS) is stronger than the old no requirements DS.

    Safe Pallet Nerf: Yes, there are significantly less safe pallets than there used to be, there still HAS to be safe pallets, you know, FOR BALANCE, something you seemingly don't care about

    Wraith Buff: Yes, his addons were reworked, he was given the ability to break things while invisible & was given windstorm as base

    Trapper: The upcoming change is a QoL but it is a buff regardless

    Plague Buff: Upcoming patch, starting with a fountain, a buf

    Doc: Regardless of whether you think the change is low strength or high strength it's still a buff regardless.

  • yobudddyobuddd Member Posts: 1,626

    Also in the Feedback and Suggestions section, there are a lot of really great ideas for new killers, survivors, maps, chapters, perks, and lore. I’m curious if there is an official stance on this. There are a lot of players who, like me, would be thrilled to see their content ideas appear in-game (and maybe receive a little shout-out too 😏). To my knowledge, this hasn’t happened, so it has me wondering:

    • Are there legal hurdles which prevent you from using these ideas?
    • Do you guys already have enough ideas for the next few years, so you aren’t interested in new ones?
    • Is there any chance you might do a contest where winners see their ideas in-game?
    • Is it currently worthwhile for us to suggest new content?

    (For the record, I’m not being negative, in case it seems that way through text. I’m truly curious about your stance on this.)

  • AlmoAlmo Member, Dev Posts: 1,018
    edited March 2020

    These were of course not just because of feedback here, but also because of statistics and other design team input. But the feedback here helped prioritize those changes and get them in sooner. There are more, but these are good examples.

    Forever Freddy complaints led to nerfing those addons.

    Feedback on Plague and the no-cleanse strategy led to giving her a bonus apple to start with.

    Some unannounced changes for the next Mid-Chapter update.

    Concerns about Legion weakness led to the recent FF speed increase and restoration of their original vault speed.

    Concerns about spending too much time mending led to a shorter mend timer.

  • AlmoAlmo Member, Dev Posts: 1,018
    edited March 2020

    Not really, unless we're pretty sure of them. We can't just "test" something on PTB without spending the time to develop it and run it through the QA process. So "testing" something on PTB costs as much as implementing something we're sure of.

  • HuntarHuntar Member Posts: 827
    edited March 2020

    Any chance you could mention what a few of those are? I see a lot of folks say that the team doesn't listen, and it would be nice to have a few concrete things to point them to.

    Edit: I see you did just this a bit further up. Thanks!

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