DEVS: Quitting one to two games a day isn't toxic, stop scaling up bans so harshly.
Title. Sometimes a match is just stupid and frustrating. There needs to be some (not a LOT, but some) allowance for people to just not want to continue a given match, especially with how bad matchmaking currently is, and how survivors are cranking out all the toolbox addons they can before the patch hits to make them single-use.
There's no reason or sensibility in giving scaling bans for DCs if someone has 12 hours between them, we're all humans, people, with real world emotions and feelings. Things can get frustrating, especially with how unforgiving a game like this is, and how many situations arise that just aren't fun at all.
Reduce the time for DC penalties to decay to 12 hours, so that people who quit only 1 game a day won't be receiving increasing/excessive ban times.
DC penalties that are larger than the duration of a match just encourage frustrated players to face themself into a wall and do something else until the trial is over. I'd seriously doubt ANYONE is interested in holding M1 for a few minutes to leave the trial without a killer participating. (At this point, someone will bring up the "refusing to participate in regular gameplay" being reportable bit, but to the same note, does that mean that survivors giving up and letting the killer hook them should be banned as well?)