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DEVS: Quitting one to two games a day isn't toxic, stop scaling up bans so harshly.

Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145
edited March 2020 in General Discussions

Title. Sometimes a match is just stupid and frustrating. There needs to be some (not a LOT, but some) allowance for people to just not want to continue a given match, especially with how bad matchmaking currently is, and how survivors are cranking out all the toolbox addons they can before the patch hits to make them single-use.

There's no reason or sensibility in giving scaling bans for DCs if someone has 12 hours between them, we're all humans, people, with real world emotions and feelings. Things can get frustrating, especially with how unforgiving a game like this is, and how many situations arise that just aren't fun at all.

Reduce the time for DC penalties to decay to 12 hours, so that people who quit only 1 game a day won't be receiving increasing/excessive ban times.


DC penalties that are larger than the duration of a match just encourage frustrated players to face themself into a wall and do something else until the trial is over. I'd seriously doubt ANYONE is interested in holding M1 for a few minutes to leave the trial without a killer participating. (At this point, someone will bring up the "refusing to participate in regular gameplay" being reportable bit, but to the same note, does that mean that survivors giving up and letting the killer hook them should be banned as well?)

Post edited by Cheeki_Beaky_Bird on
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Comments

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    Oh, no, IDGAF about survivors with this DC penalty stuff. Survivors are literally unaffected by it because they can kill themselves on hook in 10 seconds.

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    I understand that, and I'm not trying to say we shouldn't be discouraging people from DCing or AFKing, I'm just saying that the current measures are a bit extreme, and are a little overdemanding of players.

    I respect that everyone having a good time is important, but often if a killer is having a bad enough time that they'd normally quit but can't, they resort to playing in a manor that isn't very fun for the survivors so as to secure one or two kills (tunneling and face camping).

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    I can appreciate that some people are a bit quick on the trigger with deciding they don't want to finish a game, but I'm not trying to defend that. I'm suggesting one DC in the span of **12 hours** being the volume that keeps you at the same ban duration.

    What I had more in mind where games where a killer is pitted against survivors who are completely beyond them in terms of skill, that they can't realistically play a game against.

    I'm not saying DCing on the regular is OK, but you have to really stretch to claim that leaving one match of a game that has 10-minute rounds every 12 hours is unreasonable.

  • HeartboundHeartbound Member Posts: 2,079

    To be honest I can't really take a side. If you look at this games sister, Identity V, they have the same camping issue but they have survivors like the embalmed that warp the "hooked" survivor away to counter it entirely.

    Our survivors are just skins, and players will always find justifications for how they play. Obviously I can tell devs want people to play all the way through the game, but that's not always a fun thing to do and nobody wants to spend a game not having fun.

    I don't envy the devs. Its not an easy fix in this game.

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    I was more referring to killer, as I said earlier, survivors really have no need to DC in most cases where the game isn't being held hostage because of how quickly they can kill themselves.

    You've somehow gotten the erroneous impression I play a lot of survivor - I occasionally touched it but found holding M1 for a minute+ at a time boring as hell.

    That's pretty debatable. If a killer where to just stop playing instead of disconnecting, would the survivors be any less screwed? They now need to spend even more time to get out of the trial and back into que. Is that what we want to encourage?

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    Oh, yeah, I agree, this is... not an easy issue for them to resolve. I'm trying to propose a relatively minor change to the penalty decay system to try to soften things up a little for general game health, but I can understand that a lot of folks are scared of any change.

    I really do feel that the DC button needs to be seen more as conceding the game - something survivors can readily do in a few seconds by letting the killer get them, and kill themself on hook, but that the killer can only do by standing still and hoping the survivors do gens rather than run circles next to them.

  • NursesBootieNursesBootie Member Posts: 2,159

    As survivor you basically screw your team by ragequitting, if the killer got sum brain. As killer you steal the survivors BP, because their match is usually going well.

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    I agree! DCing at the drop of a hat (or the cleanse of a totem), or a connection so bad that you can't realistically get through games, is something that 100% justifies scaling leave penalties. That's why I'm saying we should reduce the decay time to 12 hours, rather than removing DC penalties altogether. If a player DCs more than once every 12 hours, this won't change their ban times at all, but for those that are leaving only about one game a day, it softens up the bans some.

  • thesuicidefoxthesuicidefox Member Posts: 8,227

    Just take an L.

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    "Stealing BP" is a stretch - the survivors all get the 5000 points for escaping instantly, keep their offerings, and are able to start into a new game immediately. They wouldn't exactly be earning Boldness or Altruism points if the killer where to just AFK, either.

  • PokPok Member Posts: 100

    I prefer a killer who stops playing to a killer who DC personally. At least I get to do my objectives/challenges and my points. Of course I would prefer a killer who actually plays but it's just frustrating for me if a killer DC early.

    And as you said, we are all humans. You may be a frustrated human, but if you DC, you just make 4 more frustrated humans. I understand that the game matchmaking is absolutely horrible, but I can't encourage DC as a solution

  • NursesBootieNursesBootie Member Posts: 2,159

    Even if you leave out that argument there are still the survivor DCs.

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    I can understand that, and ultimately, I'm not trying to say we should make the penalties so mild that DCing can be a default solution to the issue, but we're being a little bit harsh on the whole.

    Maybe a bit of an addendum to the idea: We could heftily increase punishments if the exit gates are powered, because at that point the killer CAN bring the game to an end by force.

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    Okay? Survivor DCs are VERY inconsequential. The killer loses out on a bit of BP and a little bit of chaser/malicious emblem, but ultimately the game goes the same as if the survivor killed themself on hook. As I said earlier, I don't really care what the final decision is for survivor DC penalties, because survivors DCing doesn't matter much at all.

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    @Pok Maybe something else that could be done: When a player DCs from a game, their character just stops doing any actions, but remains in the trial and can be interacted with normally. Maybe we could EVENTUALLY make a system to allow reconnects, though I imagine it'll take some time to work out the behind-the-scenes stuff for that.

  • Archimedes5000Archimedes5000 Member Posts: 1,589
    edited March 2020

    Leaving the match is always toxic.

    Sorry, but your teammates and opponents are just some strangers on the internet and dont care about your feelings.

    Deal with it or face the punishment. If you are frustrated or angry then dont play the game.

  • NursesBootieNursesBootie Member Posts: 2,159

    Survivor DCs matter. One DC is often the difference between a pip and a blackpip.

  • Steve0333Steve0333 Member Posts: 529
    edited March 2020

    Well at least you're honest about being a rage quitter unlike most people on here who whine about the dc penalties.

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    I've usually experienced otherwise, but I've been playing at purple ranks rather than red.

    I can certainly imagine leaving the survivor in-game but just not doing anything when the player behind them DCs could fix this, though.

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    I really don't see it that way. Conceding that the survivors are so much better than you that there's no point continuing the trial is, if anything. beneficial to those strangers on the internet - they don't have to sit around holding M1 rather than getting into a new game sooner.

    If it really where an issue of "Deal with it or face the punishment" I wouldn't have made this thread. I'm bringing this up in an attempt to stop the prevalence of the third and fourth options: Going AFK, or picking a survivor and tunneling and facecamping to ensure that they die no matter how well they play. Those options aren't fun to play against (even less so than instantly escaping), and having less intense scaling on the DC penalties like I suggested will help to curb that behavior.

  • Cheeki_Beaky_BirdCheeki_Beaky_Bird Member Posts: 145

    As I tried to be clear about: I'm proposing we decrease the decay time on the DC penalty length, NOT allow players to quite games with any degree of frequency. Anyone who quits more than once every 12 hours would still get the EXACT same penalties as they do now.

  • MiniPixelsMiniPixels Member Posts: 439
    edited March 2020

    If people were allowed to dc once a day the dc problem would be the same, if not even worse than before, it doesn't matter which side your on, or what your reasoning is, DCing is ruining the game for 4 other players, and with long matchmaking at the moment, that's a lot of time people can't get back. If your a survivor play the game out, earn some bloodpoints, and don't kermit die on hook. If your killer do the same thing, if your getting bullied by a 4 man SWF try your best, learn their habits and adapt to get better at facing people like these in the future, even if you lose your de-pipping less than you would if you d/cd. DCing should only be necessary for emergencies, if you aren't dcing for an emergency than the dc penalty is working as intended. That's just my take on the situation.

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