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Did Deathslinger receive any changes?

Didnt see anything in the patch notes, just curious

Comments

  • RPGWolfGamer23RPGWolfGamer23 Member Posts: 100

    I didn't either, we'll just have to wait and see.

  • ClocksoClockso Member Posts: 782

    all i saw was some bloodpoint changes for using his power

  • Mc_HartyMc_Harty Member Posts: 3,294

    Some bug fixes but that's it really.

    Nothing that helps get stronger.

  • ZoneDymoZoneDymo Member Posts: 1,946

    No but that would be silly anyway, wait a month of proper playing in the actual game, then we shall see about buffing or nerfing.

  • BjarioBjario Member Posts: 100

    Nope, no changes. What's the point in providing feedback in the PTB if they don't listen to it anyway?

    There's no way that the only critism players had was the amount of bloodpoints you get for spearing survivors.

  • BravescorpioBravescorpio Member Posts: 97

    Good thing they took the extra week on this dlc to ensure they did proper testing of the new killer... I see by all those changes it was put to good use...

  • HP150HP150 Member Posts: 390
    edited March 10

    Ha. Good joke. This is Dead by Daylight we're talking about here, not League of Legends. If something is unbalanced (too weak, too strong) and isn't fixed within a patch of it's release then it will likely be forgotten by BHVR for atleast a year. Once the initial sales of something like Clown or Plague (or in this case, Deathslinger) have worn off, there's little incentive for BHVR to revisit them in a timely manner especially with more pressing reworks for older Killers / DLC developement.

    Same goes with all of the garbage, bottom-tier DLC perks in the game that see nearly no-use, not even in meme / niche builds. "We don't want to risk releasing perks that are too strong! That'll create power creep! We don't need new meta perks, EVER." "Ok, but are you going to evaluate the perks after release to ensure that they're decently balanced and strong enough to be considered in SOME build?" "....."

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