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Why nerf Huntress with this newest Patch?

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Comments

  • jebbushjebbush Member Posts: 35

    If the whole point of a PTB was to test for bugs and exploits, why did previous killers receive buffs or nerfs after a PTB? You're making stuff up just to protect BHVR. The overwhelming feedback from this community was that the new killer was weak and needed buffs. And their best response is that people just didn't have enough time to get used to him? I remember watching streamers like Otzdarva, Zubatlel and Tru3Ta1ent getting embarrassed in the PTB trying to win with this killer. If players with thousands of hours under their resume can't win with this killer, what hope does the average player have? BHVR is frankly insulting the ability and intelligence of their audience, and veteran players won't be surprised by it as they've been dealing with it for years.

  • theArashitheArashi Member Posts: 995

    I get it, so devs removed huntress ability to hit difficult shots so that deathslinger doesn't seem as bad in comparison.

    Also, rip huntress mains that could have hit these shots before but I guess they haven't identified any issues with killers struggling against survivors on big maps so we're good there.

  • SpyMatureSpyMature Member Posts: 204

    Are you actually serious about that high skill ceiling thing?

    "Hey, I can see and hear an injured claudette working on that gen on the 2nd floor of Box building in Mac Millan, and I am lucky enough to have the gen spawn next to the boarded up window, lemme line up my shot" *Bang* *Hit* "Ok, I hit the injured Claudette through that tiny hole in the wall without her noticing...... now what?"

    "Hey, I already hit this daving and now he ran to a loop I can shoot over, Surely I'll be able to easily down him now if he's not careful enough to dodge my shots" *Bang* *Hit* "Ok, time to go around the loop and reel him in" *David starts struggling* "Alright, just a little bit more..... any seconds now" *Chain breaks* *David runs to the next jungle gym while you have to reload your weapon* "Darn"

    It's absurd how Deathslinger is literally just a worser version of Huntress that cant down survivors and has to reload after every shot.

  • brokedownpalacebrokedownpalace Member Posts: 7,140

    Thank you! I'm so close to the Funny Number of upvotes

  • fcc2014fcc2014 Member Posts: 4,388

    Lol you can always go with a pro sided survivor bias opinion followed the next day for a pro sided bias killer opinion and farm those upvotes it works for some on here.

  • fcc2014fcc2014 Member Posts: 4,388

    No names but someone on here use to do polls with an up vote for this and a down vote for that. Even further back it was and up vote or an lol.

  • toxcitynacltoxcitynacl Member Posts: 464

    Since the hitboxes were insanely stupid with Huntress and you'd get hit when clearly you shouldn't be able to be hit...this included me being hit from INSIDE A LOCKER., this wasn't a nerf this was correcting a bugged mechanic. So rationally if you are behind a rock or a gen and an object flies over your head should you be hit? Sure you know the answer to that question.

  • VigilStrangeVigilStrange Member Posts: 57

    No, you're question was about the WHOLE POINT of a ptb. It's to test things in a public forum. As for why others things happened at other times, I don't know. I wasn't there to hear the reasons behind those changes being made, and why the changes people wanted for this Chapter weren't.

    I'm not making things up to protect BHVR. I have my issues with some things they have or have not done, but I try to not add on to the pile of negativity that they already hear on a daily basis.

    As for the "Overwhelming feedback" that's what you saw. They have access to more data and feedback than just what you saw some streamers and forum posts say. As for the streamers struggling.. I saw streamers get wins with him. Ones with thousands of hours under their belts. Did the dominate? No, sometimes they would loose.

    The long and short of it is, you were being hyperbolic in your response to Peanits, I gave you an answer. You don't like that answer, and no one and nothing will change your mind.

  • ClawsOfHellClawsOfHell Member Posts: 56

    Unfortunately huntres was only good when she came out after that they nerfed her so much that it's almost unplayable even getting 4k it's so stressful that don't make worth before the nerfs you could wind up a hachet in 2s and she had two add ons to increase wind up speed and tinkerers had a diferent effect that could make this effect even better she could win a lot of loops but now? almost 80% of the pallets has bigger hitboxs to avoid hatchets to don't go through and this it's annoying i'm tired to se my hatchet literraly hitting the air instead of go throught tiny holes that would make that loop unsafe because of my skill(bad huntress don't even try hatchets on loops).

    And the devs say things like "So loops are there to protect survivors against hatchets" but they forget that there almost 20 pallets on the map and almost 10 of thoose pallets has structures on their way the other 5 has biggers hitboxs that hatchets should go through but they don't and the other 5 are unsafe pallets that good survivors don't use 90% of the time and above all that we have map structures that make impossible to hit people far away so it's fun how they have to fix things to make the survivors lives easy just because they can't use their brain to take cover when huntres pick up a hatchet.

    But there always people to say "Oh just run the loop normaly instead of use hatchet" yeah! huntres it's 110% speed you can do almost 6 or 8 loops before she being able to try a hit and if when it's possible people always use dead hard to reset the same loop so it's almost 12 loops around a single pallet to get one damage state so yeah it's very optimal play huntres like that.

    It's fun how the devs always fix things that only the 1% top tier killers can use but all the survivors exploits and infinites loops take almost years to get fixed and most of them are still on the game even after the map rework.

    My opinion as a huntres really good huntres main that invested on her almost 1k hours it's that was completely uncessary i just know ONE huntres that knew how to hit through gens and those things and even her being almost a GOD playing with that killers the game was still in our control the whole match so if they keep making every single good thing that killers have bein considered a exploit and removed soon or later people are gonna quit and start playing survivors and then the lobbys are gonna take longer and longer until the games dies because nobody wanna wait 30m or 1h to just start one survivor match having the risk to be camped by a bubba or tunneled to death with a mori freedy.

  • LethalPugyLethalPugy Member Posts: 493

    Key word. Issue. It wasn’t intended so they fixed it.

    What if they fixed an issue that allowed adrenaline to be used twice. Let’s say that existed. We’d call it a bug fix not a nerf.

    This bait was ok i guess.

  • Squirrel_ThiccSquirrel_Thicc Member Posts: 2,679

    The way I see it is that if you can't hit survivors without awful hitboxes then you need to get more practice with aim. Someone shouldn't have to rely on faulty game mechanics just to get hits.

  • Xbob42Xbob42 Member Posts: 1,118

    Weird necro. Also weird to see people crying about not being able to get hits that they obviously shouldn't have been getting. "I hit air, why doesn't it count as a hit?!" The fact that it took so long to fix is its own issue.

  • ZeusZeus Member Posts: 2,112

    Now I know how I dodged a hatchet after vaulting and crouching. Usually doesn't work

  • WARW0LFWARW0LF Member Posts: 171

    lmfao "skilled" shot, there's nothing skilled about throwing broken hatchets at broken hitboxes, get real kid

  • just_temejust_teme Member Posts: 190

    this thread is full of clowns and its damn entertaining

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