If you already lost, then just die. The entire hatch mechanic was implemented because survivors were taking the game hostage when they lost.
If you lost, you lost. If you failed your goal to keep others alive so that you could achieve your goal to complete all the gens to escape. You. Lost.
You are not entitled to a hatch, and you are certainly not entitled to a gate.
I don't even care about end game perks like NOED, Blood Warden, or Remember Me. They suck against good survivors. Not even a problem for good survivors. I'm just calling you out on the obvious entitlement your writing, and if your ignorant to your own entitlement - then you need to work on that.
You don't understand what the word entitlement means. I think that's pretty clear.
My original comment was an attempt to explain what I thought was Bhvr's reasoning for nerfing Remember Me. If you had actually read my comment, you would understand that. Nowhere in my comment did I gave my personal opinion on the nerf. Unfortunately, you saw something that you considered a survivor sided opinion and that triggered you so you went on an irrelevant rant about entitlement.
Stop and take a breath.
The difference would be that you have enough time to figure out that the killer has Nemesis. So you have the option to drop pallets early. You can't do anything against an auto obsession switch
Remember Me is one of the better designed Obsession perks, in that it provides both a downside (tunneling and slowing the team down endgame) and upside (drawing aggro and being unaffected) for the survivor while rewarding the killer for hitting them and allowing unhooks to get more stacks.
I think the perk would be perfect if it did either of the following to allow a 20s delay:
A) was 5s per token
B) had a 5 token max (this way, the killer has incentive to allow max unhooks/heals to strengthen their endgame)
It was nerfed because the killer actually had a real chance at winning the game once gens were done and they did not like that. They want survivors to win when gens are finished unless they are overly altruistic. They are trying to balance the game around more people escaping not less, like it or hate it that is what they are doing, why do you think gen speed is still the same despite everyone and their mother saying how gen speed is way to quick now.
Never said anyone was entitled. I explained why the Remember Me nerf happened.
That doesn't mean anything. Your whole team is dead and killer caught you.
If you are that good at looping you can loop the killer forever before he dcs. I don't see any problem here.
Even bad killers wont get looped forever as there are no infinites 😂
Who said that?
How is this an answer to my question?
If your only option is to die, then something needs to change.
Survivors shouldn't have to point at a hook because both Exit Gates spawn on the same border wall. The same applies to killers giving up because both Exit Gates spawn on opposite sides.
Before you say, the killer won and deserves a free 4K, we don't know HOW he won. I could be the best survivor on the team and still lose because my teammates DC'd or fed a camping LF.
It does mean a lot. Sucks to you if you can't see the difference
I'm seeing a lot of "That survivor is screwed anyway, even if 30 or 50" but this is false...
Ive gotten out many a time, just as much as I've gotten found and killed. When gates are closed together, hope the killer is 110 and be good at hiding. Oh and it's not Billy or spirit or wraith with addons. It's not over till it's over.
I do understand how it can feel like you're screwed. Just remember, the killer has to go back and forth between the gates. Time it just right and you can get it open before the killer gets back. This tactic works on most killers, not all.
Especially when gates are on opposite ends of a large map. There's no way the killer gets back in time.
Then the same logic could apply to 50 seconds. Just hide when killer comes.... Stop justifying stupid change with no good reason.
I'm not saying anything about change nor did I imply a change needed to be reverted. I was just stating a counter argument to the common one I saw. I don't use remember me, thus I feel my opinion wouldn't have a strong understanding of how they feel and why they feel the way they do.
If it seems like I came off that way, it wasn't my intent. I was using my experience to justify my own point that counters one I disagreed with.
Unless I misinterpreted the meaning behind your words, which is also a huge possibility e.o if so, I apologize
mainly cause of EGC.
Also, you can imagine holding M1 all game on a gen only to have to hold an additional 15-20 second on the exit gate
Well then your comment has no value and meaning. My point stands.
No it doesn't. You fail your objective to open exit gates as a team. Now you failed to find hatch before killer.
HOW MANY MORE SECOND CHANCES DOES SURVIVORS NEED?
Playing survivor is a TEAM game. If you didn’t do enough to keep your team alive (maybe take a hook or two, etc.) then hatch is your last “free chance” at escaping.
My apologize, the way you asked your question it sounded like this was recently implemented, this is why I wrote that. To answer your question, this change was adjusted during the development of the EGC.
Prior to the EGC, Survivors had an infinite amount of time to open a gate or find the hatch (when the hatch could not be closed). With the addition of the EGC, Remember Me was proven to be more oppressive for Survivors (especially as the last Survivor in the match when the hatch has been closed). The change was implemented to help reduce some of the pressure on the remaining Survivor/s in the situation where the Exit Gates have not yet been opened but the EGC is underway and the Killer is defending the Gates.
Maybe you could change it back? Because the current default time(16 seconds) of opening the gates with killer pressuring the gates is not even enough most of the times against mobile killers not talking about 30 seconds. What you did is just ruined very interesting potential of a perk.
Finding hatch is luck based, not skill based.
Remember Me was nerfed for the same reason Empathy was... which i still haven't figured out
Hey Patricia, couldn't the sole survivor become the Obsession after the killer closes the hatch?
That way, the last survivor won't be completely screwed if they are forced to open an Exit Gate when the killer has RM (they are the Obsession).
About the other things you mentioned, the EGC doesn't start until an Exit Gate is opened. Therefore, I don't believe RM will be a problem in that situation when the survivors already opened the Exit Gates and can leave at free will. If the killer camps an Exit Gate, they are giving up pressure on the other Exit Gates and if say, there's more than 35% on the EGC, the survivors can easily get out. If you still believe RM is too powerful, then that's okay, it should be more powerful than a typical killer perk because the killer sacrificed a perk slot for the late game. 😁
Because survivors need more second chances
Nope, the whole reason the hatch was closable was to prevent a hatch face down. Finding the hatch is random and you cant "earn" things on randomness. Thats like saying survivors earn the hatch escape because they found the hatch, regardless of how [BAD WORD] they were.
Oh, so according to you, using a mori doesnt entitle killers to killing people after 1 hook? Because regardless of how [BAD WORD] you are, mori is relatively easy to pull off.
"You still failed to keep the other alive, the same ones you NEEDED to survivor yourself, and failed to complete your objective."
No, that is not how the game works. You have 4 people trying to work together to help as many people escape as possible. If you are able to escape, you literally achieved that objective. You dont NEED other survivors to be alive to escape. You cannot blame the deaths of others to the ones surviving(well, sometimes, but you cant save someone from their third hook across the map). The option to escape should always be there, with the only exception being bloodwarden(but really, if you can open a gate and get someone hooked half way through, you deserve being stuck in game).
Considering exit gates can spawn practically right next to each other, and the only way to get out is to use very specific mindgames as a survivor, if a survivor can escape, they deserved it.
Let the old perk come back and just doesnt activate it if the hatch is closed by the killer