There is a lot of people here complaining About the stuff the killer does, but that isn't the point. The point is that if it were a setup killer, like the trapper, then that first gen and the map compounds against the killer. If it were somebody else, like a green rank on consoles, most people would give up. This game is not balanced as it should. Killers shouldn't be against survivors that are way too good for the killer, or survivors that can't do crap. The ranking system and the stupid maps are the problems, and most killers couldn't come back from that. If otz had been a god tier huntress or nurse, the map and gens wouldn't matter because they are the best killers on PC. Console, however, the best is Billy. BILLY! Good survivors can escape Billy easily, on console. Because the skill gap on survivor is so much lower than killer, then killers are gonna stop playing, and the problems a lot of low ranks are having are gonna get worse, killer or survivor.
Thats the way it is and it has to be unfortunatly. If survivors are together, they are able to finish the first gen in less then 30 seconds. Is this a big deal? No, absolutly not.
He was playing clown, the killer with the weakest map control. On the biggest map. Without Corrupt Intervention. If he had a different killer on a smaller map and Corrupt, this would have never ever happend. Even if it would have been the same map and the same killer, Corrupt alone would have done the job.
Otz chose a different approach to play this round, and it payed off in the end. When you go for some build like that, you have to pay the price, but you get value on somewhere else.
Also, you overestimate Otz. He is good, but for sure not one of the best killers in the game.
Sadly, most killers don't care about the survivors fun, or enjoyment of the game. It's get in, kill fast, and move on to the next one. Due to recent changes to the game, and how fast gens can pop, and how fast matches can be, killers are racing the clock. ( Example ). Hook, tunnel, mori. You're going from 12 hooks down to 4, and eliminating time spent on chasing. Survivors get a short irritating match with few points.. also, I think that ds shouldn't be a one time use. Same with unbreakable. ( killer main that also plays survivor )...
Imagine if you could never save anyone before the second huge stage because you wouldn't be able to get there in time... Discordance is kinda like that...
Mostly yes, but when you are in a chase, you need to give up the chase or you know that gen is lost. Unfortunately many killers can't be in two places the same time. If I can't chase off people from the gen and down an other survivor in the same time.
It's not. Lol. It's too much to argue in a reply tho.
The game is fairly fair.
Killer sided at crappy ranks
Survivor sided at red ranks
The problem? It's all in the hands of the survivors. That's the complaint. Good survivors can crush any killer. Not all survivors. Good ones. Not the ones in this video who hide instead of chase, who wait at pallets instead of looping, who bodyblock on a killer with STBFL, who bodyblock for someone not wiggling.
Video is a good killer who made (one? Mistake) vs bad/par survivors who made AMPLE mistakes listed above. And they still got 4 gens.
That's the complaint.
Fixing it would ruin rank 20-10 play. So it just is what it is: fairly fair
3 survivors downed in LESS than 2 minutes in as well, can't just pick and choose what you want from the evidence and ignore what's happening to the other side
With the first gen, it wouldn't have helped. I'm only saying he should have had pop in response to the thread mentioning he needed stbfl to get more than 2 kills.
I will say though that gen would've probably popped regardless of old ruin. Not in 27 seconds but probably in 40.
3 downs and I believe 2 hooks already, if you need about 10-12 hooks to end a game as Killer, 2 hooks is 20% of the full objective (completed in UNDER two minutes).
1 gen completed in LESS than 30 seconds, if you need 5 gens to complete this main objective, 1 gen is 20% of the main objective (completed in LESS than 30 seconds).
I'm not considering the exit gates time and I'm not considering the chase, pick up and search time.
Let's change the situation, let's say you are a survivor and in 10 seconds of the game someone on the team goes down. After that your team got more focused and guaranteed the escape of all of you.
10 seconds to get downed, but still a 4 escape. Does the 4 escape affected the time it took to down the first guy ?
If you not going to play "badly" you can avoid getting downed fast as a survivor as well.
I'm not judging the quality of any player on my post that you are mentioning, I just stated how much of the Killer objective was done and how much of the Survivors objective was done.
Can we please stop changing subjects? Some players in this thread are constantly diverting attention from the issue, refusing to address how broken generator speeds are. It doesn't matter if Otz got a 4k or not. That's not the point of this video. Stop acting like children.
so how are survivors able to make mistakes? because that's how killers down survivors so quick, they capitalize on survivors mistakes, being able to complete a gen before the killer can walk over to it is just stupid and doesn't take skill
also the game isn't necessarily about the fun in a 1v1 scenario, the games ment to be a 4v1 and it's treated that way, so if killers have to tunnel one person down to keep them from progressing gens they will seeing as they have no other option anymore
The Trapper is pretty much unplayable at red ranks, at least in my opinion. Setting up traps takes too much time, and they get closed anyway because most players are in SWF groups.
Seems like they 3 stacked on a gen which the items and or perks only make up the loss in gen time of them splitting up.
27x3 =81s so its still slightly less efficient than each being on their own one.
3 stacking on a gen while it seems fast its really statistically no different than normal as they still need to take the time to run between gens but the downside is they can be scattered more easily.
Hey all, just gonna point out the difference between a survivor going down in 27 seconds compared to a gen being done.
Survivor goes down: survivor failed to loop properly, did not throw down pallets, did not know how to navigate the map and because of that lost a chase.
Killer loses gen: Killer could not reach that side of the map in time to stop the generator from being completed.
See the difference? One is under the control of the player involving skill, and the other is just rng going "No WoRk HaRdEr"
Yes but the difference is typically start game is the least pressure for survivors as killer is in search phase, endgame is most pressure so it makes sense that gens would go faster in start than end for survivors, its not proportional and consistent throughout the game whereas killer applies more pressure endgame and should have a higher hook rate later game
Comments
There is a lot of people here complaining About the stuff the killer does, but that isn't the point. The point is that if it were a setup killer, like the trapper, then that first gen and the map compounds against the killer. If it were somebody else, like a green rank on consoles, most people would give up. This game is not balanced as it should. Killers shouldn't be against survivors that are way too good for the killer, or survivors that can't do crap. The ranking system and the stupid maps are the problems, and most killers couldn't come back from that. If otz had been a god tier huntress or nurse, the map and gens wouldn't matter because they are the best killers on PC. Console, however, the best is Billy. BILLY! Good survivors can escape Billy easily, on console. Because the skill gap on survivor is so much lower than killer, then killers are gonna stop playing, and the problems a lot of low ranks are having are gonna get worse, killer or survivor.
Killer didn't just "win", 4k with gens left is "win and..." territory.
Thanks for actually reading the post :) updoots ahoy
Thats the way it is and it has to be unfortunatly. If survivors are together, they are able to finish the first gen in less then 30 seconds. Is this a big deal? No, absolutly not.
He was playing clown, the killer with the weakest map control. On the biggest map. Without Corrupt Intervention. If he had a different killer on a smaller map and Corrupt, this would have never ever happend. Even if it would have been the same map and the same killer, Corrupt alone would have done the job.
Otz chose a different approach to play this round, and it payed off in the end. When you go for some build like that, you have to pay the price, but you get value on somewhere else.
Also, you overestimate Otz. He is good, but for sure not one of the best killers in the game.
Sadly, most killers don't care about the survivors fun, or enjoyment of the game. It's get in, kill fast, and move on to the next one. Due to recent changes to the game, and how fast gens can pop, and how fast matches can be, killers are racing the clock. ( Example ). Hook, tunnel, mori. You're going from 12 hooks down to 4, and eliminating time spent on chasing. Survivors get a short irritating match with few points.. also, I think that ds shouldn't be a one time use. Same with unbreakable. ( killer main that also plays survivor )...
Imagine if you could never save anyone before the second huge stage because you wouldn't be able to get there in time... Discordance is kinda like that...
No discoordance is usefull in any case
Mostly yes, but when you are in a chase, you need to give up the chase or you know that gen is lost. Unfortunately many killers can't be in two places the same time. If I can't chase off people from the gen and down an other survivor in the same time.
And somehow when Otz still ends up with a 4k, a 27 seconds gen is fine?
You’re missing the point of what people are saying. People aren’t saying that streamers that play this game 24/7 can’t come back from this.
People are saying that a gen shouldn’t be done 27 seconds into the game.
Thank you. Updoots ahoy again
gEN tImES aRE fINE - every survivor main.
It's not. Lol. It's too much to argue in a reply tho.
The game is fairly fair.
Killer sided at crappy ranks
Survivor sided at red ranks
The problem? It's all in the hands of the survivors. That's the complaint. Good survivors can crush any killer. Not all survivors. Good ones. Not the ones in this video who hide instead of chase, who wait at pallets instead of looping, who bodyblock on a killer with STBFL, who bodyblock for someone not wiggling.
Video is a good killer who made (one? Mistake) vs bad/par survivors who made AMPLE mistakes listed above. And they still got 4 gens.
That's the complaint.
Fixing it would ruin rank 20-10 play. So it just is what it is: fairly fair
Weaklings die. Big deal.
3 survivors downed in LESS than 2 minutes in as well, can't just pick and choose what you want from the evidence and ignore what's happening to the other side
Should i remember you that this game is 4v1, or thats illegal to mention.
With the first gen, it wouldn't have helped. I'm only saying he should have had pop in response to the thread mentioning he needed stbfl to get more than 2 kills.
I will say though that gen would've probably popped regardless of old ruin. Not in 27 seconds but probably in 40.
3 downs and I believe 2 hooks already, if you need about 10-12 hooks to end a game as Killer, 2 hooks is 20% of the full objective (completed in UNDER two minutes).
1 gen completed in LESS than 30 seconds, if you need 5 gens to complete this main objective, 1 gen is 20% of the main objective (completed in LESS than 30 seconds).
I'm not considering the exit gates time and I'm not considering the chase, pick up and search time.
Maybe if you wouldnt so gen dependent you d better as a killer
If you not going to play like trash you can end game fast as a killer as well.
Let's change the situation, let's say you are a survivor and in 10 seconds of the game someone on the team goes down. After that your team got more focused and guaranteed the escape of all of you.
10 seconds to get downed, but still a 4 escape. Does the 4 escape affected the time it took to down the first guy ?
If you not going to play "badly" you can avoid getting downed fast as a survivor as well.
I'm not judging the quality of any player on my post that you are mentioning, I just stated how much of the Killer objective was done and how much of the Survivors objective was done.
"JuSt GeN pReSsUrE mOrE"
Can we please stop changing subjects? Some players in this thread are constantly diverting attention from the issue, refusing to address how broken generator speeds are. It doesn't matter if Otz got a 4k or not. That's not the point of this video. Stop acting like children.
so how are survivors able to make mistakes? because that's how killers down survivors so quick, they capitalize on survivors mistakes, being able to complete a gen before the killer can walk over to it is just stupid and doesn't take skill
also the game isn't necessarily about the fun in a 1v1 scenario, the games ment to be a 4v1 and it's treated that way, so if killers have to tunnel one person down to keep them from progressing gens they will seeing as they have no other option anymore
The Trapper is pretty much unplayable at red ranks, at least in my opinion. Setting up traps takes too much time, and they get closed anyway because most players are in SWF groups.
Both sides objectives are not equal.
Seems like they 3 stacked on a gen which the items and or perks only make up the loss in gen time of them splitting up.
27x3 =81s so its still slightly less efficient than each being on their own one.
3 stacking on a gen while it seems fast its really statistically no different than normal as they still need to take the time to run between gens but the downside is they can be scattered more easily.
Hey all, just gonna point out the difference between a survivor going down in 27 seconds compared to a gen being done.
Survivor goes down: survivor failed to loop properly, did not throw down pallets, did not know how to navigate the map and because of that lost a chase.
Killer loses gen: Killer could not reach that side of the map in time to stop the generator from being completed.
See the difference? One is under the control of the player involving skill, and the other is just rng going "No WoRk HaRdEr"
Yes but the difference is typically start game is the least pressure for survivors as killer is in search phase, endgame is most pressure so it makes sense that gens would go faster in start than end for survivors, its not proportional and consistent throughout the game whereas killer applies more pressure endgame and should have a higher hook rate later game