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  • SplinterverseSplinterverse Member Posts: 386

    He does need some fixes:

    • His terror radius does not work properly (a lot of the custom ones do not). This is especially true if your back is to him. While it adds flavor to have custom TR songs, if they don't escalate based on closeness they are borderline useless.
    • His range is too far. Every deathslinger I face goes far from the hook but then is easily able to basically camp it from afar because his range is so great. They need to shorten it.
    • The "wiggling" when you are on his chain needs to work better. It's a bit clunky and not obvious how it works.
  • NittanyBruin1719NittanyBruin1719 Member Posts: 46

    Though I've reached rank 7, I don't typically feel I'm that good at survivor until I see threads like this. Like, if your at the very least average or maybe slightly above average and pay attention to the advice people give to counter-play him, it shouldn't be that hard to play well against and loop the Deathslinger. Even my friend who can't make it past rank 15 because he's admittedly quite bad thinks the Deathslinger is one the easiest killers to play against.

  • Babyyy_BoyyBabyyy_Boyy Member Posts: 444

    You can’t counter him. He will shoot you over loops, through walls, through cracks, over pallets, through windows.

  • JoelwinoJoelwino Member Posts: 550

    Just loop him like you're looping a huntress, simple. Don't drop the pallet, run through it and maybe juke if he's already scoped in, since the redeemer's hitbox is pretty small and he has no wind up time like the huntress.

  • Babyyy_BoyyBabyyy_Boyy Member Posts: 444

    He can hit over loops though. Even if you’re ducking at the loop. If you drop pallets at a small loop he can still injure or down you.

  • HumanarianHumanarian Member Posts: 214

    Oh my goodness, what have I just read? Allow me to clarify a few things:

    1) Huntress has 6 hatchets that she can fire nearly back-to-back before having to reload,

    2) Deathslinger's Deep Wound effect is cool and all, but the objective is to down and hook all Survivors, and that's what he struggles to do because hitting his shot does not guarantee a down (Survivor can wiggle out of it, their friends can body-block, etc.).

    3) Reeling speed. Look at one of Tru3ta1ent's latest videos on YouTube where he puts Huntress and Deathslinger in similar situations and Huntress is able to get 2 downs before Deathslinger can get even one while never missing a shot. He's slow not only in walking. (Tru3 is an experience Rank 1 Killer and Survivor, you can't blame his conclusion on the lack of skill or game awareness!)

    4) This one comes from the previous thing. Every mistake made on Deathslinger is extremely punishing! That's because of him having to reload after every shot on top of being slowed by a (short) cooldown animation. That means he's either supposed to let himself turn into an M1 Killer or allow a Survivor to put a rather considerable distance between him and them. Each of those options easily turns into a huge waste of time, causing him to lose a couple of gens easily.

    5) Extremely dependent on "Save the Best for Last" perk. Requires it to be at least somewhat viable by using his hit-cooldown-shot combo for insta-down. Otherwise simply too slow vs gen speed. Of course, he can bring the Perks applying Exposed status offect on Survivor, but that seems to be less consistent in it's performance.

    Considering how gens fly in the current meta (even at Rank 14 I had an experience of the first gen being done in 20 seconds or so), Deathslinger is nearly a joke at the higher ranks. His only way of winning against a good group of Survivors is to capitalize on their mistakes while having no right to make ones of his own. If Survivors don't make mistakes and are good at looping him, he might end up getting his first down by the time the last gen pops, and even that would be lucky.

    And above all that... You have said that Deathslinger has reeled you in over the pallet? That is not possible. If he hits you with his harpoon over the pallet, he can't reel you in close enough to hit you. He can either break the chain on his own and let you go or let it break on it's own to apply Deep Wound to you while he's stunned. The only exception to it is when there's an extremely short path around the pallet that he can walk and get to the other side before the chain breaks.

  • HumanarianHumanarian Member Posts: 214

    Shoot you? Definitely. Down you? Not so sure. There's a big chance of him wasting his time reeling you in from afar only for you to get some terrain between you and him and break the chain. Deep Would might be annoying, but it's a million times better than hanging on the hook. Even if Deathslinger never misses a shot, he's bound to spend a lot of time actually getting a down. Huntress, for example, can get 2 downs in a time span shorter than the one Deathslinger needs to get even one!

    And have you actually tried playing Deathslinger yourself? If so, there's no way of you not knowing just how small Redeemer's hitbox is and how much precision it takes to land a successful shot. If you haven't played him, give it a try. And then, as a Survivor, try and copy the juke technique of the Survivors you won't be able to hit with your shot.

  • GamekeeperGamekeeper Member Posts: 47

    Do you survivor mains really like going against only billy, spirit, freddy and nurse? Do ya'll really want 0 different killers to fight or?

  • kaylawakekaylawake Member Posts: 15

    His hit area is too large. He can shoot from too far away and the area he can hit is too large. I can be on the left side of him and he can hit me with his basic attack while he is facing right and vice versa. Essentially he has the same hit area as leatherface when he uses his power (180 degree area).

  • HumanarianHumanarian Member Posts: 214

    You haven't mentioned if you tried landing his shots yourself. Especially from afar. Let's just say... If Deathslinger hits you with his harpoon from the max range, he's more than 100% deserving of getting a hit on you after reeling you in.

  • TrollthemTrollthem Member Posts: 186

    Hey new comer , can you not ping the devs/mods ? If they want to awnser they'll by their own

  • PeenutsButt3rPeenutsButt3r Member Posts: 695
    edited March 2020

    I say he's perfect, this is a killer that if you play badly he's bad if you're a fps player or good shooter then he's real good. This might trigger you but learn how to run behind objects and throw pallets early at least, or simply get good cause this is skill-based killer, if you go down to better deathslinger then you need to step up your game.

  • Write_By_DaylightWrite_By_Daylight Member Posts: 126

    He's not bottom, deary.

    I think you need to go back to the classroom and look into that statement a little better.


  • PokemonGOPlayerPokemonGOPlayer Member Posts: 179

    Please elaborate on how a 110 Killer with a power that requires several seconds to get from a correct use (that needs aiming skills) to an actual hit and can be countered by breaking LoS and/or getting behind a wall after getting hit by the power is not in the botton 3 with Clown and Legion. Who is worse than him in high ranks in your opinion?

    Side note on how he has little to no map pressure due to limited mobility and range limit on his power, not to mention the very precise hurtbox on the harpoon that can be dodged by tapping A or D; also he gets destroyed by random pallets since the chain breaks very quickly and you can't always reel around walls.

    The only things going for him are the small TR and the ability to hit through windows after hitting with his power. Very good at proxy camping tho.

  • ChriskoChrisko Member Posts: 288

    I love how people immediately say you're bad when you make a point that they don't agree with.

    You say "He is hard countered by mid-long loops, and some small loops."

    My experience playing him.

    Small - mid loops (also known as UNSAFE loops) Slinger chases then M1 (which is why survivors avoid these loops) the survivor.

    Mid-long loops - Slinger shoots across pallet or through window or over obstacle.

    Long loops - Slinger shoots once around the short side

    The point is that he NEVER runs out of shots so he never has to break chase.

    He disrupts loops much like Huntress BUT at some point SHE has to reload. She has to decide to become an M1 killer or reload.

    If he had to reload, what would want to buff him with to compensate? Faster movement, less penalty after each shot?

  • ChriskoChrisko Member Posts: 288

    I was exploring a balance whereas the DSlinger has to reload at some point in exchange for some buffs to help him with map pressure and not penalize him so much for missed shots. There is only 1 other ranged killer. DSlinger makes 2. Not sure that a reload changes him to some other type of killer.

  • LoitLoit Member Posts: 61
    edited March 2020

    LOLOLOL - Is this post for real? I'd love the OP to play as DeathSlinger for like 10 matches... watch as gen after gen pops in no time flat because you have 0 map pressure.

    He's one of the weakest Killers right now. You cannot be serious. Sure, he has decent 1v1 potential, but he gets wrecked by 75% of the maps in the game. Either OP is a troll or a newbie, not sure which. But clearly someone who has never played DS against any decent (not even good) survivors.

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