Revert the Nurse basekit nerf.
I think it's time the "nurse is in a good place" charade ends, you took a gamble with the rework, but it didn't pay off, we all made plenty of points and provided a huge amount of feedback on the nurse rework, but the basekit nerf is still within the game. Our feedback was ignored and nurse remains in limbo since the rework, she needs quality of life changes and bug fixes galore and I know the devs don't want nurse within the game and they regret ever making her due to the painful experience of balancing such a killer, but completely destroying her isn't what needed to happen nor is it something we wanted to see.
Nobody, but the people that truly despised nurse actually wanted to see the killer disappear from the game, although it's an overstatement anyone can clearly see that the number of people who actually want to play nurse has significantly decreased because of quite a few reasons. The Nurse nerf added many bugs into the game that completely destroy the game for her as well as the dead zones that litter plenty of the maps. (Though I will give credit where it's due that they did fix some issues she was having in the new map.)
The Nurse nerf makes games a perpetual nightmare to play as her, due to the issues with bugs and the many "counters" that were added as well as the old ones, because of the cool-down on top of the fatigue animation survivors can quite literally just sprint away like Olympic athletes and it will take two blinks just to play catch up, depending on positioning when before the nerf as soon as you saw a survivor simply running in a straight line was a death wish, but it's a strategy now as the stuns allow too much time for survivors without giving Nurse anything to compensate.
This combo'd with dead hard make it less of skillful interactions with the killer and survivor, but one of oops they had dead hard guess I got to catch up to them again, oops they are running straight again so it will waste more of my time, oops 2 gens are gone already guess the toolbox nerf really helped make gens take more time. Now I have nothing against people using dead hard, but pairing it with these other mindless strategies makes a horrible experience that adds nothing to the game, besides making a killer even less approachable than she was beforehand as dead hard completely denies skilled blinks while also extending the chase significantly.
There are other counters as well on top of these that can also be used and have been used before, but they are even more prevalent and helpful to the survivors as the Nurse quite literally can't afford to miss blinks or against true rank 1s you lose. The skillful interactions between survivors and the Nurse are no longer there, because it's quite easy to mess up the Nurse's ability to catch survivors or deny hits as well as extending chases, most people don't realize how easy it is now because there aren't that many people who actually attempt to play the mess that is Nurse.
Nurse is in need of major bug fixes to help her become somewhat reliable to play as, since even if you play as good as it's not a matter of skill playing nurse at this point, it's a matter of whether or not you can finish the game without any of the stated occurring. The addons that were given to Nurse did not help her to finally get more useful addons it actually decreased the number of addons that were helpful as before there were at least 8 that helped somewhat, but not it's reduced to 4 and with those for being recharge addons and fatigue which really says a lot much about the nerf.
Many people actually were fine with her base-kit, the truly op part of nurse were the addons as they could make any player who was somewhat experienced in the play style of Nurse really powerful and in the right hands it was an unbeatable combo (double range addons) and the extra blink addons made it really hard to escape a nurse as they could get away with missing blinks more frequently. Before the nerf if you played Nurse exclusively you would get a reward which is not hitting a ceiling in terms of skill as there wasn't a clear limit on how good a player could be with Nurse, some people could say it was a problem, but it was actually fun that you could only get better each time you play Nurse.
If you don't want to revert the changes at least give us something that will make Nurse bearable to the long time players who actually took the time to learn her, like changing the useless ultra rare addon that makes it so you can't blink through objects to an addon that allows you to play without a cool-down, something to make it less of a pain to play as her. Or you can leave Nurse as is and continue to blatantly ignore our feedback while saying "yep our stats say Nurse is doing great!" because obviously stats really show how everything truly is performing.
In conclusion stop leaving Nurse in the closet and actually do something to improve her game play don't make it a dare I say legion 2.0 where you consistently deny that these changes were harmful to the delicate balance of killers in all ranks, when clearly it wasn't a good change as the numbers of people actually attempting to play as her or continue to main her plummeted faster than pre-nerf legions kill rate after the nerf.
How to fix Nurse;
1.) Fix the bugs.
2.) True addon rework. (Actually make the addons worthwhile.)
3.) Make Nurse either easier (if you decide to stubbornly insist that Nurse is fine) to new players.
4.) Balance the fatigue and cooldown so it's not stun simulator, nobody likes it. (Learn your lesson from Legion's 4s stun.)
(Also, I don't think it's a great indicator of how a killer is performing when to play effectively as Nurse you need two recharge addons and get this, three tracking perks and a perk that makes the looking down effect bearable.)
~Super Depressed Nurse Main