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Why is OoO allowed to hard counter certain killers?



  • RivynRivyn Member Posts: 2,364

    I take it from your post you've never been, or at least sustained, high ranked games as a killer. Believe me, you'd change your mind. it's different in lower ranks.

    OoO is a hard counter to Trapper. It's kinda like Plague shutting down survivors ability to heal, but without the pools to cleanse.

  • Mister_HoldoutMister_Holdout Member Posts: 2,774

    It's a poorly designed perk and the devs are unwilling to change it.

  • TheHourManTheHourMan Member Posts: 1,031

    I think it hurts stealth killers more, but I'm ok with it being in the game. It doesn't make that huge of a difference. If that player was already good enough to run you around for 5 gens before you kill them anyway, Object of Obsession isn't going to make them any more likely to do that.

    The reality is just that the game is still heavily survivor-sided when it comes to top tier players.

  • BenZ0BenZ0 Member Posts: 1,867

    "Soft counter". Also Doc cant negate loops, you maybe just dont know how to play against him. Before you try to talk about entitlement you should inform yourself what are you even talking about lul. And I never said I dont like OoO. I even appreciate it having one in the game, with that I always know what 1 survivor is doing, that can help me alot to apply even more pressure.

  • SkankleSkankle Member Posts: 31
    edited March 2020

    It's crazy to me that they've jumped around the issues OoO brings for so long without changing the perk itself. They introduced the entire Undetectable status to counteract OoO neutering stealth killers, which at the same time hurt perks that no one thought was anywhere near an issue like Kindred, Dark Sense and Alert. It still completely stomps on the likes of Hag and Trapper and is obnoxiously powerful in a SWF context.

    The perk needs a fundamental change.

  • WylesongWylesong Member Posts: 610

    What part is wrong?

    I used it today and we both could see each other. He came right at me because he seen me. It is not a perk I will use again because I did not like it. I felt like anytime I farted we seen each other and I hated trying to do gens while we seen each other. ALSO it is right in the description how it works.

    "A supernatural bond links you to the Killer. If you are looking in the Killer's direction, your link will reveal your Auras to each other. This effect applies only if you are outside of the Killer's Terror Radius. As the Killer's Obsession , this effect applies to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres."

    I mean I am still confused as to what part you is saying is wrong. The killer and me played and cat and mouse the entire match while I did gens and I hated this perk because I felt like it went off WAY to much and the killer and me seen each other 70% of the match. I almost never got to stay on a gen to long before he was coming my way. The perk worked exactly as described. I ONLY had vision when BOTH of us looked at each other and never had vision when he didn't. I guess maybe I was that one special person that the perk worked as described or maybe it was a glitch.

  • 28_stabs28_stabs Member Posts: 1,474

    A simple change- disable DS, BT and exhaustion perks for OoO users. :^)

  • SoulSeverSoulSever Member Posts: 40
    edited March 2020

    It is not overused, it is rather rare, but when it is used it is crippling to all but stealth killers and Nurse.

    In groups you have information on the killer at all times, that is agreed upon as a problem.

    The thing most people fail to realise is that it is also problematic in solo queue. The ability for the killer to see your aura is entirely negated by the fact that you can also see theirs, Object users will often use it to run very early and/or to a god loop in order to force chases to last around a minute. This usually prompts the killer to either tunnel or ignore that person entirely, this drastically reduces your options as a killer due to one option having your focus exclusively on one person while the 3 remaining survivors repair generators and the other having one survivor who is practically immune for the duration of the match.

    Conclusion: Object has practically zero risk with an absurd reward.

    Edit: Grammatical errors.

    Post edited by SoulSever on
  • RivynRivyn Member Posts: 2,364

    When you look at the killer, and the killer looks in your direction, you both see each other. However, if you are looking away, in that you can't see his aura, he can't see your aura. Which is what is meant by 'hiding your aura.' On the same note, you can look at the killer, and see him, even if he isn't looking at you.

  • WylesongWylesong Member Posts: 610
    edited March 2020

    I only ask because when I used it today it only worked when we BOTH looked at each other for me. I honestly hated the perk so much. I did my best to never look at him because the moment I seen his Aura he seen me and here he came. lol I guess maybe mine is bugged or something. It could have just been the map as well. I don't know the name of he map but it was the one with the building dead center and a gen is on the bottom floor next to the stairs. The killer was always in there so any time I looked even slightly any place but a corner I seen him and BAM he was after me again. lol

  • WylesongWylesong Member Posts: 610

    I guess maybe I just had bad luck in the game I used it in and the killer just happen to constantly be looking at me. I can see how it can be a BIT OP, kind of like a Killers NOED Totem can wreck a game. I personally hated the perk because it seemed like a high risk perk and I hated the nerve wracking feeling I had knowing the killer COULD see me If he wanted to when I look at him. The entire match I felt like I was looking at him and not on purpose and it caused him to find me ALL THE TIME. I went back to using good old Spine Chill. lol I also wanted to apologize for being dumb and just not agreeing that OOO is dumb. It needs a nerf but then again thanks to SWF most survivor perks need nerfs causing me to really think about just quitting the game for a while again. Thank god Secrets of Mana comes out soon and FF7 remake. =)

  • GonourakutoGonourakuto Member Posts: 109

    yeah soft as the survivors don't see the killer at all the time unless he is just trying to do so and the killer also has the perk to see the survivor + seeing traps doenst mean you fully negate them or can avoid them sometime you can see a trapper trap a loop but you couldnt disarm the trap in time and now you are getting chase and that loop that you had is no longer usable

    sorry but doc does negate loops all he has to do his shock the pallette or window the survivors wanna use as soon as the survivor get near it and the survivors can no longer use it , there is no playing againts doc fully counter loops

    i am a rank 1 so i know what i am speaking off unlike you it seems , if you can''t abuse doc stupid easy to abuse power to get free wins too bad for you

  • BenZ0BenZ0 Member Posts: 1,867
    edited March 2020

    Not really, I loop pretty easy doctors and get very often 4ks with him. As I said, if you dont know how to counter him in loops then he might seem op but thats not true at all. He definatly cant negate looping. Also ranks dont mean anything, you cant compare skill cap with ranks in this game.

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