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Why Sprint Burst is more privileged than the other exhaustion perks

Every other exhaustion perk for survivors have some condition to use it. Except not being exhaust obviously.

Head on, you have to be in a locker more than 3 secs. and has a limited range for stuns. Dead hard, you have to be injured, and grants very limited movement. Balanced landing, you need some height to activate it. Lithe, you need to vault.

But Sprint burst has no attached condition what so ever. Just run, when exhaustion fades run again. I am not sure what condition could be implemented on it, but it needs something imo. Even "Can only be used while in healthy state" would be something. This free distance gift is annoying, especially when used in group of 4.

Comments

  • BigBrainMegMainBigBrainMegMain Member Posts: 1,667

    Exactly. You sacrifice mobility.

    I've walked to hooked survivors so my Sprint Burst won't activate.

  • antgnsteaantgnstea Member Posts: 597

    That's not exactly a condition, that's something you choose to do.

    Plus exhaustion lasts 40 secs, even less with Vigil, so technically you can run every 40 secs.

  • KeezoKeezo Member Posts: 251

    The others having a strict condition, is both a strength & weakness, the same still applies to Sprint Burst since it lacks any situational condition, you have to actively hinder your mobility to not waste it, but unlike the others, it can be used whenever you want if you handle it right

  • WRussoWWRussoW Member Posts: 449

    Dead hard works with 50% chance, balance landing is only good in specific maps, head-on requires you to have a whole build to use it effectively, lithe eats up 1 second of running during the animation and usually pops without any real threat, like you can safely loop that window for another minute but lithe is already wasted because quick vaulting activates it.

    Sprint Burst is simply better, espesially when it comes to having it in a chase nearly activated.

  • KeezoKeezo Member Posts: 251
    edited March 22

    Exhaustion time doesn't matter, if you use your exhaustion perk in chase, its not coming back in that chase. if you leave chase, whether its 60s, 40s, or less if you're for some reason using Vigil, you will have it back by the next time you're chased as your going to standing still holding m1. This is why Clown's exhaustion addon is one the best of the bunch, sure 30s isn't long, but it completely negates the perk for the rest of that chase as the survivor is always running.

  • Kind_LemonKind_Lemon Member Posts: 882

    downvote

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