A solution for loop and gen rush
Here is my suggestion based on the new map.
=> We know that gen speed is quite quick in regard of chase time.
=> Devs have created on the new map some breakable wall in order to break the heavy loop.
So i was wondering :
=> What if breakable walls need to be build first in order to beneficiate from it ?
For that i would have like to suggest this :
=> Each map need to receive first breakable wall
=> At the same time , each map will make spawn 5 wood plank which will works as an item.
=> The plank will be able to be use to build a wall or create a pallet in a specifc spot : 8s to craft a wall / pallet and it can't be build in a spot where a pallet / wall get already broken.
=> Build a pallet will offer 300 BP in altruism and offer 10 point in altruism emblem + 200 BP if it gets use by teamate in chase.
=> The item could be bring to the campfire.