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Gen Speeds = Ridiculous

I have been noticing this more and more in my games the last few days. Gen speeds are ridiculously faster to finish than usual and this is concerning. Don't give me this "LeArN hOw To PrEsSuRe GeNs" I know how to pressure gens, thanks very much. When I patrol a map as any killer and if I so happen to be in the wrong place at the wrong time, a two gens pops in less than a minute. I just had a match where I had 3 generators pop in less than two minutes without tool boxes. How is this even remotely ok?

I even have perks to help with reducing gen speeds but that isn't good enough. I play killers that stall or put pressure on gens, still not good enough. Something needs to be done.

Comments

  • PostcommodorePostcommodore Member Posts: 9

    I agree with you I kind of wish survivors had a secondary objective other than gens but I don't know what that could be. Maybe after completing a gen they had to wire it to the escape gate. Honestly I don't know but it is a core problem with the game.

  • Foxfire47Foxfire47 Member Posts: 232

    Ugh, you are absolutely right about that. Survivor mains are like "oh they're just fine!" No, they're really not, my dude.

  • Foxfire47Foxfire47 Member Posts: 232

    Yes, thank you. I think that is a great idea. They shouldn't be holding M1 for the whole damn game. They should have other means of escaping instead of doing just gens. Survivors get it good and easy in this game whereas the Killers have to work our asses off to get anything done. Survivors have strong loops and second chance perks. Oh if the survivor screws up, well herp derp have these. Killer screws up? Shame on you! Pressure gens more! But I like your idea that they should have a secondary objective.

  • OtakuBurritoOtakuBurrito Member Posts: 512
    edited March 2020

    Gen rushing is not real because it is literally the only primary objective that survivors have to do in order to escape. DBD needs to implement a mix of totems, gens, and killer interaction with a thrill bar in order for survivors to escape that changes each match.

    I'm a hard core survivor main and I feel this is the only way to stop games going so fast. Because I know I can choose to dick around with a killer but when ######### starts getting real just "gen rush" him and leave or die on hook.

    Give survivors more objectives.

  • Foxfire47Foxfire47 Member Posts: 232

    You're a survivor main. You think this is ok. It's not. End of story.

  • TodgeweihtTodgeweiht Member Posts: 3,666

    Maybe try explaining him why he is wrong instead of just calling him a survivor main.

  • OtakuBurritoOtakuBurrito Member Posts: 512
    edited March 2020

    It's not okay that I want more than one objective to increase the duration of games and forces survivors to interact with with the killer in order to leave?

    Did you just see I said survivor main and assume what I wrote without actually reading it and make yourself look asinine?

    I am presenting a solution, which I support and feel it would very much fix, the issue of short games caused by survivors only having to do one primary objective to escape. What about that is wrong?

  • OrangeJackOrangeJack Member Posts: 464

    You can say the same for tunneling though no?

    My objective is only to kill off the survivors and if I do it quicker then better.

    But yeah I agree with the rest of what you said.

  • OtakuBurritoOtakuBurrito Member Posts: 512

    Killers only objective is to hook survivors. Anything extra is for fun. When I do play killer I run no add ons on Myers, don't tier up, and only grab people off of things. I've 4K'd doing this several times to see if I could play the game in its most basic forum effectively and I could.

    While I hate tunneling, as it prevents someone from experiencing the match fully, it is a technique (######### one) that killers can use to unsure 4 survivors fie on hook.

  • mistar_zmistar_z Member Posts: 857

    Its Survive By Daylight now. I don't know how they think giving the first two generators away for free was good for the health of the game. Why even have five gens lmao.

  • Reborn2020Reborn2020 Member Posts: 1,138

    Lol i play solo survivor and the game ends in 3 mins. Gens need to take 180 seconds to repair if not more because killers are too weak.

  • BigTimeGamerBigTimeGamer Member Posts: 1,752

    its because devs dont design maps very well

  • SurviveByDaylightSurviveByDaylight Member Posts: 720

    Nothing needs to be done. The toolboxes got hit pretty hard why would they slow down gen speed more? PLEASE TELL ME, why they would MAKE SURVIVORS STARE AT A PROGRESS BAR LONGER THAN THEY HAVE TO do that YOU can just kill them. I don’t want to play a game like that. Sorry, I’ll probably just quit. You want me to hold a button down longer than it is now and stare at a progress bar? No. Absolutely not. I’m glad you think that’s fun for everyone else.

  • SurviveByDaylightSurviveByDaylight Member Posts: 720

    I disagree with you guys. I don’t think you guys are considering both sides here. Why would someone want to stare at a PROGRESS BAR for 180 seconds ? Why would anyone want to stare at a PROGRESS bar longer than it is now just to die for you? Absolutely not. You’re only thinking of yourself. I see plenty of killers getting 3-4K a game. Why should they make it easier on killers? I disagree strongly sorry. You guys are in the wrong. Killers got it easy once you figure it out.

  • Foxfire47Foxfire47 Member Posts: 232

    If anything, complete all of the generators on the map.

  • SurviveByDaylightSurviveByDaylight Member Posts: 720

    I get that games can be too swift due to gen speed but killers can also end a survivors game before a gen pops. It goes both ways. Just a little teamwork goes a long way on the survivor side. Killers have ebony mori. Good map knowledge and a little awareness. Are you guys new? They just nerfed toolboxes please stop it with the gen speed problems. It’s not that bad 😂 get thanatophobia, ruin, dying light.... get good... etc.

  • SurviveByDaylightSurviveByDaylight Member Posts: 720

    It’s actually kinda deflating Bc survivors are pressured to rush gens because if they don’t they all just die back to back to back. I don’t want to come in and die for killers lmao but they’re pressured to do gens fast because killers can sweep through areas so fast. Make maps bigger spread the gens out maybe. Jesus.

  • Foxfire47Foxfire47 Member Posts: 232

    Gonna disagree with you on that, chief. Survivors get it so easy. You guys have flashlights, tool boxes to sabo hooks/repair gens, second chance perks perks to help progress generators etc.

    I have played both sides and frankly, it is ridiculous how fast generators go with 2-3 people that it's insane. Plus you shouldn't be staring at the progression bar the whole time. You need to be looking around and feel like your life is really in danger. You think Killers are selfish? Please. Not all Killers get a 3-4k game.

    If you don't play Killer, go do it then you'll see how it feels to have three gens pop on you when you are chasing a survivor you haven't even chased for like 30 seconds.

  • KwikwittedKwikwitted Member Posts: 641

    So before I even start, killer main, play killer exclusively, rank 1 most months, did it pre-ruin, did it post-ruin, have done it with Legion, Freddy, Hillbilly, Wraith, and Spirit at different times. I don't show this to brag, I show this to illustrate that I'm not just speculating and talking out of my fifth point of contact, I'm in the trenches trying for 4k's just like you are.

    So the big question, are generator speeds faster? The short answer is not really, the long answer is more complicated.

    Generator speeds feel like an issue now because of two main reasons, the removal of Hex: Ruin which for many killers was a crutch due to poor mobility or setup time, these killers, like Trapper, Hag, Myers, and others would use Ruin to slow down the early game while they got established. This usually forced survivors to either hit great skill checks (somewhat difficult for non-red rank survivors) or go hunt totems, which meant not rushing generators. This was a sufficient secondary objective that gave killers time to get a hook or two before the first generators went, giving killers a sense of momentum and pressure and allowed them to gain a lead.

    With the complete rework of Hex: Ruin (which ironically now works better with killers who didn't need it in the past) the issue now is that there is no perk to slow down generator progression in the early game, combined with some maps being very poorly designed as bigtimegamer pointed out. This combination of problems and the poor replacement in Corrupt Intervention means that survivors really only have one objective, as there is no pressure on them not to get on generators and start banging them out.

    So is all lost? Not necessarily, as a killer you can exert three kinds of pressure.

    1. Generator Pressure through direct regression with perks like Pop Goes the Weasel and Hex: Ruin
    2. Hook Pressure through hooking survivors, forcing another survivor to come for the rescue.
    3. Injury pressure, getting multiple survivors injured to force more time spent healing instead of doing generators.

    Of these types of pressure, only type 2 is guaranteed to actually force survivors off generators. This means that as a killer, unless you are playing a particular killer who can do type 1 pressure really well, you're best bet is to focus 100% on ending chases, downing survivors, and getting them on hooks. You should be ignoring generator progression entirely until possibly towards the end of the game when defending a three gen against two survivors or something, and even then it's probably easier to just slug for the 4k if you are so inclined.

    So two killers that function as good examples would be Freddy and Clown. Arguably Freddy is one of the best killers in the game, and I think it's hard to argue with that, because Freddy can exert type 1 and type 2 pressure repeatedly. Freddy can down a survivor, hook them, and immediately teleport to a priority generator and regress it with Pop Goes the Weasel for 25% regression, very strong, and hurts survivors in two different ways.

    Hillbilly does a similar aspect with his ability to insta-down, hook, and zoom across the map to kick a priority generator with pop.

    Clown does not have the luxury of a teleport, and is often considered one of the worst killers in the game in terms of map mobility, what he does have is the ability to end chases quickly, and that is all he should be focusing on. Clown is never going to be able to hook someone and walk across the map to pop a generator with pop goes the weasel, type 2 pressure is all he can do effectively, and it's all he should be doing effectively.

    Now does this mean all killers are effective and viable? Not even remotely, killers with setup time are currently having a tougher time in this meta, and high mobility and high map pressure killers are having a much easier time due to their ability to exert type 1 and type 2 pressure simultaneously.

    Another factor to consider is a dirty word in the survivor community, and that's slugging. Slugging may be considered a dick move at times, but it is absolutely a viable and effective tactic for killers to slow down generator progression. Slugged survivors either need to waste an unbreakable, or get someone to pick them up, wasting 50% of the team's time in the process. Slugging off the hook, while sometimes distasteful is an effective technique for forcing survivors into doing something other than repairing generators. Do not be afraid to slug, not to mention it's useful when you're not sure if the survivor has DS.

    Overall I don't see them changing where the game is at this moment, so if playing killer under these conditions isn't very fun (and admittedly, sometimes it isn't) I might recommend not doing it if it will cause undue stress. Killer is a sweatfest at all time, I'll be the first to admit it, and for many that's not fun, but this is where the game is at right now.

  • Foxfire47Foxfire47 Member Posts: 232

    No, you're absolutely right but here's the thing, survivors main focus now is gens. A lot of survivors aren't doing totems or even wanting to interact with the killer at all. A thrill bar would be interesting. Maybe a possibility of an objective in the corner of the game screen or something. Or maybe do a set of gens, open a gate, do more gens etc. Survivors should do other objectives and I know it's boring doing just gens the whole game. I'm sure the matchmaking plays a part in it too.

    I'm sorry I sound like a jerk but I just finished a few games where I was gen rushed badly. It's just frustrating how a lot of people think this is ok and that things aren't broken.

  • OtakuBurritoOtakuBurrito Member Posts: 512

    No it's okay. I'm a very literal person when it comes to games and I see how my original comment came off an insensitive and seemed like I didn't recognize there was a critical problem in games. That's my bad. I know it seems scummy but unless a killer is sweating/being dirty I tend to do other things and let someone else focus on gens primarily. I still do them but finding totems getting chased and doing gens under the killer is far more exciting to me than hiding in a corner gen rushing.

  • Reborn2020Reborn2020 Member Posts: 1,138
    edited March 2020

    Its fine and im a killer main. I play both sides i mean.

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