I did this once before, but it was almost a year ago. I feel like enough has changed so that we'll get some unique answers.
Anyway, what are your unpopular opinions about DbD? Lemme have 'em!
adding DC bans when the game still crashes and has a laundry list of bugs and issues was a terrible idea and kneejerk reaction
The fact that people still think old Freddy was the worst killer. Oh my god imagine how much pressure he would have today in this gen rush meta. Its hard not blaming these "7 sEConD fEDoRa mAN BaD" people for ruining such a good killer. Right now if old Freddy was in he'd easily be at least a top 5 killer.
Survivors need nerfed to the ground. No 2nd chance perks whatsoever.
* Dedicated servers were a huge mistake that happened because of entitled survivor mains.
* Decisive strike is better now than before it was “nerfed”.
* The devs aren’t “survivor sided” in the sense that they just like survivors more; they don’t know their game and think it is more balanced than it is.
Hope those were hot enough.
Pig is OP... but I love it
Killers should have sperate rankings simply because they are different mechanically also to help people ease into new killers.
Probably my most unpopular opinion is that keys and moris don't need any changes except that they should spawn less often in the bloodwebs. I think that having overpowered mechanics in the game isn't necessarily bad game design as long as they're balanced overall (that is, balanced in a universal sense, not on a match-by-match basis). If it's equally as rare or difficult to use as it is powerful, that's still balanced.
And at that point, it's a matter of personal preference whether you find that sort of thing enjoyable or not. I do, because I find it exciting and I think it adds flavour and variety to the game, but some people prefer that the outcome of every match be entirely skill-based with little to no RNG involved, and I can respect that as well (although I think DBD happens not to be that kind of game).
Hillbilly has too much going for him on one button press and shouldn't be declared the "centre of balance".
Camping and tunnelling will kill this game faster than it dying out naturally. George Lucas calls lightsabres a "laser sword", when it's been proven to be plasma, so creators can be wrong about their creations.
Killets have forced the "second chance" meta. Not the devs. Killers as a whole have refused to adapt and resort to tactics that force these perks.
i suppose for maybe a hotter spicier take; The devs don't know their own game, or how to maintain one at all
the list could go on and on
Legion isn't as bad as everyone says y'all are just mean
And my unpopular take is the exact opposite.
I would give up Mori's in a second if it meant I didn't have to play against keys, particularly when as a killer I'm penalized by the ridiculous emblem system for even using a Mori, as kills are good for BP, but do not count towards your Devout score, meaning it's usually a conscious decision to forego a pip in order to use a Mori, and for what, a moderately interesting animation that 90% of the time is obstructed by some ground clutter cause the cameraman BHVR got to film these things is always laying down or something? Hard pass.
Meanwhile keys not only give survivors a significant boost to their survival score (cause duh, they survived) as well as 5k BP, not to mention they are almost impossible to defend against, you basically have to bring a Mori to counter keys to ensure enough generators don't get completed to enable the key's use.
Keys will never be balanced, and Mori's are really just for one-offs when a killer doesn't care about pipping either out of boredom or out of spite, I would shed no tears watching both get left on the side of the road.
games should reward skill, not offer alternatives in the form of free wins
I agree, but that's not at all what I was saying. Still, I said it was an unpopular opinion, didn't I?
I've been a killer main for over a year now. I probably play 90% as killer, 10% as survivor.
My unique opinion is that I really like the Ruin nerf. I was getting kinda complacent and bored with playing as killer. Most games would not me a 3-4 k with a little effort. Now it's renewed my passion for playing killer role. I find that gens going fast the first five minutes of the match equal a tense match that forces me to think quickly and act to save the match. Much more rewarding to get 3-4 kills after being behind the first five minutes of the match. I used to mindlessly run ruin, "Cause all killers need ruin", people used to say. I really don't need ruin or any other slowdown perk. Also opens up my strange perk loadouts I like to experiment with.
Wow, that really is an unpopular opinion. Nice!
I will admit, the ruin nerf made me a better killer, for better or worse. My ability to end chases by default had to get better as I didn't have the luxury of time that I used to have.
I can't say for certain if every game being a sweatfest is a good thing for the killer community as a whole, but most of the time I do enjoy it and there is a sense of accomplishment for succeeding.
And yes the change to Ruin and the current generator rush meta has brought full on chase/kill perk loadouts back in vogue, cause the only way to really get survivors off gens is make them unhook their buddy.
Comms is sanctioned cheating.
Legion is worse than Clown.
Killers are fine, it's mainly maps.
Survivors need a new objective system based off what map it is, to spice things up. These objectives shouldn't be any longer or shorter than the ones we currently have.
Camping and tunneling really aren't a big deal.
People whine too much about Spirit and she has more counterplay than people claim.
The "gen rush" problem people these days keep complaining about is the result of years of stripping away from survivors tools to fight back. When survivors were at their absolute peak (insta-everything, double pallets etc) nobody complained about gen rush because survivors wanted to interact with the killer and generators were kind of a secondary objective. Now survivors are much weaker on their own, and their best tool is generators to get out asap.
Also, the Hag needs an overhaul. She's awful to play against and most people suck at/hate playing her.
I still enjoy playing Killer.
Or at least, according to the forums, that should be an unpopular opinion. 😜
How is DS better now? Then you could use your DS or save it everytime you will get picked up. If you weren't downed the whole game, obv not hooked and you would get down in front of the open exit gates you could just DS the killer and escape. How's this version of DS better?
My most unpopular opinion is probably that the Devs should completely stop with the new skins and new content for a while and focus on what is already here.
I'd say new freddyvis too four, no?
If exhaustion perks and instant-downs were removed entirely (it would be more boring), it would be a far more balanced game.
I think ghostface is a boring killer