I have yet to see any of these unbeatable gen rushers and I’ve basically only been playing killer for the past few months, dam someone wanna send them to me if they don’t wanna verse them so I can actually have a challenge, and so I don’t have to verse these ‘red rank’ survivors that camp pallets and can’t even save each other half the time so they die 1st/2nd hook
Gens are the survivor job and you don't have to do totems to escape. Gen rush is a BS term by people that can't apply pressure and let themselves be lead in the wrong direction and don't know when to give up on a chase. I joined to kill survivors and so far I think I've been a survivor more till recently to get games quicker.
I hate being on the end of it but slug em if you have to.
Killers win most games AGAINST SOLOS AND ON SMALL MAPS.
As if the killer experience is COMPLETELY enjoyable and fun.
It's almost like protecting generators should take priority over tunneling that one survivor that you have been chasing for the last 7 minutes.
What was he doing for 3 minutes???? Hooks create pressure and snowball potential. Did he just chase a single strong survivor for 3 minutes or something???
I think someone did a recent count of killers and they were usually sub-2 kill games, it's not official stats, but the stats are wildly varying.
Only on the DBD forums will you find people that are willing to accept stats from random people that favor their side of the story over stats from the official developer team. 🙃
ok but... from that screenshot, the killer is playing Wraith on Haddonfun, without windstorm (from what i can tell, the add ons are too blurry to see.)
either way, that map is heavily unbalanced so like... its hard to really tell from that map, lol
Its not 5Gen & 12Hook
The game is design to have 5Gen + 1Gate and 8-10Hook (consider 2 dead and other 2 Suvivors have 1 or 2 Hook) that should not count tunneling to able to pull it.
The killers objective is not to get 12 hooks
What twitch channel do you watch?
Watch @Fungoose , and see 4ks every game, dude is good and will make you a better killer.
I have to disagree slightly with you here.
Looping and timing skill checks require a little bit of skill. With looping you predict how far the killer can hit you from and if you can run another safe loop or reach the pallet in time. Chases can sometimes make survivors panic a little bit, which makes them forget to predict the killer's attack. To me it takes skill to try and ease the panic and predict the reaction time of the killer. Looping also skill because you have to look behind you as well as in front of you to watch out for how far the killer is behind and to avoid running into any objects which just hinders your movement.
The thing is, if you're good a chase will most likely not last 80 seconds and when you hook someone there's someone else that won't do gens, more pressure [BAD WORD]. Its not a very good example to explain how unfair it is cuz they are completely different objectives.
First of all lets talk about value of a generators and hooks:
Do you play chess? If so, you might know, that a pawn is worth 1 piece at the beginning of the game. Nobody who would understands anything about chess would just randomly sacrifice a bishop for a pawn at the beginning of the game. Now imagine this pawn moves forward. The further he goes, the more valueable he becomes. If he reaches the 7th rank, he is actually even more worth then the bishop, and has even at least the same value as a rook (5 or even more pieces)
We can say the same thing about generators and hooks.
In theory, a hook is worth just about 8% and a generator is worth 20%, since you need 12 hooks as a killer and 5 generators as survior to complete your objective. But these are only numbers. Lets go into detail so you know what i mean.
The first hook might be in fact just the 8% value, actually sometimes even less, because of a few factors:
The same goes for gens but vice versa in the sense of value because of big playfield, all survivors are working, all the resources for surviors are still up etc.
By nature, the killer has (and has to have) a bad early game, and the reason why this is because:
From the moment on, the killer hooked the first guy, every next hook becomes more and more valuable, since the dynamic of the game has now drasticly changed: Suddenly it changed from all 4 survs on gens to: 1 Survivor is on the hook, 1 is safing, one is getting chased and one is on a generator. On top of that, pallets get broken, the playfield becomes significantly smaller due to low value generators that have been done and the killer has constant pressure.
Every generator becomes more and more valueable and harder to do in the middle and late game, but on the contrast, it becomes more and more easy for the killer to get hooks, kills and genpressure for the killer (smaller playfield, less pallets for the survivors, more pressure, more downed people, more room to play for the killer etc.)
It is the NATURE for the game, that the first generators has to pop really quick. If that does not happen because of longer repairtimes, survivors wont stand a chance to succeed the last generators because of already named reasons.
The time and the difficulty to complete the first 1-3 gens is very short and easy compared to the time it takes to complete the last 1-2 gens.
In comparison the afford to hook and kill a survivor is in the eary game harder and takes longer then in the endgame, where the playfield is smaller and the pallets are reduced.
That's less about it being easy for killer and more about people being in ranks they shouldnt be. If a full team of "red ranks" has someone unable to loop for at least a gen, they're not supposed to be there.
With natchnaming and the emblem system all out of whack, it's hard to actually say who belongs where, but having potato survivors where they dont belong does not mean it's a killer sided game.
There is such things as juggling, snowballing, area control and slowdows. If those aren't enough to stop survivors doing gens then the person playing as killer either sucks, or is just having a bad match that particular time. Comparing 5 gens to 12 hooks is a braindead excuse for lack of pressure. Momentum and time management is everything in dbd. If you are doing either of those poorly then you will lose, unless the survivors suck and play even worse than the killer. Don't pay attention to streamers, just because they film themselves playing, does not mean they are the authority on all things dbd. Most of them use scummy builds and think obnoxious perks are the only way to have pressure and have a chance of winning.
I only said I'd seen them... My point is that stats keep swinging back and forth anyways, and likely will, as they try to balance for two different levels of survivor: coms and no coms, and it'll likely cause ping ponging.
I personally have said for awhile now to give solo come or at least something close enough, then balance around coms.